Curt Vendel #1 Posted July 10, 2010 Hi, I'm completing a new Arcade Interface for MAME usage. It has: USB interfacing 2 Players - up/down, left/right and 8 buttons per player, 1 & 2 player start buttons Coin credit button Trackball or 2 spinners input Screw terminals for easy, solderless connections. 2 DB9 Ports for use of Atari styled joysticks for game console usage and kiosk projects. Is there anything else, within reason, that you'd like to see out of an interface like this? Here is a snapshot of the almost finished PCB, should be done by tomorrow and I'm going to run some boards this week. Will be selling these for $29.99 each, $24.99 if you buy 2 or more. Curt Quote Share this post Link to post Share on other sites
Kripto #2 Posted July 10, 2010 That looks pretty close to EXACTLY what I'm looking for. Very nice. Quote Share this post Link to post Share on other sites
VectorGamer #3 Posted July 11, 2010 Hi, I'm completing a new Arcade Interface for MAME usage. It has: USB interfacing 2 Players - up/down, left/right and 8 buttons per player, 1 & 2 player start buttons Coin credit button Trackball or 2 spinners input Screw terminals for easy, solderless connections. 2 DB9 Ports for use of Atari styled joysticks for game console usage and kiosk projects. Is there anything else, within reason, that you'd like to see out of an interface like this? Here is a snapshot of the almost finished PCB, should be done by tomorrow and I'm going to run some boards this week. Will be selling these for $29.99 each, $24.99 if you buy 2 or more. Curt Is this an encoder ala Hagstrom KEs or Ultimarc's offering? Quote Share this post Link to post Share on other sites
Pyromaniac605 #4 Posted July 11, 2010 Not sure if you could but it be nice if you could plug in dipswitches. Not sure how that would work out though. Darren Quote Share this post Link to post Share on other sites
BigO #5 Posted July 11, 2010 Is there some way to support analog paddles? Quote Share this post Link to post Share on other sites
Curt Vendel #6 Posted July 11, 2010 I'm messing around with a 556 and some other idea's to try and put in Analog Paddle Support. I may have to steal some I/O lines, so I may make each player have 6 buttons instead of 8 and I could easily map of the other buttons inputs to a keyboard HID for a service switch or just do a TAB key to brng up the in-game MAME config menu. Let me see what I can tinker around with tomorrow. Curt Is there some way to support analog paddles? Quote Share this post Link to post Share on other sites
Curt Vendel #7 Posted July 11, 2010 Nope - all AVR code. Not using any of the existing products, this is something that has come out of an evolution from moving away from the atmega8 design from my classic USB controllers. Hi, I'm completing a new Arcade Interface for MAME usage. It has: USB interfacing 2 Players - up/down, left/right and 8 buttons per player, 1 & 2 player start buttons Coin credit button Trackball or 2 spinners input Screw terminals for easy, solderless connections. 2 DB9 Ports for use of Atari styled joysticks for game console usage and kiosk projects. Is there anything else, within reason, that you'd like to see out of an interface like this? Here is a snapshot of the almost finished PCB, should be done by tomorrow and I'm going to run some boards this week. Will be selling these for $29.99 each, $24.99 if you buy 2 or more. Curt Is this an encoder ala Hagstrom KEs or Ultimarc's offering? Quote Share this post Link to post Share on other sites
+GroovyBee #8 Posted July 11, 2010 I'm messing around with a 556 and some other idea's to try and put in Analog Paddle Support. If you don't have an A2D block but have a comparator and a timer you can do sigma delta conversions. Quote Share this post Link to post Share on other sites
Curt Vendel #9 Posted July 11, 2010 I've been looking at a few examples of that from the old mjoy designs that had pot input and I think I should be able to get something close to that implemented into the design, this way I can do it mostly in firmware with minimal external components, should work if I'm reading this right, I'll know sometime tomorrow afternoon, I will breadboard up something quick and try it out. I'm messing around with a 556 and some other idea's to try and put in Analog Paddle Support. If you don't have an A2D block but have a comparator and a timer you can do sigma delta conversions. Quote Share this post Link to post Share on other sites