Lord-Chaos #1 Posted December 3, 2002 This was one of my favourite ATARI 800 games. Thinking about an ATARI 2600 version , the main problem is that you have not enough RAM for the huge levels (about 4 times the size of the screen). 1-screen - digging games are possible , look at Dig Dug or Mr.Do for example. But Boulder Dash has more features - boulders/diamonds , amoeba , walls , butterflies & the other enemies and magic walls , dirt , slime , extra Rockfords and "nothing". You have to save every change in a level and movement of the enemies.128 bytes are not enough for this. The size of the ATARI 800 screen is about 40*20 tiles (each 2*2 characters AFAIK) = 800.1 byte/tile would be far too much for the ATARI. If you allow only 8 types of tiles in a level (dirt,diamonds,...) that means 3 bit/tile = 2400 bit=300 bytes.Still too much. If you allow only 4 types of tiles (dirt,nothing,diamonds,boulders) - 800*2=1600 bit = 200 bytes.Too much. This game would need more memory or smaller screens - a Boulder Dash on 1 screen based on the "Intermissions" in Boulder Dash 4 would be possible - similar to Dig Dug/Mr.Do . Another problem would be the scrolling , but not all versions of Boulder Dash did use scrolling.The 800 and C64 versions scrolled , the Coleco and MS DOS versions did not scroll.It´s not necessary. My question : is it possible to write larger games with emulators / is there a Supercharger emulator or an emulator that supports extra-RAM on carts ? And would it be possible to create a cart with more memory. Thimo Quote Share this post Link to post Share on other sites
Lumpbucket #2 Posted December 3, 2002 Although I don't really have enough time to write an Atari game at the moment, I did spend an evening trying to learn to program the Atari 7800. While constructing a tile-based display kernel, I drew some boulderdash style graphics. I don't know if I'll ever turn it into a game (i always intended to scrap my first few attempts anyway), but I might just do a boulderdash/repton style game for it. As for a 2600 version... tricky... a good boulderdash game requires more tilespace than a 2600 could easily maintain, at least without RAM on the cart. Don't forget that in boulderdash, the level has to change, and therefore a copy of the current level has to be held in RAM. Quote Share this post Link to post Share on other sites
Albert #3 Posted December 3, 2002 As I've mentioned elsewhere, Boulder Dash is one of my favorite Atari 8-bit games (I seem to have many "favorite" 8-bit games!) I'm not sure I'd want to see it bastardized to fit on an Atari 2600, and I think it would be a very difficult game to pull off well due to its tile nature plus memory requirements. But doing it on the 7800 would certainly be cool. ..Al Quote Share this post Link to post Share on other sites
Lumpbucket #4 Posted December 3, 2002 But doing it on the 7800 would certainly be cool. Alright then... once i've FINALLY got all the PHP done for videobrewery.com, i guess I'll get back to my Atari coding... I think a boulderdash game would be a good "first project" for the 7800. Quote Share this post Link to post Share on other sites