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Curt Vendel

What would want from an arcade interface?

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Hi,

 

I'm completing a new Arcade Interface for MAME usage. It has:

 

USB interfacing

2 Players - up/down, left/right and 8 buttons per player, 1 & 2 player start buttons

Coin credit button

Trackball or 2 spinners input

 

Screw terminals for easy, solderless connections.

2 DB9 Ports for use of Atari styled joysticks for game console usage and kiosk projects.

 

 

Is there anything else, within reason, that you'd like to see out of an interface like this?

 

Here is a snapshot of the almost finished PCB, should be done by tomorrow and I'm going to run some boards this week. Will be selling these for $29.99 each, $24.99 if you buy 2 or more.

 

post-23-127877618105_thumb.jpg

 

Curt

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Hi,

 

I'm completing a new Arcade Interface for MAME usage. It has:

 

USB interfacing

2 Players - up/down, left/right and 8 buttons per player, 1 & 2 player start buttons

Coin credit button

Trackball or 2 spinners input

 

Screw terminals for easy, solderless connections.

2 DB9 Ports for use of Atari styled joysticks for game console usage and kiosk projects.

 

 

Is there anything else, within reason, that you'd like to see out of an interface like this?

 

Here is a snapshot of the almost finished PCB, should be done by tomorrow and I'm going to run some boards this week. Will be selling these for $29.99 each, $24.99 if you buy 2 or more.

 

post-23-127877618105_thumb.jpg

 

Curt

 

Is this an encoder ala Hagstrom KEs or Ultimarc's offering?

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I'm messing around with a 556 and some other idea's to try and put in Analog Paddle Support. I may have to steal some I/O lines, so I may make each player have 6 buttons instead of 8 and I could easily map of the other buttons inputs to a keyboard HID for a service switch or just do a TAB key to brng up the in-game MAME config menu.

 

Let me see what I can tinker around with tomorrow.

 

 

Curt

Is there some way to support analog paddles?

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Nope - all AVR code. Not using any of the existing products, this is something that has come out of an evolution from moving away from the atmega8 design from my classic USB controllers.

 

 

Hi,

 

I'm completing a new Arcade Interface for MAME usage. It has:

 

USB interfacing

2 Players - up/down, left/right and 8 buttons per player, 1 & 2 player start buttons

Coin credit button

Trackball or 2 spinners input

 

Screw terminals for easy, solderless connections.

2 DB9 Ports for use of Atari styled joysticks for game console usage and kiosk projects.

 

 

Is there anything else, within reason, that you'd like to see out of an interface like this?

 

Here is a snapshot of the almost finished PCB, should be done by tomorrow and I'm going to run some boards this week. Will be selling these for $29.99 each, $24.99 if you buy 2 or more.

 

post-23-127877618105_thumb.jpg

 

Curt

 

Is this an encoder ala Hagstrom KEs or Ultimarc's offering?

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I'm messing around with a 556 and some other idea's to try and put in Analog Paddle Support.

 

If you don't have an A2D block but have a comparator and a timer you can do sigma delta conversions.

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I've been looking at a few examples of that from the old mjoy designs that had pot input and I think I should be able to get something close to that implemented into the design, this way I can do it mostly in firmware with minimal external components, should work if I'm reading this right, I'll know sometime tomorrow afternoon, I will breadboard up something quick and try it out.

 

 

 

I'm messing around with a 556 and some other idea's to try and put in Analog Paddle Support.

 

If you don't have an A2D block but have a comparator and a timer you can do sigma delta conversions.

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