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"Super Mario Bros. Finally, Faithfully Ported To Sega Genesis" ?

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http://kotaku.com/5578821/super-mario-bros-finally-faithfully-ported-to-sega-genesis

 

Looks fake to me. Like someone took a video of an NES emulator, put Fusion window around it and played back NES music through a YM2612-like tracker.

No, it is in fact, very real. The coder took a decompiled source from Super Mario, ran it through an ASM converter and ported the rest of the code by hand, so it is literally running most of the same code. It doesn't work on real hardware unfortunately... Despite a few minor glitches with background elements, a few physics problems and a non-functioning "world -1" (more than likely due to rearranged level data), it's still miles above those cheap pirated versions.

 

Here is the original release post which is also in the Kotaku article.

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http://kotaku.com/5578821/super-mario-bros-finally-faithfully-ported-to-sega-genesis

 

Looks fake to me. Like someone took a video of an NES emulator, put Fusion window around it and played back NES music through a YM2612-like tracker.

 

If you watch at the end of the video, you'll see that I reset the emulator by moving the mouse up to the File Menu and selecting soft reset. ;)

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http://kotaku.com/5578821/super-mario-bros-finally-faithfully-ported-to-sega-genesis

 

Looks fake to me. Like someone took a video of an NES emulator, put Fusion window around it and played back NES music through a YM2612-like tracker.

 

If you watch at the end of the video, you'll see that I reset the emulator by moving the mouse up to the File Menu and selecting soft reset. ;)

 

Friends don't let friends contribute to Kotaku. Frankly, I'm surprised they credited you for this.

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Whoa... is that NES Sonic game available on a cart?

 

It's a pirate original, you may be able to find an 'authentic' Famicom copy for sale. It's also possible to make reproductions of.

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Whoa... is that NES Sonic game available on a cart?

 

It's a pirate original, you may be able to find an 'authentic' Famicom copy for sale. It's also possible to make reproductions of.

It's also a horrible game. Possibly even worse than Sonic Jam 6 on Megadrive. Controls suck, collision is hair-trigger, and I don't even think all the levels are there.

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It's also a horrible game. Possibly even worse than Sonic Jam 6 on Megadrive. Controls suck, collision is hair-trigger, and I don't even think all the levels are there.

 

Man.. it looks like it at least plays better than the Game.Com Sonic Jam collection. :o

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http://kotaku.com/5578821/super-mario-bros-finally-faithfully-ported-to-sega-genesis

 

Looks fake to me. Like someone took a video of an NES emulator, put Fusion window around it and played back NES music through a YM2612-like tracker.

 

If you watch at the end of the video, you'll see that I reset the emulator by moving the mouse up to the File Menu and selecting soft reset. ;)

 

Friends don't let friends contribute to Kotaku. Frankly, I'm surprised they credited you for this.

 

What do you mean by this? Credited for the port or the video? I read the Kotaku article and it didn't say anywhere that "KoopaMedia64" ported SMB to the Genesis.

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Man.. it looks like it at least plays better than the Game.Com Sonic Jam collection. :o

 

That's not really saying much considering the Game.com's limitations. But I personally noticed the game appears to be just as fast, not as flickery, and more colorful than the Sega Master system games.

 

I'd have to play it though to know if it really stacks up or not.

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Mairtrus just released a new version:

 

Version 1.4.1 released!! Click HERE for download it.

Changes since the last version:

- The pallete was replaced by a one more accurated. INFINITE thanks to localh for that.

- Some minor bugs around the whole code where fixed. Credits to Chilly Willy for some of them.

- The PPU emulation code was rearranged, so now (plus some minor things in some parts of the code) it SHOULD works on real hardware whitout graphical glitched and other shit. HUGE thanks to tascoDLX for ALL that.

- A small error in the musics was fixed (the D4 and D#4 notes was using the D4 frequency). Thanks to Bibin who reminds me to fix this.

- According to Sik (he said it first...), now in main screen the number of players is selected with the Up/Down buttons. Now the A and C buttons does the same function. Plus, the joypads are initilized properly, so now the joypad 2 works in Fusion (an I guess in real hardware too)

- The checksum routine now is gone (as you hear, space pirates), since it took less time hack it than it tooks to me create it.

- The new cheats are(always before the tittle screen): press "A" for enable the world selection cheat; press "Up" for set the screen in Interlace mode (as localh requested).

 

Enjoy it!!

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