PAC-MAN-RED #151 Posted January 18, 2011 (edited) All this talk about the Sea, and Seaweed has prompted me to make Sea related sprites. So here we go. Animated Jellyfish -> Sea Creatures part1.zip Edited January 18, 2011 by PAC-MAN-RED 3 Quote Share this post Link to post Share on other sites
PAC-MAN-RED #152 Posted January 19, 2011 Sea Creatures Part 2. Animated Dolphin(looks good as a double wide sprite as well) -> Sea Creatures part2.zip 3 Quote Share this post Link to post Share on other sites
+Philsan #153 Posted January 19, 2011 With your beautiful sprites programmers are obliged to make games! 3 Quote Share this post Link to post Share on other sites
Brian O #154 Posted January 19, 2011 These sprite animations kick ass. Nice job -B 2 Quote Share this post Link to post Share on other sites
+Nathan Strum #155 Posted January 19, 2011 Excellent work, all of it! Quote Share this post Link to post Share on other sites
PAC-MAN-RED #156 Posted January 20, 2011 With your beautiful sprites programmers are obliged to make games! lol.. Philsan.. Thank you very much everyone. I sure do appreciate your support, and have realized that we've all made this a great supporting and helpful community. More sprites coming soon. Quote Share this post Link to post Share on other sites
+Philsan #157 Posted January 21, 2011 Do you know The Rocky Horror Show game for Commodore 128 (not the C64 version)? You can see the awesome characters animations here: Can you try to make the standing front sprite of Janet to see how it looks? Quote Share this post Link to post Share on other sites
PAC-MAN-RED #158 Posted January 22, 2011 Do you know The Rocky Horror Show game for Commodore 128 (not the C64 version)? You can see the awesome characters animations here: I attach the game if you want to try it and take screenshots with Vice emulator. Can you try to make the standing front sprite of Janet to see how it looks? How's this? TRHS Janet.zip 2 Quote Share this post Link to post Share on other sites
+Philsan #159 Posted January 22, 2011 Excellent! I prefer #3 with #2 central part. Is it complicated to make a side animation (left or right)? Quote Share this post Link to post Share on other sites
PAC-MAN-RED #160 Posted January 22, 2011 Excellent! I prefer #3 with #2 central part. Is it complicated to make a side animation (left or right)? I had a funny feeling you'd choose that combination. I'll give the side animation a try. It'll have to wait until I'm at home(did these while I was at work *snicker*) and I'll start on it for ya. Quote Share this post Link to post Share on other sites
PAC-MAN-RED #161 Posted January 22, 2011 Excellent! I prefer #3 with #2 central part. Is it complicated to make a side animation (left or right)? Well those were fun, but I think I managed to capture the spirit of the animation. WARNING! Educational tidbit ahead! After capturing all of the side frames I laid them out in order, labeled them, put them on a matrix based on the sprites pixel size, and lined them up with the Still frame. Excuse the gaudy colors, I was in a hurry. Still Frame + 8 Frame Animation -> 8 Frame Animation -> TRHS Janet Side Animation.zip 2 Quote Share this post Link to post Share on other sites
+Philsan #162 Posted January 22, 2011 Thank you very much. Now I will insert the frames in a program to see the result. Obviously I will post it. Quote Share this post Link to post Share on other sites
Brian O #163 Posted January 22, 2011 Excellent! I prefer #3 with #2 central part. Is it complicated to make a side animation (left or right)? Well those were fun, but I think I managed to capture the spirit of the animation. WARNING! Educational tidbit ahead! After capturing all of the side frames I laid them out in order, labeled them, put them on a matrix based on the sprites pixel size, and lined them up with the Still frame. Excuse the gaudy colors, I was in a hurry. Still Frame + 8 Frame Animation -> 8 Frame Animation -> TRHS Janet Side Animation.zip Quote Share this post Link to post Share on other sites
+Philsan #164 Posted January 22, 2011 (edited) Not bad... Rocky 02.bas.bin EDIT At titlescreen press button! Edited January 23, 2011 by Philsan Quote Share this post Link to post Share on other sites
PAC-MAN-RED #165 Posted January 23, 2011 Not bad... Rocky 02.bas.bin EDIT V.02 You're right, it's not bad. I do find that some of the letters are difficult to make out though. It's like doing a Timewarp... again. Quote Share this post Link to post Share on other sites
+Philsan #166 Posted January 23, 2011 Not bad... Rocky 02.bas.bin EDIT V.02 You're right, it's not bad. I do find that some of the letters are difficult to make out though. It's like doing a Timewarp... again. My "not bad" was ironical. Your animations are wonderful! You've done a terrific work converting Janet's sprites. You have pressed fire button at titlescreen, don't you? Quote Share this post Link to post Share on other sites
PAC-MAN-RED #167 Posted January 23, 2011 Not bad... Rocky 02.bas.bin EDIT V.02 You're right, it's not bad. I do find that some of the letters are difficult to make out though. It's like doing a Timewarp... again. My "not bad" was ironical. Your animations are wonderful! You've done a terrific work converting Janet's sprites. You have pressed fire button at titlescreen, don't you? Er.. um yah... Yah I did...... no... No I didn't. I checked it out while I was too sleepy. My bad. *presses fire* Say, that does look really nice! Janet might be upset when she finds that her shoes don't go with everything anymore. hehe Quote Share this post Link to post Share on other sites
+Random Terrain #168 Posted January 23, 2011 Say, that does look really nice! Janet might be upset when she finds that her shoes don't go with everything anymore. hehe Don't worry, nobody will be looking at her shoes. Bouncy, bouncy, bouncy . . . 1 Quote Share this post Link to post Share on other sites
+Philsan #169 Posted January 23, 2011 What about Magenta? How many frames? VCS background color is black. Therefore I had to change Janet shoes color. Quote Share this post Link to post Share on other sites
PAC-MAN-RED #170 Posted January 25, 2011 (edited) What about Magenta? How many frames? VCS background color is black. Therefore I had to change Janet shoes color. Magenta is 8 frames, with no still frame as far as I can find. She's animated nearly the same as Janet is. Magenta Animated -> EDIT - Revised and corrected sprites. TRHS Magenta Side Animation.zip OR TRHS Magenta Side Animation V2 - no gaps in hair.zip Edited January 26, 2011 by PAC-MAN-RED 2 Quote Share this post Link to post Share on other sites
+Philsan #171 Posted January 25, 2011 Outstanding work, as usual! Quote Share this post Link to post Share on other sites
PAC-MAN-RED #172 Posted January 25, 2011 Outstanding work, as usual! Thank you very much. How's the programming side of things going? Are we going for a complete conversion of The Rocky Horror Show from the Commie 128, or a game based on it? After watching a few videos, and listening to the music on Youtube; I gotta say the music is nice, but when it loops for more than 10 minutes - it's getting close to the hell that is the Ghostbusters game for nearly every early platform.(See Angry Video Game Nerds review on Youtube) Quote Share this post Link to post Share on other sites
+Philsan #173 Posted January 25, 2011 I will try to add Magenta to my previous demo. My goal is to make a game for Atari VCS but I don't know if I'll have a lot of time in the coming months. Regarding music, luckily it will be played only in titlescreen. But I am looking forward to hear an outstanding music by diogoandrei. Quote Share this post Link to post Share on other sites
+Philsan #174 Posted January 26, 2011 Here is the new version with Magenta. (many thanks to RevEng for big and little programming advices) Rocky 05.bas.bin At title screen press fire button! PAC-MAN-RED, could you please check if Magenta animation is OK or some little change should be made? When sprites overlap, the effect is not very beautiful because of the outline design style. I think it is not easy to ameliorate the situation. Moreover, in the game the sprites should not always and entirely overlap like in the demo. Quote Share this post Link to post Share on other sites
PAC-MAN-RED #175 Posted January 26, 2011 (edited) Here is the new version with Magenta. (many thanks to RevEng for big and little programming advices) Rocky 05.bas.bin At title screen press fire button! PAC-MAN-RED, could you please check if Magenta animation is OK or some little change should be made? When sprites overlap, the effect is not very beautiful because of the outline design style. I think it is not easy to ameliorate the situation. Moreover, in the game the sprites should not always and entirely overlap like in the demo. EDIT I've revised the original posted Magenta sprite files to correct a modification to the color that I made to make the animated GIF. Added a No gap in the hair version as a separate download. Edited January 26, 2011 by PAC-MAN-RED Quote Share this post Link to post Share on other sites