Rev. Rob #1 Posted August 11, 2010 I didn't know where to put this, and I didn't find a previous thread on the topic. It's modern, yet it's retro... so who knows. Anyways, I finally got around to turning my E3 notes on the game into a preview, so here it is if you want to read it. Sonic the Hedgehog 4: Episode I Preview – Half the Hedgehog He Used to Be Quote Share this post Link to post Share on other sites
+Cafeman #2 Posted August 11, 2010 I enjoyed reading your synopsis, but ugh how disappointing to read of Sonic 4's lack of velocity gameplay and its inclusion of targeting - something that is only a good idea in the Sonic Adventure (3D) games. Meh. I don't even like the graphics - the 'art direction' seems generic. I'll still buy it and try it , no doubt. Quote Share this post Link to post Share on other sites
Rev. Rob #3 Posted August 11, 2010 I'll still buy it... Ya, me too. Quote Share this post Link to post Share on other sites
Frizo #4 Posted August 18, 2010 Even though it has the newer Sonic (Slimfast Sonic) and 3D graphics unlike the MegaMan 9 and 10 bringbacks, I will buy it at any price. Quote Share this post Link to post Share on other sites
Rockin' Kat #5 Posted August 18, 2010 Man... I hope they don't release it as you played it. It just wont feel right. I'll probably still buy it because I'm a sucker for Sonic, but ugh... That sounds like a let down. Quote Share this post Link to post Share on other sites
BrianC #6 Posted August 19, 2010 (edited) It’s more closely related to the Sonic Rush series than anything else. Ever wondered what Sonic Rush would look like on an HDTV? Try out Sonic 4. It’s doesn’t have as much “automatic” gameplay (i.e. hold right to win) as recent Rush releases, but it’s both there and noticeable nonetheless. Before any assumptions start, I understand full well that Sonic Rush's physics are different from the Genesis games. That said, Sonic Rush doesn't have that so called automatic gameplay since holding right will get you bumping into an enemy or falling down a pit. It has more obstacles than the Sonic Advance games as well. The speed is faster and it has boost, but since you have to actively pay attention to the boost and the surroundings, I don't see how "hold right to win" even applies. Edited August 19, 2010 by BrianC Quote Share this post Link to post Share on other sites
Rev. Rob #7 Posted August 20, 2010 It’s more closely related to the Sonic Rush series than anything else. Ever wondered what Sonic Rush would look like on an HDTV? Try out Sonic 4. It’s doesn’t have as much “automatic” gameplay (i.e. hold right to win) as recent Rush releases, but it’s both there and noticeable nonetheless. Before any assumptions start, I understand full well that Sonic Rush's physics are different from the Genesis games. That said, Sonic Rush doesn't have that so called automatic gameplay since holding right will get you bumping into an enemy or falling down a pit. It has more obstacles than the Sonic Advance games as well. The speed is faster and it has boost, but since you have to actively pay attention to the boost and the surroundings, I don't see how "hold right to win" even applies. "Hold right to win" works for large portions of Sonic Rush levels, especially the first few. You can't do that for the whole game, but it gets you pretty far. There's also more "automatic gameplay" in rush than what I'd like to see. Sonic Rush Adventure was really guilty. Quote Share this post Link to post Share on other sites
BrianC #8 Posted August 24, 2010 (edited) "Hold right to win" works for large portions of Sonic Rush levels, especially the first few. You can't do that for the whole game, but it gets you pretty far. There's also more "automatic gameplay" in rush than what I'd like to see. Sonic Rush Adventure was really guilty. So, my opinion is basically dismissed without as much as a single lick of proof to the contrary? My opinion comes from playing the game and beating it with both Sonic and Blaze (as well as the final level), and I have seen little of this so called automatic gameplay, especially in the first Sonic Rush. Aside from the many pits, holding right got me walking into enemies (unless I used boost, which I had to actively keep going with killing enemies and tricks) and bumping into obstacles in most levels. Not to mention the level with the platform and the falling enemies and the part where you had to destroy some enemies to pass. As for the second, I remember it being much easier, but I still had to actively pay attention to the boost meter, enemies, and levels. Edited August 24, 2010 by BrianC Quote Share this post Link to post Share on other sites
Rev. Rob #9 Posted August 24, 2010 "Hold right to win" works for large portions of Sonic Rush levels, especially the first few. You can't do that for the whole game, but it gets you pretty far. There's also more "automatic gameplay" in rush than what I'd like to see. Sonic Rush Adventure was really guilty. So, my opinion is basically dismissed without as much as a single lick of proof to the contrary? I mean, if you want I can make a YouTube video. I've played through the game as well. Quote Share this post Link to post Share on other sites
Animan #10 Posted August 24, 2010 Saw this game at SGC 2010, and it looked good. The people who were playing it said it was good, but nobody was allowed to play it except those who were in the Iron Man of Gaming (the main gaming tournament there). Quote Share this post Link to post Share on other sites