+adamantyr Posted June 9, 2010 Share Posted June 9, 2010 That's all for now... Adamantyr Quote Link to comment Share on other sites More sharing options...
+LS650 Posted June 9, 2010 Share Posted June 9, 2010 Interesting..! Quote Link to comment Share on other sites More sharing options...
UnderExtended Posted June 9, 2010 Share Posted June 9, 2010 Nice! And it's not April 1 either!!! 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted June 9, 2010 Share Posted June 9, 2010 Brilliant. Looks very promising. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 9, 2010 Share Posted June 9, 2010 Dude-- that looks sick!!! I cant bear the wait... What's it called? Hehehe Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted June 9, 2010 Share Posted June 9, 2010 COOL!!! The TI can always use some more titles! Great work thus far! Quote Link to comment Share on other sites More sharing options...
The Codex Posted June 9, 2010 Share Posted June 9, 2010 (edited) Woo, Japanese style console RPG! Or possibly an early Ultima-like. Either way, it gets a Anything to keep from finishing the other one, eh? (Just teasing you man - I wandered away from the four year hell of ToDR many times to work on stuff more immediately rewarding, so I understand the desire.) Edited June 9, 2010 by The Codex Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 9, 2010 Author Share Posted June 9, 2010 Working title: KnightQuest (Not the permanent title) Type: Action/Adventure Controls: Joystick primary, keyboard for secondary actions/switching Requirements: TI-99/4a, 32k memory expansion, disk system Synopsis: Explore the kingdom with the knight Sir Karl, seeking the mythical Grail that grants immortality Features: - Full multi-color sprite action - Bitmap color maps, offering the best color resolution available - Explore an overworld of forests, lakes, mountains and deserts - Explore multiple dungeons for lost artifacts - Collect and use multiple weapons to fight off enemies - Solve puzzles and mysteries to reach new areas - Boss monsters, including the dreaded "Black Knight" 1 Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted June 9, 2010 Share Posted June 9, 2010 Very nice! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 9, 2010 Share Posted June 9, 2010 I sure would like to do a full-screen action game within the LoBR universe framework... Perhaps even a prequel to the prequel "Helm of Wooldridge" by Codex. in this action/adventure/Zelda ripoff, the Beryl character could go through his weapons training with his mentor, Sir Markus the Valiant. It could essentially be Beryl as a kid learning to use all the weapons and whatnot. But that will come much later... Still have a game to build on the real LoBR front. Hopefully by next year--- Quote Link to comment Share on other sites More sharing options...
The Codex Posted June 9, 2010 Share Posted June 9, 2010 Heh, I'm actually thinking along similar lines for the Helm game, buddy. I'll let you know where I get with that. I really need to wrap up Magellan, Tadataka, and Yeti, and then I can start BR&THOW (hopefully in assembly). Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 9, 2010 Share Posted June 9, 2010 Codex--- I am confident with your boundless programming talent that all 3 of the aforementioned programs/games will be complete soon. The only really important thing in this world, above all else.... Is the Beryl Reichardt universe. Eating, sleeping, family, friends, work, everything.... It should all be abolished until the BR universe is complete. Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted June 10, 2010 Share Posted June 10, 2010 Working title: KnightQuest (Not the permanent title) Type: Action/Adventure Controls: Joystick primary, keyboard for secondary actions/switching Requirements: TI-99/4a, 32k memory expansion, disk system Synopsis: Explore the kingdom with the knight Sir Karl, seeking the mythical Grail that grants immortality Features: - Full multi-color sprite action - Bitmap color maps, offering the best color resolution available - Explore an overworld of forests, lakes, mountains and deserts - Explore multiple dungeons for lost artifacts - Collect and use multiple weapons to fight off enemies - Solve puzzles and mysteries to reach new areas - Boss monsters, including the dreaded "Black Knight" Any chance you would consider a cartridge version too ? I mean 64K of ROM + 32K RAM ? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 10, 2010 Author Share Posted June 10, 2010 Any chance you would consider a cartridge version too ? I mean 64K of ROM + 32K RAM ? Well, IF I had the memory expansion, it may be possible. I can't have just the scratchpad for RAM. It's a different architecture and requires a different approach. I'm not adverse to the idea, but I'd want the game working in a disk system first. Since you'd have saved games like Zelda does, you would also need to have a battery back-up and a small amount of RAM in the cartridge for storage. Adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 10, 2010 Share Posted June 10, 2010 Well-- I realize I'm very new to assembly--- but my plan is to go cart+diskette. It makes sense to come out as a package, allowing for disk access for data and then saving there as well. . If you intend to do cart+disk, you leave yourself with just about every ounce of space, memory, and the rest. Quote Link to comment Share on other sites More sharing options...
The Codex Posted June 10, 2010 Share Posted June 10, 2010 Will nobody recreate the true nostalgia of owning a TI and release their games on cassette tape? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 10, 2010 Share Posted June 10, 2010 I seriously wanted to release Lemonade Stand onto cassette. It was too large however. I could legitimately, and quite easily, cut it down to size.... I was a sloppy programmer and used probably twice the code I needed to complete the game. I can get it down to 12k I think. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 10, 2010 Share Posted June 10, 2010 That's all for now... Adamantyr Is this in addition to your CRPG project? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 10, 2010 Author Share Posted June 10, 2010 Is this in addition to your CRPG project? Yep, it's a detour of sorts. I really need to figure out how to use sprites effectively and efficiently in assembly language, and a more action-oriented game lets me figure that out. Then I can leverage it into my CRPG work. Also, was playing Zelda and thinking 'I could write a TI original title based around this style of gameplay.' Adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 19, 2010 Share Posted June 19, 2010 I hope you press forward with this thing, buddy. It looks GREAT... I hope to see a few new screenshots sometime soon! Quote Link to comment Share on other sites More sharing options...
JonArkanix Posted June 21, 2010 Share Posted June 21, 2010 Is this in addition to your CRPG project? Yep, it's a detour of sorts. I really need to figure out how to use sprites effectively and efficiently in assembly language, and a more action-oriented game lets me figure that out. Then I can leverage it into my CRPG work. Adamantyr I'm seriously hoping this side detour doesn't re-rail your CRPG project. But this does give my group time to get our CRPG done before yours. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 21, 2010 Share Posted June 21, 2010 Of what new CRPG do you speak, sir? I was not aware there was another in the works for the TI. Care to elaborate? Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted June 21, 2010 Share Posted June 21, 2010 Of what new CRPG do you speak, sir? I was not aware there was another in the works for the TI. Care to elaborate? There's a link in his sig. Quote Link to comment Share on other sites More sharing options...
JonArkanix Posted June 22, 2010 Share Posted June 22, 2010 Of what new CRPG do you speak, sir? I was not aware there was another in the works for the TI. Care to elaborate? A bit of confusion here, sorry if my posting wasn't clear, our CRPG project is for another platform (C64). Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 22, 2010 Share Posted June 22, 2010 Oh wow. Could you link it up here? My iPhone doesn't recognize the signature link that sometimes99er mentioned. I would love to read up on it! Quote Link to comment Share on other sites More sharing options...
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