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xxl

Untangle minimal

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play and report bugs :-)

 

Not a bug, but allowing to play this with CX77 (CMI08) would enhance the usability a lot.

Alternatively introduce an additional parking position and just allow to snap the stations to the discrete target positions with the stick, since the positions between are meaningless anyway.

 

Keep it up!

Edited by Irgendwer

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press J - joystick; M or T - CMI08

 

Much, much better - but you have to turn the Y-axis around (EOR). The cordinates of the CX77 raise from bottom to top. Since I have no idea how to test the 'a8s' on a real machine I'm also unsure about the smoothing of the coordinates. I will provide some sample code this evening from ECKN+, which turned out to be very acceptable.

 

Thank you for your efforts!

Edited by Irgendwer

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Hello guys

 

Just tried the online version of this game (first link). Man this is addictive.

 

sincerely

 

Mathy

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I will provide some sample code this evening from ECKN+, which turned out to be very acceptable.

 

Here we go (reduced to the essence):

.proc	_handleMouse			
	clc
	lda PADDL0
	adc xPos
	ror			; smooth...
	cmp xPos
	beq @noXChange
	sta xPos
	lda #1
	sta updateCursorFlag
@noXChange:		
	lda PADDL1
	eor #255		; invert axis...
	clc
	adc yPos
	ror			; smooth...
	cmp yPos
	beq @noYChange
	sta yPos
	lda #1
	sta updateCursorFlag
@noYChange:				
	lda updateCursorFlag
	bne @doCursorUpdate
	rts
@doCursorUpdate:
	jsr _updateCursor
        lda #0
               sta updateCursorFlag
	rts
.endproc

 

Calling every 5th VBI is quick enough. (In Eckn+ it's running in the main loop as kind of idle procedure.)

 

BTW: Why you have to drag the control-points to the targets? Obviously you already detect crossings (dotted/full line), so why is this necessary?

Edited by Irgendwer

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> Why you have to drag the control-points to the targets?

 

original game has only one type of points but on a8 there are three types of points, target points are the points that will enrich the game which will force a special shapes... target points will be on a few levels

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Played 'Chopin 2010' on my XL last night - nice game, relaxing to start with then gets tricky managed about 10 screens. Keep up the great work xxl :thumbsup:

 

you missed the letter 't' from the word 'select' on the title screen, apart from that no bugs found ;)

 

[edit] Got this far before getting stuck!

post-19705-129106849742_thumb.jpg

Now I need a way of starting from any level on my next session :!:

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Ok, small intro-tribute for Chopin 2010 (with some unused tune from that game).

 

Made just for fun. Coded by Sikor, music: errm... don't remember now. ;)

 

Enjoy!

OPUS28.XEX

  • Like 1

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POKE 71,23

 

and press SELECT on start screen

 

 

na zdowie

Edited by xxl

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You've got the tip. Now ask some coder to write some trainer. :)

 

OK p-l-e-a-s-e will someone patch this byte so you can start on any level :)

(The game already says to press select to choose starting level :D )

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