abaudrand #1 Posted August 16, 2010 Just asking a silly question but I've read that it is possible to have more than 32Ko with melody board cartridge. Is it true and is Bb capable of handling more than 32Ko? I ask the question as I'm filling stuffy with only 32Ko. Quote Share this post Link to post Share on other sites
+batari #2 Posted August 16, 2010 Just asking a silly question but I've read that it is possible to have more than 32Ko with melody board cartridge.It is possible to attach an EEPROM chip to a Melody board to get up to 4MB of space. However, we have not yet written the API for this yet. Is it true and is Bb capable of handling more than 32Ko? Not currently. Quote Share this post Link to post Share on other sites
abaudrand #3 Posted August 17, 2010 neat. Thanks. I guess I should learn "optimisation" Quote Share this post Link to post Share on other sites
+atari2600land #4 Posted August 17, 2010 There are only 2 games (that I know of) that were released that are 64k. The first is MegaBoy, and the other is AtariAge's very own Stella's Stocking (aka 2007 AA Holiday Cart). Quote Share this post Link to post Share on other sites
+Gemintronic #5 Posted August 17, 2010 (edited) I asked a similar question in the Harmony cart topic and my interpretation is we can go so far as 32kSC. Batari (at the time) indicated DPC features are in the works for bB. Another thought is Batari BASIC has inline assembly support. If the Assembly Gurus have posted examples it might be possible to access 400k on the Harmony cart. Edited August 17, 2010 by theloon Quote Share this post Link to post Share on other sites
grafixbmp #6 Posted August 18, 2010 I asked a similar question in the Harmony cart topic and my interpretation is we can go so far as 32kSC. Batari (at the time) indicated DPC features are in the works for bB. Another thought is Batari BASIC has inline assembly support. If the Assembly Gurus have posted examples it might be possible to access 400k on the Harmony cart. When it comes to the harmony/melody hardware, there are actually 2 kinds of assembly here. Because the harmony cart actually has a processor of it's own and of a different breed being an ARM processor, it uses a more modern assembly language that fits behind the scenes. 6502 assembly is just for the atari while the cart runs it's own assembly program to preform the bankswitching types. This allows the new DPC+ implementation to do new features like arranging data meant for the atari for quick consecutive load and stores. If I got any of this info incorrect, will the professionals elaborate and correct it? Quote Share this post Link to post Share on other sites