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Larry

Tracing a multi-segment BLOAD File

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I need to trace the load vectors on a large multi-segment BLOAD file. I thought that one of the common disk editors did this, but in looking through my collection, I don't see one. Does anyone have a utility to do this -or- remember a disk editor that does? (Yes, such a utility can be written pretty easily, but if it already exists...)

 

Thanks,

Larry

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I need to trace the load vectors on a large multi-segment BLOAD file. I thought that one of the common disk editors did this, but in looking through my collection, I don't see one. Does anyone have a utility to do this -or- remember a disk editor that does? (Yes, such a utility can be written pretty easily, but if it already exists...)

 

Thanks,

Larry

 

Doesn't Allen Macroware's DiskWiz-II do what you're looking for?

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TurboDos has a builtin function, "HEA". For example: "HEA AUTORUN.SYS".

 

I've also written a program for the PC, "ataricom", it's part of AtariSIO, here's a link to the Win32 console EXE:

http://www.horus.com/~hias/tmp/ataricom-100411.zip

 

ataricom also supports merging a range of small blocks into a big one, splitting blocks, extracting only some of the blocks etc.

 

so long,

 

Hias

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I need to trace the load vectors on a large multi-segment BLOAD file. I thought that one of the common disk editors did this, but in looking through my collection, I don't see one. Does anyone have a utility to do this -or- remember a disk editor that does? (Yes, such a utility can be written pretty easily, but if it already exists...)

 

Thanks,

Larry

 

Personally I like Codebuster

 

http://pokeysoft.no/games/atari/a8util.htm and search for Codebuster

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I need to trace the load vectors on a large multi-segment BLOAD file

 

FSTRUCT filename.ext in SDX.

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Thanks to all. I looked at Diskwiz II, but didn't see it as a an option -- it does trace files/links.

 

Built into SDX -- I learn something new about it's great features all the time!

 

And thanks for the Basic prog. Rybags!

edit: Just looked at and ran the Basic prog. -- very nice!

-Larry

 

I need to trace the load vectors on a large multi-segment BLOAD file

 

FSTRUCT filename.ext in SDX.

Edited by Larry

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The SDX command has the advantage of using the seek() function to skip binary segments, instead of reading out the data, when trying to find a next header. So the analysis takes seconds even on very large binaries.

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I need to trace the load vectors on a large multi-segment BLOAD file. I thought that one of the common disk editors did this, but in looking through my collection, I don't see one. Does anyone have a utility to do this -or- remember a disk editor that does? (Yes, such a utility can be written pretty easily, but if it already exists...)

 

Thanks,

Larry

 

Sparta dos construction set command OFF_LOAD Can do that as well as give an option of loading parts with an optional offset. Very handy for when I rehacked some of the zepplin 64k games to load from HDD and SDX.

 

James

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I have got this file from somewhere. I can't remember where I got it.

 

 

chkxex.zip

 

I also found this file on one of my utility disks. This one is an Atari file. The chkxex.zip file is for use on the PC.

 

 

FF.XEX

 

This asks for a filename to trace and then lists file segments, INIT, and RUN.

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Thanks, Roy and Flashjazzcat! I'll check these out.

 

-Larry

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Does anyone have a utility to do this -or- remember a disk editor that does?

 

Thanks,

Larry

TOPDOS has such a widget available from it's menu, but the crazy thing goes ahead and loads the code that it's reporting the headers on. If you ask me, that's just about the biggest screw up one could possibly write into a widget like that. DOH!

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