Nukey Shay Posted August 27, 2017 Share Posted August 27, 2017 Since the graphics data for BP is in the code, this may be the result of an unwanted glitch. But the code for the city is very simple (just four code locations: one for initial pattern load, two for scrolling back and forth and one for displaying) and I cannot see anything which could create a gap in the city. The terrain CTRLPF write at $F761 would seem to be a possible candidate (the reversed building gfx makes the scroll happen from and to the center rather than the edges). But the value is an immediate value, and the register is updated just before drawing the city on every frame...so it would take ROM corruption for that to happen. IMO it was an embellished account of the actual EE. Pretty common BITD when mythbusting was difficult. Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted August 29, 2017 Share Posted August 29, 2017 I'm not sure if this qualifies as an "easter egg"or not, but I discovered a hidden room in Superman (for the 2600). It was in the disassembly of the game, called the Null Room, where the game puts all the items that wind up out of play (like when you drop a bad guy into the jail for example) If you use Stella or other emulator, you can change the room number to number 0, which puts you into this hidden room. I posted two videos here... and I also found similar things in Adventure and Haunted House...if anyone is interested... Marc What do the zero rooms in Adventure and Haunted House look like? 1 Quote Link to comment Share on other sites More sharing options...
MarcAtari Posted August 30, 2017 Share Posted August 30, 2017 What do the zero rooms in Adventure and Haunted House look like? Neither really have "null rooms" per se...but if you change the room number in Adventure you get the game select screen, which is just an empty room with the number 1, 2, or 3 in the center. It's an actual room. You can also get to it if you are on the game select screen, and move the joystick a bit, then your square character icon appears at the bottom. In game play, you can set the game number register to this screen, etc. In Haunted house, there is a register that hold the "floor" number...if you set it to 0 or a high number, you can enter a "floor" of the house that has no exits. Again, not really an intentional null room like the one in Superman, but rather an anomaly with similar characteristics. Quote Link to comment Share on other sites More sharing options...
Rom Collector Posted August 2, 2018 Share Posted August 2, 2018 Two questions: 1. What % of Missile Command carts produced did NOT have the RF Easter egg? My guess is less than 10%. I have been collecting, and tested others, and I have never come across one out in the wild. It's usually the first game I go to test a system, This leads me to question 2. 2. Would others consider the Missile Command egg the easiest of the 2600? For me, it's oh too easy to end a game with less than what, 50 points or so. 1 Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted August 20, 2018 Share Posted August 20, 2018 Yesterday I did some treasure hunting.Scott Stilphen provided me with this Sunrise Software press information:http://www.atarimania.com/2600/boxes/hi_res/quest_for_quintana_roo_sunrise_cart_6.jpgIt always bothered me that the Quest for Quintana Roo passwords in the VCS version were 'left-overs' from the earlier versions made for the other systems, but not usable.Why would they leave these 'passwords' in?So I tried a different approach: I put them in as coordinates on Google Earth...Much to my surprise it lead to a position in the city of Chetumal on the Yucatan peninsula, were (according to the press info) a real treasure chest was buried.Perhaps it's still there waiting for us? 3 Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 20, 2018 Author Share Posted August 20, 2018 Yesterday I did some treasure hunting. Scott Stilphen provided me with this Sunrise Software press information: http://www.atarimania.com/2600/boxes/hi_res/quest_for_quintana_roo_sunrise_cart_6.jpg It always bothered me that the Quest for Quintana Roo passwords in the VCS version were 'left-overs' from the earlier versions made for the other systems, but not usable. Why would they leave these 'passwords' in? So I tried a different approach: I put them in as coordinates on Google Earth... Much to my surprise it lead to a position in the city of Chetumal on the Yucatan peninsula, were (according to the press info) a real treasure chest was buried. Perhaps it's still there waiting for us? That always bothered me too. The 2600 is difficult enough to program for, why would they go through the bother of putting in passwords they knew weren't going to be used? It's not like they directly ported the code form the 8-bit versions or anything like that. So those weren't unused passwords but rather clues for a contest? How did this go unnoticed for so long? I assume the contest never happened? Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted August 20, 2018 Share Posted August 20, 2018 (edited) That always bothered me too. The 2600 is difficult enough to program for, why would they go through the bother of putting in passwords they knew weren't going to be used? It's not like they directly ported the code form the 8-bit versions or anything like that. So those weren't unused passwords but rather clues for a contest? How did this go unnoticed for so long? I assume the contest never happened? I dont think the contest was ever held. But thanks to that press information I got curious about these codes again and... voila! Edited August 20, 2018 by Rom Hunter Quote Link to comment Share on other sites More sharing options...
rorysl Posted April 29, 2019 Share Posted April 29, 2019 Two questions: 1. What % of Missile Command carts produced did NOT have the RF Easter egg? My guess is less than 10%. I have been collecting, and tested others, and I have never come across one out in the wild. It's usually the first game I go to test a system, This leads me to question 2. 2. Would others consider the Missile Command egg the easiest of the 2600? For me, it's oh too easy to end a game with less than what, 50 points or so. I've been buying and testing Missile Command carts forever and have NEVER found the no-easter egg version. So I'm definitely curious too! 1 Quote Link to comment Share on other sites More sharing options...
Rom Collector Posted April 29, 2019 Share Posted April 29, 2019 I've been buying and testing Missile Command carts forever and have NEVER found the no-easter egg version. So I'm definitely curious too! My guess is less than 1%. I find Easter eggs to be a big part of my interest in Atari. I found the Adventure one by glitching the system back in the late 70s early 80s. Quote Link to comment Share on other sites More sharing options...
bluejay Posted June 13, 2019 Share Posted June 13, 2019 This is definately a glitch, but while playing Warlords, I discovered that if the ball flies at a paddle at a certain angle and you jam the paddles towards a wall, you can get the ball stuck between the wall and the paddle, and it will not move. 1 Quote Link to comment Share on other sites More sharing options...
RodrigoAB Posted September 22, 2019 Share Posted September 22, 2019 (edited) Hi guys, I found an Easter Egg in a really cool homebrew game made in Brazil, it's the Rally Racer fair by More Work Games. At a certain point in the race, I don't know exactly what I did and I entered this bonus screen. The game has a Pilot Tips manual and I read everything to try to understand what I did but I didn't find out, does anyone know this funny game and got this easter egg? See the picture, Delorean on the screen! And some interesting information. Back to the future? Edited September 22, 2019 by RodrigoAB Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 23, 2019 Share Posted September 23, 2019 Dunno if that qualifies. The release thread makes it appear as if different cars appear depending on what bonus multiplier you got (the DeLorean is mentioned by the author). Is that correct? Quote Link to comment Share on other sites More sharing options...
RodrigoAB Posted September 23, 2019 Share Posted September 23, 2019 Hi Nukey This screen appeared during a race( it’s not a score), i was overtaking cars and obstacles and suddenly got into this screen, so I realized I got a great bonus in miles, then the race back to where I was! In the game the author talks about Delorean and other cars (Herbie, Ferrari Testarosa, etc) and they appear during the race as opponents. I just don't know exactly what I did to get this bonus! *The final score screen is another you can see in this print here: 1 Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 23, 2019 Share Posted September 23, 2019 A little late with this answer, but... On 8/2/2018 at 6:26 PM, Rom Collector said: 2. Would others consider the Missile Command egg the easiest of the 2600? For me, it's oh too easy to end a game with less than what, 50 points or so. I'd consider the Yars' Revenge Easter egg the easiest on the 2600, if not all of video games. It's so easy most people found it by accidentally tripping over it. 1 Quote Link to comment Share on other sites More sharing options...
bluejay Posted September 29, 2019 Share Posted September 29, 2019 On 9/23/2019 at 5:14 AM, RodrigoAB said: Hi Nukey This screen appeared during a race( it’s not a score), i was overtaking cars and obstacles and suddenly got into this screen, so I realized I got a great bonus in miles, then the race back to where I was! In the game the author talks about Delorean and other cars (Herbie, Ferrari Testarosa, etc) and they appear during the race as opponents. I just don't know exactly what I did to get this bonus! *The final score screen is another you can see in this print here: That's cool, man! Quote Link to comment Share on other sites More sharing options...
Krang Posted October 4, 2019 Share Posted October 4, 2019 My Atari 2600 was struck by lightning through the TV antenna when I was a teenager in the early 80's. The lightning fried something in the console, but didn't completely kill it, and every game was "different". It was like permanently frying every game, I suppose. Some games were still playable, some weren't. One of the most interesting was Pitfall - when you started the game, there was a Pitfall Harry in the normal starting position but also one directly under it in the cave and you could control both at the same time. 2 2 Quote Link to comment Share on other sites More sharing options...
Jscreemr Posted February 9, 2020 Share Posted February 9, 2020 Adventure Question: I know this is an older thread but I'll post the question anyway. Of course we all know about getting Warren Robinetts name but, have any of you noticed the blinking screen in the dark maze on the way to the white castle? You know how the screen will blink if there is more than one item on the screen? If you are on your way to the White Castle in the dark maze and you are carrying an item, the maze blinks like there is something else hidden in the maze. I've tried exploring the walls using the bridge but the Bat keeps coming in and taking the bridge. Just wondering if any of you know why the screen is blinking like there is something else hidden in the maze. Quote Link to comment Share on other sites More sharing options...
Tempest Posted February 13, 2020 Author Share Posted February 13, 2020 On 2/9/2020 at 3:58 PM, Jscreemr said: Adventure Question: I know this is an older thread but I'll post the question anyway. Of course we all know about getting Warren Robinetts name but, have any of you noticed the blinking screen in the dark maze on the way to the white castle? You know how the screen will blink if there is more than one item on the screen? If you are on your way to the White Castle in the dark maze and you are carrying an item, the maze blinks like there is something else hidden in the maze. I've tried exploring the walls using the bridge but the Bat keeps coming in and taking the bridge. Just wondering if any of you know why the screen is blinking like there is something else hidden in the maze. Interesting question. I don't think there's anything else hidden as people have poured over the code by now. Quote Link to comment Share on other sites More sharing options...
e1will Posted February 13, 2020 Share Posted February 13, 2020 On 2/9/2020 at 3:58 PM, Jscreemr said: Adventure Question: I know this is an older thread but I'll post the question anyway. Of course we all know about getting Warren Robinetts name but, have any of you noticed the blinking screen in the dark maze on the way to the white castle? You know how the screen will blink if there is more than one item on the screen? If you are on your way to the White Castle in the dark maze and you are carrying an item, the maze blinks like there is something else hidden in the maze. I've tried exploring the walls using the bridge but the Bat keeps coming in and taking the bridge. Just wondering if any of you know why the screen is blinking like there is something else hidden in the maze. The orange box that surrounds you is an "object" in the game's code. So whenever you're in one of the dark mazes, any two other objects will cause the blinking, since it blinks if there are three "objects" in a particular room. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 24, 2020 Share Posted October 24, 2020 Has anyone found and described the Easter Egg in Aardvark? 1 Quote Link to comment Share on other sites More sharing options...
+McCallister Posted October 24, 2020 Share Posted October 24, 2020 19 minutes ago, Thomas Jentzsch said: Has anyone found and described the Easter Egg in Aardvark? Didn't know there was one there, but I'm still hunting in Boulder Dash. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 24, 2020 Share Posted October 24, 2020 9 minutes ago, McCallister said: Didn't know there was one there, but I'm still hunting in Boulder Dash. The one in Aardvark is much easier to find. 1 Quote Link to comment Share on other sites More sharing options...
Freeway Posted December 4, 2020 Share Posted December 4, 2020 (edited) It maybe doesn't belong here, but a friend and I used to play Activision Grand Prix a lot. He got the world record (as far as we knew from newsletters), and went to find a camera (they required film back then). By the time the camera was loaded, the image on the TV screen had changed so that the score or time was no longer visible. So we never did send for the patch. Edited December 4, 2020 by Freeway Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted May 5, 2021 Share Posted May 5, 2021 Found something odd in Aardvark. If you clear a hill without eating the queens you get a bonus hill with a blue aardvark at the top of the screen. Must be that blue aardvark from the Ant and the Aardvark cartoons. Guess he got tired of chasing that red ant. 7 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 6, 2021 Share Posted May 6, 2021 10 hours ago, bradhig1 said: Must be that blue aardvark from the Ant and the Aardvark cartoons. Exactly! (loved the cartoons as kid) 2 Quote Link to comment Share on other sites More sharing options...
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