Jump to content
Sign in to follow this  
Rev. Rob

Sonic 4 Thread

Recommended Posts

I didn't know where to put this, and I didn't find a previous thread on the topic. It's modern, yet it's retro... so who knows.

 

Anyways, I finally got around to turning my E3 notes on the game into a preview, so here it is if you want to read it.

 

Sonic the Hedgehog 4: Episode I Preview – Half the Hedgehog He Used to Be

Share this post


Link to post
Share on other sites

I enjoyed reading your synopsis, but ugh how disappointing to read of Sonic 4's lack of velocity gameplay and its inclusion of targeting - something that is only a good idea in the Sonic Adventure (3D) games. Meh. I don't even like the graphics - the 'art direction' seems generic.

 

I'll still buy it and try it , no doubt.

Share this post


Link to post
Share on other sites

Even though it has the newer Sonic (Slimfast Sonic) and 3D graphics unlike the MegaMan 9 and 10 bringbacks, I will buy it at any price.

Share this post


Link to post
Share on other sites

Man... I hope they don't release it as you played it. It just wont feel right. I'll probably still buy it because I'm a sucker for Sonic, but ugh... That sounds like a let down.

Share this post


Link to post
Share on other sites
It’s more closely related to the Sonic Rush series than anything else. Ever wondered what Sonic Rush would look like on an HDTV? Try out Sonic 4. It’s doesn’t have as much “automatic” gameplay (i.e. hold right to win) as recent Rush releases, but it’s both there and noticeable nonetheless.

 

Before any assumptions start, I understand full well that Sonic Rush's physics are different from the Genesis games. That said, Sonic Rush doesn't have that so called automatic gameplay since holding right will get you bumping into an enemy or falling down a pit. It has more obstacles than the Sonic Advance games as well. The speed is faster and it has boost, but since you have to actively pay attention to the boost and the surroundings, I don't see how "hold right to win" even applies.

Edited by BrianC

Share this post


Link to post
Share on other sites
It’s more closely related to the Sonic Rush series than anything else. Ever wondered what Sonic Rush would look like on an HDTV? Try out Sonic 4. It’s doesn’t have as much “automatic” gameplay (i.e. hold right to win) as recent Rush releases, but it’s both there and noticeable nonetheless.

 

Before any assumptions start, I understand full well that Sonic Rush's physics are different from the Genesis games. That said, Sonic Rush doesn't have that so called automatic gameplay since holding right will get you bumping into an enemy or falling down a pit. It has more obstacles than the Sonic Advance games as well. The speed is faster and it has boost, but since you have to actively pay attention to the boost and the surroundings, I don't see how "hold right to win" even applies.

 

"Hold right to win" works for large portions of Sonic Rush levels, especially the first few. You can't do that for the whole game, but it gets you pretty far. There's also more "automatic gameplay" in rush than what I'd like to see. Sonic Rush Adventure was really guilty.

Share this post


Link to post
Share on other sites

"Hold right to win" works for large portions of Sonic Rush levels, especially the first few. You can't do that for the whole game, but it gets you pretty far. There's also more "automatic gameplay" in rush than what I'd like to see. Sonic Rush Adventure was really guilty.

 

So, my opinion is basically dismissed without as much as a single lick of proof to the contrary? My opinion comes from playing the game and beating it with both Sonic and Blaze (as well as the final level), and I have seen little of this so called automatic gameplay, especially in the first Sonic Rush. Aside from the many pits, holding right got me walking into enemies (unless I used boost, which I had to actively keep going with killing enemies and tricks) and bumping into obstacles in most levels. Not to mention the level with the platform and the falling enemies and the part where you had to destroy some enemies to pass. As for the second, I remember it being much easier, but I still had to actively pay attention to the boost meter, enemies, and levels.

Edited by BrianC

Share this post


Link to post
Share on other sites

"Hold right to win" works for large portions of Sonic Rush levels, especially the first few. You can't do that for the whole game, but it gets you pretty far. There's also more "automatic gameplay" in rush than what I'd like to see. Sonic Rush Adventure was really guilty.

 

So, my opinion is basically dismissed without as much as a single lick of proof to the contrary?

 

I mean, if you want I can make a YouTube video. I've played through the game as well.

Share this post


Link to post
Share on other sites

Saw this game at SGC 2010, and it looked good. The people who were playing it said it was good, but nobody was allowed to play it except those who were in the Iron Man of Gaming (the main gaming tournament there).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...