Cropsy Posted October 23, 2010 Share Posted October 23, 2010 (edited) I've been working on an Atari 2600 version of the Jeopardy dice game Pig. It's a simple game with the goal being the first player to reach 100 points. Pig is a game of luck and some strategy. I've included the full and short rules from Wikipedia at the bottom of this post. This version is one player vs the computer with five different levels of computer opponent available. Level 1 is plays very conservatively to it's own detriment while Level 5 plays quite strongly within a couple of percent of optimal Pig strategy. Hopefully the UI is self explanatory but if there are any issues please let me know. I'd welcome any feedback on the game, particularly on the chosen color schemes and whether the dice rolling sound effect is annoying. Known Issues No PAL Version ROM space is wasted in several areas particularly the title screen. Sound Effects and Music are quite sparse. I've attached the source as well. Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player holds and scores the sum of the rolls (i.e. the turn total). At any time during a player's turn, the player is faced with two options: roll - If the player rolls a 1: the player scores nothing and it becomes the next player's turn. 2 - 6: the number is added to the player's turn total and the player's turn continues. hold - The turn total is added to the player's score and it becomes the next player's turn. The first player to score 100 or more points wins. Pig_v080.bin Pig_v080.bas Pig_v090.bas Pig_v090.bin Edited November 14, 2010 by Cropsy Quote Link to comment Share on other sites More sharing options...
jbs30000 Posted October 24, 2010 Share Posted October 24, 2010 Hey, great game. It's pretty cool. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted October 27, 2010 Share Posted October 27, 2010 With the topic title I was expecting a high res title screen of Alex Trebek eating a slab of bacon. Quote Link to comment Share on other sites More sharing options...
Cropsy Posted November 14, 2010 Author Share Posted November 14, 2010 Updated version with these changes... I've changed the way dice rolls are determined to give a better distribution Fixed an issue where the game would sometimes use more than 262 scan lines. If anyone could try this on an actual NTSC 2600 I'd really appreciate it. Pig_v090.bin Pig_v090.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 15, 2010 Share Posted November 15, 2010 Hi Crospy Checked it out on real hardware.Works fine.... greetings Walter Quote Link to comment Share on other sites More sharing options...
Chuck D. Head Posted November 15, 2010 Share Posted November 15, 2010 That is very cool. Now how about a 2600 version of "Pass the Pigs"? Morgan Quote Link to comment Share on other sites More sharing options...
Cropsy Posted November 16, 2010 Author Share Posted November 16, 2010 Checked it out on real hardware.Works fine.... Thanks Walter! That's very good news. That is very cool. Now how about a 2600 version of "Pass the Pigs"? I considered doing Pass the Pigs but stuck with this version to avoid cloning a copyrighted game. And also I don't think I could draw the Pigs in the small number playfield pixels available Quote Link to comment Share on other sites More sharing options...
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