Tr3vor #1 Posted August 28, 2010 These guys are pretty much advertising for xbox 360. its so retarded. First of all, why do the fps and frame tearing for PRERENDERED cutsenes (please correct me on cutsenes, don't know the spelling). They are bolth exactly the same, so don't tell me xbox is getting 60fps while ps3 is getting 25fps on those, besides that, the game runs exactly the same, 30fps no tearing. The only reason they do these cutsenes are to give the 360 a reason to win. I'm not going to be a 360 hater, I just think this is unfair to ps3. The game is exactly the same on bolth consoles. Quote Share this post Link to post Share on other sites
Video #2 Posted August 28, 2010 (edited) Well, remember, they are emulating the games. And it takes a LOT to emulate a modern console. Spec wise, there are a lot of similarities between the PS3 and Xbox, but I think the PS3 has much more complicated hardware under the hood, meaning, it's going to be a lot harder to emulate it than the xbox. It's like comparing the PSX and Saturn, to this day, there still isn't very good emulation for the Saturn, while the PSX is pretty good, and while both systems are similar in capabilities, the Saturn is just more complicated. Another thing, due to it's setup with bluray and such, the PS3 is better equipped to handle 24P video out of the box, and the cutscenes may be shown at a lower framerate on the PS3 to take advantage of that, while he Xbox is justdoubling up every frame to hit it's 50-60. Edited August 28, 2010 by Video Quote Share this post Link to post Share on other sites
Tr3vor #3 Posted August 28, 2010 Well, remember, they are emulating the games. And it takes a LOT to emulate a modern console. Another thing, due to it's setup with bluray and such, the PS3 is better equipped to handle 24P video out of the box, and the cutscenes may be shown at a lower framerate on the PS3 to take advantage of that, while he Xbox is justdoubling up every frame to hit it's 50-60. Are you sure they are emulating? But the prerendered cutsenes should not count in the overall framerate average thing at the end of the video... Quote Share this post Link to post Share on other sites
madmax2069 #4 Posted August 28, 2010 (edited) Well, remember, they are emulating the games. And it takes a LOT to emulate a modern console. Another thing, due to it's setup with bluray and such, the PS3 is better equipped to handle 24P video out of the box, and the cutscenes may be shown at a lower framerate on the PS3 to take advantage of that, while he Xbox is justdoubling up every frame to hit it's 50-60. Are you sure they are emulating? But the prerendered cutsenes should not count in the overall framerate average thing at the end of the video... I for one do not think they are emulating. but i have seen so many multi platform games end up being just a crappy ports on the PS3 while the 360 version runs fine. so far i haven't seen many end up being a crappy port on the 360 side. If the game was originally designed for the PS3 hardware the 360 might have a few issues running it properly (that is if they game devs used the PS3's SPE cores)and the game might need a to be rewritten just to run on the 360 (Final Fantasy XI comes to mind). if the game was originally designed for the 360 the PS3 might run into a few issues in running it properly (that is if the game devs used more then one core on the 360s CPU) the game might need to be rewritten to run on the PS3 (Bayonetta comes to mind). The 360 and PS3 are similar when it comes to the PPE core, but things change after that, The PS3 only has one PPE core with the 7 SPE cores (but the SPE cores are limited to what they can do due to lack of available memory, lack of branch prediction, and limited by the PPE core itself). while the 360 has 3 PPE cores and no SPE cores that the PS3 has (having only 3 PPE cores it limits what it can do with what the SPE cores in the PS3 can do easily). http://forum.teamxbox.com/archive/index.php/t-358030.html a very interesting read. Edited August 28, 2010 by madmax2069 Quote Share this post Link to post Share on other sites
Tr3vor #5 Posted August 28, 2010 I know how the ps3 is different, but if the game runs EXACTLY the same, like Just Cause 2, the lens of truth gives it to the 360, which is unfair, they should not be using prerendered cutsenes for fps analysis. Quote Share this post Link to post Share on other sites
Mord #6 Posted August 29, 2010 First of all, why do the fps and frame tearing for PRERENDERED cutsenes (please correct me on cutsenes, don't know the spelling). Hey thar. I found yer missin' C out back. "cutscenes". Quote Share this post Link to post Share on other sites
Video #7 Posted August 29, 2010 And just why should a cutscene not be counted in an FPS analisis? Are you racist against cutscenes? Quote Share this post Link to post Share on other sites
Tr3vor #8 Posted August 29, 2010 And just why should a cutscene not be counted in an FPS analisis? Are you racist against cutscenes? its prerecorded, not real time. if they want to put the cutscene in an ananylsis like this, have it go in a different criteria, not with the real time footage. Quote Share this post Link to post Share on other sites
Video #9 Posted August 29, 2010 And just why should a cutscene not be counted in an FPS analisis? Are you racist against cutscenes? its prerecorded, not real time. if they want to put the cutscene in an ananylsis like this, have it go in a different criteria, not with the real time footage. That's actually my point though, as a prerecorded image, it should be exactly the same on both systems. But then agian, there could be a reason it plays at a different rate (like my mentioning the PS3 doing 24P video) But then again, why would the 360 be faster? what, they can't lower their framerate to 24? Quote Share this post Link to post Share on other sites