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You write ColecoVision projects in which language?

You write ColecoVision projects in which language?  

13 members have voted

  1. 1. You write ColecoVision projects in which language?

    • I'm hardcore, I use only HEX codes
      0
    • Assembly codes only
    • C language only
    • Part ASM, part C language
    • Pascal (+asm) language
      0
    • BASIC (+asm) language
      0
    • Other (please specify)
      0


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Hello, this poll is just to have a good idea how many of us are programming CV games/demos and in which languages C, ASM, PASCAL or others. Because there are multiple ways and multiple tools to code CV projects, please specify the different tools you are using... but it's not an obligation, it's just to know a little more about the different ColecoVision programmers here.

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C programming.

 

Tools:

ICVGM

CVGraphictoolkit(use for sprite creation primary)

SDCC - cci.exe <- I like this because it doesn't require typing to compile your code.

cv programming.pdf

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SDCC

 

The code generated by SDCC can be downright hideous though, so when it falls down I fall back to assembler.

 

Steve

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I've only written one CV game so far, namely a little game of Sudoku, and that was with Hi-Tech C and Daniel's tools.

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I'm coding in C first and part in ASM, plus all my routines in libraries are coded in ASM and I've ported them at least twice (from c to asm and then from hi-tech c to sdcc).

 

I'm using custom tools as well as more generic tools, many of them made by myself actually.

 

BMP2PP

CCI

Coleco Library (by Marcel de Kogel, modded by myself)

CV CODING GUIDE

CV PAINT

CV PAINT 2

CV PROGRAMMERS' MANUAL

CV GRAPHIC TOOLKIT

DAN0

Flash CV Player (OS7' Sounds Emulation)

Flex 3 (to compile my flash applications, like Flash CV Player)

ICVGM 2.x

ICVGM 3.x

GetPut 1.x

JAVA (to compile some codes in Java like one for DAN0 compression)

OS7SoundBank

Programmation du Z80 (fr) (by Rodnay Zak)

SciTe (IDE)

SDCC

WAV2CV

WAV2CVDS

Edited by newcoleco

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I mix C and ASM.

 

I mainly use Daniel's kit with SDCC and its libraries.

 

And a bunch of homemade tools.

 

And i use also a lot ICVGM 3.0 (waiting i rewrite my own) .

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