tz101 #1 Posted September 14, 2010 Take a look at this device: http://www.videogameall.com/snes-accessory-game-saver-plus.html Evidently, it allows the player to save any and all SNES game states for later play, regardless of whether the original game cart allowed save states. I wonder if something similar could be done for 2600/5200 games? Would be cool to be able to save your game progress on Atari classic carts. Quote Share this post Link to post Share on other sites
horseboy #2 Posted September 14, 2010 I have one. It basically leaves your cart powered up while it is paused. Simple concept actually. Only one cart at a time obviously. I often thought this concept could be used for 2600. It wouldn't be terribly useful though. Quote Share this post Link to post Share on other sites
tz101 #3 Posted September 14, 2010 That's the way it works? That is a rip then, nothing that the pause function cannot already do on a SNES console. I thought maybe it had flash memory that actually stored game save states. Quote Share this post Link to post Share on other sites
tz101 #4 Posted September 14, 2010 The third video on this link: http://retrowaretv.com.dnnmax.com/SoldSeparatelybyRWTV/SoldSeparatelyEpisodes13/tabid/186/Default.aspx talks like save states can be permanently saved by using the power pass-through cable. If that's the case, then it does work like I had hoped. Must be some flash memory in there after all. Quote Share this post Link to post Share on other sites
dendawg #5 Posted September 14, 2010 Must be some flash memory in there after all. IIRC, flash memory doesn't need a continuous power source. Quote Share this post Link to post Share on other sites
SRGilbert #6 Posted September 14, 2010 The third video on this link: http://retrowaretv.c...86/Default.aspx talks like save states can be permanently saved by using the power pass-through cable. If that's the case, then it does work like I had hoped. Must be some flash memory in there after all. Nope, it's battery powered. I have one too, and from what I've been able to figure out, it supplies power to the cart after the system is turned off, so the game doesn't know it. You can even unplug the whole thing from the SNES and bring it to another system and keep going. Does it work? I have no idea, and probably never will! Quote Share this post Link to post Share on other sites
horseboy #7 Posted September 14, 2010 The third video on this link: http://retrowaretv.com.dnnmax.com/SoldSeparatelybyRWTV/SoldSeparatelyEpisodes13/tabid/186/Default.aspx talks like save states can be permanently saved by using the power pass-through cable. If that's the case, then it does work like I had hoped. Must be some flash memory in there after all. No, it just keeps power to the carts. Quote Share this post Link to post Share on other sites
horseboy #8 Posted September 14, 2010 The third video on this link: http://retrowaretv.c...86/Default.aspx talks like save states can be permanently saved by using the power pass-through cable. If that's the case, then it does work like I had hoped. Must be some flash memory in there after all. Nope, it's battery powered. I have one too, and from what I've been able to figure out, it supplies power to the cart after the system is turned off, so the game doesn't know it. You can even unplug the whole thing from the SNES and bring it to another system and keep going. Does it work? I have no idea, and probably never will! Yeah, they work. Pretty useless, but they work. Quote Share this post Link to post Share on other sites
+thegoldenband #9 Posted September 14, 2010 Back in the day I briefly had some sort of passthrough device -- maybe this one, maybe something similar -- which was very handy for certain SNES games like Super Turrican. I think it was triggered by pressing L+R+Start. I don't remember whether we bought, borrowed, or rented it, but I do recall that it was a little bit flaky, and would occasionally crash when you restored a savestate. Quote Share this post Link to post Share on other sites
tz101 #10 Posted September 14, 2010 Nope, it's battery powered. I have one too, and from what I've been able to figure out, it supplies power to the cart after the system is turned off, so the game doesn't know it. You can even unplug the whole thing from the SNES and bring it to another system and keep going. Does it work? I have no idea, and probably never will! So let me get this: I plug SNES game XYZ into this thing (with batteries inside) and play until I get tried. Next, I use the right-R button combo to save my game. Now, I cannot even unplug game XYZ from the game saver unit and play game PDQ with the same game saver or else all saved data for XYZ will be lost? Please educate me before I decide to purchase. Thanks. TZ Quote Share this post Link to post Share on other sites
mbd30 #11 Posted September 15, 2010 Personally I like to play games how they were originally intended. I don't want to save in games that don't already have a save feature. I don't even use save states in emulation. Quote Share this post Link to post Share on other sites
horseboy #12 Posted September 15, 2010 Nope, it's battery powered. I have one too, and from what I've been able to figure out, it supplies power to the cart after the system is turned off, so the game doesn't know it. You can even unplug the whole thing from the SNES and bring it to another system and keep going. Does it work? I have no idea, and probably never will! So let me get this: I plug SNES game XYZ into this thing (with batteries inside) and play until I get tried. Next, I use the right-R button combo to save my game. Now, I cannot even unplug game XYZ from the game saver unit and play game PDQ with the same game saver or else all saved data for XYZ will be lost? Please educate me before I decide to purchase. Thanks. TZ No, If you unplug the game all is lost. It saves the game by keeping power to the cart. If you unplug the cart, you lose the power. Quote Share this post Link to post Share on other sites
tz101 #13 Posted September 16, 2010 Then the thing is lame. Why would someone spend $20 on one of these? Quote Share this post Link to post Share on other sites
horseboy #14 Posted September 16, 2010 Then the thing is lame. Why would someone spend $20 on one of these? My local used game shop had a slew of new ones for like $3. I have no idea why anyone would pay $20. The best thing it does is allow you to play imports without modding your SNES cart slot. Quote Share this post Link to post Share on other sites
tz101 #15 Posted September 16, 2010 Then the thing is lame. Why would someone spend $20 on one of these? My local used game shop had a slew of new ones for like $3. I have no idea why anyone would pay $20. The best thing it does is allow you to play imports without modding your SNES cart slot. Wouldn't a Game Genie also allow play of Super Famicom games without cutting the plastic tabs from the cart slot? I have a couple of those laying around. Quote Share this post Link to post Share on other sites
SRGilbert #16 Posted September 16, 2010 Then the thing is lame. Why would someone spend $20 on one of these? Who knows? They are old tech that no one bought the first time around. I got mine CIB at Goodwill for $5 a while back just because I thought it was interesting. Quote Share this post Link to post Share on other sites
figgler #17 Posted September 16, 2010 Wouldn't a Game Genie also allow play of Super Famicom games without cutting the plastic tabs from the cart slot? I have a couple of those laying around. Yes it will indeed Quote Share this post Link to post Share on other sites