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Ze_ro

High Score Club 8.07 - Room of Doom

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My rooms of doom: My faithful Sears Atari and drawer of "play-copies", my old computer "war room" and I mean war!

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17,625! Room 13. I think I'll have this one beaten by the end of the weekend.

 

My tip: Learn how to squeeze shots in diagonally. Find those diagonal "sweet spots" where the gunmen's shots can't get you and wait for the porthole to open up. Blast a few monsters while you wait.

 

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Improvement! Made it to Room 14 this time.

 

36,125

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And my very own "Room of Doom". :D

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Hey! Some of those carts look awful familiar. ;) It's nice to see they went to a good home...but I sure do miss the little guys. :)

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Hey! Some of those carts look awful familiar. ;) It's nice to see they went to a good home...but I sure do miss the little guys. :)

They're doing great and get plenty of quality time. :thumbsup:

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For statistics, I'm noting the Twin Galaxy High Score for ROOM OF DOOM - Atari 2600 EMULATOR - Game 1, Difficulty BB:

 

43,175 points by Rodrigo Lopes (verified by Mr. Kelly R. Flewin on September 15th, 2005).

 

My next goal is to beat Rodrigo Lopes score at least.

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19,725! Room 16.

 

At this stage, the shots are so fast that the only way to get the gunmen is to fire in diagonally. The problem is that you don't know when it's going to open up, so camping out is almost impossible because the monsters really barrel down on you quickly.

 

I'm not going for score, or else I'd just camp out on each level and hunt monsters until the timer expires. I'm going for the "good game" message. :)

 

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post-24681-128543149902_thumb.jpg47,725 - Room 16

 

WOO HOO!! I beat Rodrigo Lopes score!!

 

Now, my next goal is to complete the game by finishing Room 16. This time, my focus won't be on scoring more points.

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AFTER 4 ATTEMPTS...

 

I FINISHED THE GAME - ROOM 16 COMPLETED!!! :grin: :grin: :grin: :grin: :grin:

 

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I finished the game witohut beating my hi-score of 47,725 points.

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FINAL ATTEMPT: 50,050 + GAME COMPLETED!!!

 

BEFORE COMPLETING THE GAME (Only 1 gunman is remaining):post-24681-128554633001_thumb.jpg

 

AFTER COMPLETING THE GAME:post-24681-128554633871_thumb.jpg

 

WOO HOO!! This time I reached both goals on the same gameplay: score 50K points and complete ROOM 16!! :grin: :grin: :grin: :grin:

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GOOD GAME! I have no idea what my score was...I know it wasn't extremely high as I was just trying to complete the game.

 

This was the epitome of "photo finish." The monster was barreling down on me and there was one gunman left in the top center chamber. I fired off a last ditch, desperation shot. Miraculously, the door opened and my shot sneaked through and the game stopped just as the monster was about to touch me. It couldn't have been any closer.

 

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For statistics, I played ROOM OF DOOM again, using the variation called FASTEST COMPLETION.

I completed 16 levels in 17 minutes and 12 seconds using default settings (Game 1 - Difficulty BB).

HOW IT WORKS? I ACTIVED my stopwatch when I hit RESET GAME button, and I stopped it after completing ROOM 16.

Edited by oyamafamily

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2nd try, doubled my score.

 

18,200

 

 

3rd try, 22,175

 

Now, pics of the 3 Atari's I own + my TV and Alf ... and the Atari 6 switch I'm using.

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Edited by JacobZu7zu7

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SPELL CHECKED AND READY TO GO. ;)

 

Room of Doom,

 

Tips,

 

1. Always shoot down the floating monsters... they are worth points and also it helps get them out of your way, before they close in on you.

 

2. In early rounds before (room 10) you can stay pretty close to the wall and shoot straight ahead at your targets, make sure you are lined up properly just BELOW or level to the gunmen... so that your bullets go through the opening... this will hit the gunmen and sometimes, before he can even get a shot out at you!

 

3. The sparklers in the room are tricky you don't wanna hit them, so more often stand in between them and not above or below them, you can arrange your firing angles more easily this way.

 

4. In later stages, (room 10 and up) the speed of the gunmen's fire goes up considerably, so a good strategy is to stay against the wall (yes you can touch the walls) and wait for a door to open, and when it does, make sure you are situated on an angle... and fire away (after) the gunmen has shot his bullet! you probably may have to adjust your position slightly.

 

5. Sneak attacks near the wall, work best when the game is too fast to move from the gunmen's bullets. This starts to accor around room 10, or when you hit about 10ks, so be prepared to change techniques around that time.

-To do these sneak attacks, you should stand on the RIGHT side of where the door is opening. If you are at the left, by the time you have the door open, you wont be able to get the range you need, so always be to the right of where the door opening, then SHOOT quickly!

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1525. that was confusing.

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Improvement: 17,375

 

Nice games, and commodore stuff zylon. :thumbsup:

 

Here's my C-64.

Always glad to see another of the Commodore faithfull :)

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