+Larry #1 Posted October 21, 2010 (edited) I had trouble with my real cassette version of "Lunar Lander" from Adventure International. So I found a .CAS image version and thought I'd load it from APE. No matter what I did, it locked up after loading. In this case, the game is BASIC and a simple CLOAD variety. Eventually I got the back side of the casette loaded and then saved. But it made me wonder: how do you use APE to load an auto-booting .CAS image? For ML games, I held down OPTION and START and got the usual "cassette load buzz." Then with the image opened in the APE cassette utility, I pressed PLAY. It went through the loading routine, but once completed -- nothing. I tried this with several different ML cassette images, but never was successful. I tried a couple of the images with the emulator (Atari800WinPlus) and the images work with it fine, but clearly, they do not load the same way. APE appears to load the image like a real cassette, while A8WP loads them instantaneously. Am I doing this correctly, or ? -Larry Edited October 21, 2010 by Larry Quote Share this post Link to post Share on other sites
Kr0tki #2 Posted October 21, 2010 APE appears to load the image like a real cassette, while A8WP loads them instantaneously. Note: A8WP will also load tape images like a real cassette once you turn off the SIO patch. Quote Share this post Link to post Share on other sites
+Larry #3 Posted October 22, 2010 Thanks for the A8WP tip and especially for the cassette links. I'm not a frequent user of cassettes, but I always find new techniques/ideas interesting! -Larry APE appears to load the image like a real cassette, while A8WP loads them instantaneously. Note: A8WP will also load tape images like a real cassette once you turn off the SIO patch. Quote Share this post Link to post Share on other sites