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Nesbroslash

Idea: Asteroids Vs. Missile Command.

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I got an interesting idea for a hack the other day. It goes like this: You either play as the ship dodging missiles and shooting asteroids, or you play as the missile commander shooting at UFOs and asteroids to defend the bases. The asteroids would come close to the bases and would still break into littler pieces like in the original game. Anyways, is this a workable hack, or would you have to make it into a homebrew?

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I got an interesting idea for a hack the other day. It goes like this: You either play as the ship dodging missiles and shooting asteroids, or you play as the missile commander shooting at UFOs and asteroids to defend the bases. The asteroids would come close to the bases and would still break into littler pieces like in the original game. Anyways, is this a workable hack, or would you have to make it into a homebrew?

 

I think you're first idea works better as the ship dodging asteroids and missiles while attacking the bases. I thought this was already done though in an early arcade game but I can't say for sure.

 

You could probably throw some power-ups in there like dual fire power, shields and maybe rescue people like in Lunar Rescue.

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I would think that this would be more like a homebrew rather than a hack. Sounds like a cool idea too. If you play as the missile commander, I think it would be cool if you also had to defend the ship as it flies around and shoots asteroids. As a homebrew, both gameplay ideas might be possible as two different game modes. It also might make it possible for an interesting two-player mode too where one player is the missile commander and the other plays as the ship.

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IMO Astroblast was better.

Crap, my idea is basically a knock-off of that. Thanks for the reminder.

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