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rpgfaker

pfheights dont like pfres

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pfheights dont like pfres, as a matter of fact it left the country. Adding a pfheights to a simple pfres = 32 screen resulted in the NTSC changing to PAL. Didn't see that one coming...the first code is the NTSC pfres screen the second is the same program with pfheights added. Is this not possible?

 

 rem batari Basic Program
rem created 5/17/2010 6:01:40 AM by Visual bB Version 1.0.0.550
  set romsize 16kSC
  

  const pfres=32

  playfield:
  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  X..............................X
end


  COLUBK = $04
  COLUPF = $1A

loop
  drawscreen
  goto loop

  bank 2
  bank 3
  bank 4

 

 rem batari Basic Program
rem created 5/17/2010 6:01:40 AM by Visual bB Version 1.0.0.550
  set romsize 16kSC
  
  set kernel_options pfheights

  const pfres=32

  playfield:
  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  X..............................X
  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  X..............................X
end

 pfheights:
 8
 2
 2
 2
 2
 2
 2
 2
 2
 2
 2
 2
 2
 1
 1
 1
 1
 1
 1
 1
 1
 1
 1
 8
 2
 2
 2
 2
 2
 2
 2
 8 
end

  COLUBK = $04
  COLUPF = $1A

loop
  drawscreen
  goto loop

  bank 2
  bank 3
  bank 4

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The batari Basic reference page says you must specify 11 values with pfheights, which sounds like the pfheights option wasn't intended to be used with pfres. :?

 

If I find out anything further tonight, I'll post an update.

 

Michael

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I don't know why but when I read that on RT's page I thought it meant "at least 11" I see why now

 

**better summed up with these lyrics from the police

 

And when their eloquence escapes me

Their logic ties me up and rapes me

 

De do do do, de da da da

Is all I want to say to you

Edited by rpgfaker

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