newcoleco #1 Posted September 2, 2010 Hello, this poll is just to have a good idea how many of us are programming CV games/demos and in which languages C, ASM, PASCAL or others. Because there are multiple ways and multiple tools to code CV projects, please specify the different tools you are using... but it's not an obligation, it's just to know a little more about the different ColecoVision programmers here. Quote Share this post Link to post Share on other sites
Kiwi #2 Posted September 2, 2010 C programming. Tools: ICVGM CVGraphictoolkit(use for sprite creation primary) SDCC - cci.exe <- I like this because it doesn't require typing to compile your code. cv programming.pdf Quote Share this post Link to post Share on other sites
classics #3 Posted September 2, 2010 SDCC The code generated by SDCC can be downright hideous though, so when it falls down I fall back to assembler. Steve Quote Share this post Link to post Share on other sites
Pixelboy #4 Posted September 2, 2010 I've only written one CV game so far, namely a little game of Sudoku, and that was with Hi-Tech C and Daniel's tools. Quote Share this post Link to post Share on other sites
newcoleco #5 Posted September 2, 2010 (edited) I'm coding in C first and part in ASM, plus all my routines in libraries are coded in ASM and I've ported them at least twice (from c to asm and then from hi-tech c to sdcc). I'm using custom tools as well as more generic tools, many of them made by myself actually. BMP2PP CCI Coleco Library (by Marcel de Kogel, modded by myself) CV CODING GUIDE CV PAINT CV PAINT 2 CV PROGRAMMERS' MANUAL CV GRAPHIC TOOLKIT DAN0 Flash CV Player (OS7' Sounds Emulation) Flex 3 (to compile my flash applications, like Flash CV Player) ICVGM 2.x ICVGM 3.x GetPut 1.x JAVA (to compile some codes in Java like one for DAN0 compression) OS7SoundBank Programmation du Z80 (fr) (by Rodnay Zak) SciTe (IDE) SDCC WAV2CV WAV2CVDS Edited September 2, 2010 by newcoleco Quote Share this post Link to post Share on other sites
youki #6 Posted September 2, 2010 I mix C and ASM. I mainly use Daniel's kit with SDCC and its libraries. And a bunch of homemade tools. And i use also a lot ICVGM 3.0 (waiting i rewrite my own) . Quote Share this post Link to post Share on other sites