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PAC-MAN-RED

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  • 2 weeks later...
  • 3 weeks later...

Titlescreen.png.93ed5fd95f399bf3e573ee441e96e6a8.png

 

CGE Adventures Featuring the late, great, Intellivision president Keith Robinson as a boss! A game I contributed some sprite work to back in 2012. It was a year in development and truly a labor of love for an incident that happened at CGE. The game is based on a true story from CGE 2010 when the RetroGaming Roundup crew were interviewing a classic gaming celebrity while a strange fellow made off with not one, but a whole spindle of 100 of the Podcast Promo CDs. Through investigation and deduction the thief was identified and has now come to be famously known as the Deaf CD Thief.

The stage is set in Las Vegas at the 2010 Classic Gaming Expo for this CD heisting hi-jinx.

As the Deaf CD Thief it is your goal to search the Classic Gaming Expo in its glorious entirety from the show floor to the video game museum and ultimately the V.I.P. Lounge, all in hopes of finding and pillaging the CDs from the expo and escaping to freedom on the Las Vegas Strip.

 

Sprites: 

msg-16548-0-37260800-1341535159_thumb.png.e25be8af6430e32e3f1a0a5c76c4ba8c.png msg-16548-0-91456600-1358818810.jpg.c09f37fe86ec19745b79e048d6638c7f.jpg msg-26314-0-23259100-1341732522_thumb.png.16c08211ab242f9a4ad54498c9d6d2f5.png msg-26314-0-73959600-1341707718.png.6d7bd3b614387dbd8cff88da6bb88695.png msg-26314-0-81833800-1349035921.gif.eef924733c8b03ef20bb420057928121.gif msg-26314-0-95250400-1341704232_thumb.png.a81d22fb81baf1e4458a85305b0c5309.png msg-26314-0-97423000-1341704252_thumb.png.03043dc8350df9ec2fe504ecd376d9ea.png ScrollText.png.fd4fbbc9208f20c684357ad536ecef8e.png

 

Some Screens:

 

msg-16548-0-91638400-1361898709.thumb.png.ba0bd4ce1286938f9a33987f6a615202.png  msg-16548-0-11134300-1361415955.thumb.png.abc6a49ad328c540dc831d0a6e2ad616.png

 

Thanks to:
Byte Knight of AtariAge.com; Lead Programmer

Keifer Holcomb (AKA Byte Jr.); Title Screen Music, Viva Las Vegas

RetroShaun of RetroGamingRoundup; Title Screen and In-Game Graphic Artist

RevEng of AtariAge.com; Graphic Designer

Philsan; PAL Converesion

Albert Yarusso, Owner of AtariAge.com; Cartridge Hardware

UKMike of RetroGamingRoundup; Box and Cartridge design

Scott of RetroGamingRoundup; Level designer, Business and Production

SoCal Mike of RetroGamingRoundup and GameGavel; Manual Layout & Design

 


Gameplay + Song:

 

 

Song by:
Some nice lads from across the pond http://www.thebritishibm.com/

 

Purchase:
http://www.retrogamingroundup.com/store/

 

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9 hours ago, Aloan said:

well, for those who have not seen yet, I got a tool that may be useful for artists:

http://aloan.site90.com/atari_graphics_simplified.html

 

Is that similar to what Visual batari Basic has?

 

https://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#playfielded

 

https://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#spriteed

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  • 1 month later...
  • 3 months later...

hi everyone,

 

i'm new in this forum. i'm developping simple 8-bit games for old computers in assembly language.

while looking for animated 8x8 pixel sprites, i came across this post. i am very impressed about the sprites i saw here. :thumbsup:

especially @PAC-MAN-RED's animated 8x8 designs are fantastic. ?

my new project should be an karate style game with black and white 8 x 8 custom characters.

i'm not a big talent in designing grafics but i attached my current figures / moves.

the ideal is international karate+ (yes, i know is a little bit ridiculous). 

the plan is to have 4 frames from the initial state to the last frame.

all my trys to animate the frames from the initial state to one of the six moves ends in an desaster ? 

 

please, could anyone of you help me with this moves? it would be great!

 

if you have improvements for the current character or addition ideas, you are welcome.

thanks a lot for your help.

 

aitsch

8bit_fight.png

Edited by aitsch
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2 hours ago, aitsch said:

hi everyone,

 

i'm new in this forum. i'm developping simple 8-bit games for old computers in assembly language.

while looking for animated 8x8 pixel sprites, i came across this post. i am very impressed about the sprites i saw here. :thumbsup:

especially @PAC-MAN-RED's animated 8x8 designs are fantastic. ?

my new project should be an karate style game with black and white 8 x 8 custom characters.

i'm not a big talent in designing grafics but i attached my current figures / moves.

the ideal is international karate+ (yes, i know is a little bit ridiculous). 

the plan is to have 4 frames from the initial state to the last frame.

all my trys to animate the frames from the initial state to one of the six moves ends in an desaster ? 

 

please, could anyone of you help me with this moves? it would be great!

 

if you have improvements for the current character or addition ideas, you are welcome.

thanks a lot for your help.

 

aitsch

8bit_fight.png

How's this?

 

Sprites at 4X: 8Bit_Fight_x4.png.58646db86d57e1f39f9cda4ec74e1952.png Sprites at 1X: 8Bit_Fight_x1.png.91b84dc03c36ecd27be349ed5fdc4268.png

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this is looking really good. thank you!

I would never have been able to do that.

I'm not sure about the block, because it is a backwards movement.

 

here are the current results.

 

 

aitsch

block.gif blocking (hmmmmm???)  1463470424_blockalternative.gif.1555aa80ceaf8b98c1d520777aa02de7.gif what do you think about this blocking alternative (i don't like the last frame)?

 

 

crouch blow.gifcrouch blow (good)

 

flying kick.gifflying kick (something in the last frame could be better - it seems that this kick has no power)

 

lowKick.giflow kick (i love it)

 

punch.gifpunch (i love it)

 

highKick.gif.ddd1bfb0352ded6526b6342d76584199.gifhigh kick (good)

 

would you make changes to this characters?

 

how would you realize a backflip and a knock down in ik+-style ??

 

aitsch

 

Edited by aitsch
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wow. i never thought that it is possible to create thoose expressive characters with only 8x8 pixels.

the flying kick looks powerfull now.

 

is this a natural born talent in you or can i learn this somewhere?

 

@PAC-MAN-RED there are some broken links in your last post.

The backflip looks very realistic but isn't it better to have one more salto-frame?

the initial state comes anyway after any animation. nevertheless it is looking perfect.

 

the knock down / out animation is 100% ik+!

 

now i get brave i tried to design a spinning kick.

 

spinningKick.gif.f8e04f0ff68e7b8dfc10c7261c0d38e7.gif not sure whether it looks more like a dancer (travolta style instead of ik+ style) ? --> good enough for my profile picture

 

 

 

one last question. how would you do the normal movement (forwards / backwards)?

 

walk.gif.be39b83c7e25566a7af6059ef61d18bf.gif my try looks like the player is injured or a character from 'the walking dead' ?

 

aitsch

 

Edited by aitsch
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There is artistry in my family, but I had to work at it to develop in the "pixel" realm. :) Basically the formula goes: observe a subject, and using the imagination, translate it into pixel form. It takes practice and patience, patience and practice. The somewhere is wherever you are with your computer and it's free, and there are already examples of sprites an animation on the internet. Beyond this it would be learning to use specialized software like Photoshop to add effects, etc., and this means you could pay/have someone teach you.

 

My crappy internet connection at times causes the forum to produce broken links and anomalies as I attempt to force uploading to it, hence the double Back Flip image.

 

To get the back flip animation I watched a IK+ International Karate Plus (Amiga) YouTube video at reduced speed and I paused on the animation frames I wanted. Try watching the video where they walk around, and try to remake your walking sprite. :)

 

 

 

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i've used a similar method to the spinning kick.

i googled the sprite set of ik+ and tried to transfer the moves to the character.

 

for the walk i've tried your tip. i've never noticed that the speed in yt-videos is reducable or increaseable.

 

the observation shows:

when the fighter walks the torso is completely static.

only the feets are moving. the tricky part is that the backwards leg is crossing the other leg.

 

and this is my result of my try of your youtube method.

 

walk.gif.79546964dfdd3e9d5a3c898cf0db3451.gif

 

this is my best outcome. but it looks that the fighter goes backward.

 

what do you think?

 

aitsch

 

Edited by aitsch
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