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Pac Man 30th B-Day on Google.com - Playable too!


Parrothead

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Here's an article about it:

 

http://news.cnet.com/8301-13772_3-20005528-52.html

 

 

Here's the background image:

 

post-13-127445478706_thumb.png

 

I downloaded pacman10-hp.2.js and pacman10-hp-sound.swf and pacman10-hp.png and pacman10-hp-sprite.png and grabbed code from the page, but I don't know enough about that stuff to get it to work.

Edited by Random Terrain
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Just got to the second bell stage with a score of 53480. Once it gets going really fast it's too hard to control with a crappy little keyboard. The collision detection is a bit dodgy too as I passed through ghosts several times unharmed. It's neat that they did that though.

 

Tempest

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Just noticed this. I went went to drag and drop the logo onto my desktop (because I like to keep cool Google logos) and was totally surprised when it started to play! :D :thumbsup:

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Anyone figured out how to save/archive that? Tomorrow it will propably be gone, and that's a shame.

 

Not that I wanted Google to run this thing all the time, but it would be nice to be able to show people this at a later date, if they have missed it... or even if they didn't, like "still remember when Google did this?"

Edited by Herbarius
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I was at a Best Buy today and tried it on an iPad and it worked perfectly. Pretty cool....proves you don't always need to use Flash.

The sound is in a swf file, so it kind of uses Flash. :D

There's an article here that talks about how everything but the sound works on an iPad or iPhone...

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Just got to the second bell stage with a score of 53480. Once it gets going really fast it's too hard to control with a crappy little keyboard. The collision detection is a bit dodgy too as I passed through ghosts several times unharmed. It's neat that they did that though.

 

Tempest

I am having a tough time also with my keyboard. I have not run into any bad collision detection yet, I wish I could though. Is there anyway to download this? Nevermind my answer has been addressed by Trekmd.

Edited by ericwierson
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How smooth is it running on other computers? On mine, it runs like a puppy humping your leg. Everything moves in one second pulses.

Runs pretty smooth here, there is some hiccups (sp) occasionally. It has not affected my gameplay too bad, but I never was any good anyway.

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How smooth is it running on other computers? On mine, it runs like a puppy humping your leg. Everything moves in one second pulses.

Runs pretty smooth here, there is some hiccups (sp) occasionally. It has not affected my gameplay too bad, but I never was any good anyway.

OK, must be my computer then. Too old or too many things running at the same time or both.

 

 

Thanks.

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Man, I hate to sound like a Google fanboy, but that is just so cool! :lust:

 

Whoever programmed it was a true Pac-Man fan, too, because it even has the controls right - You can press and let go of a direction key and when the Pac-Man gets to the next available turn in that direction, he'll take the turn! Most Pac-Man ports leave out that little detail. IMHO that is an essential component if you want to make a faithful Pac-Man port.

 

Truly Awesome! :thumbsup:

 

-tet

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