Jump to content
José Pereira

ROCKY MEMPHIS, a Retro IndieGame by Smila

Recommended Posts

(guess what I have in mind...)

 

learning to program?

 

 

sloopy.

Share this post


Link to post
Share on other sites

Possibly this would be an interesting project to port to A8, using HiRes gfx, PM-underlays and softwaresprites. OK, maybe some tradeoffs, not a 100% gfx port...but, keeping it in HiRes would really be a bonus

  • Like 1

Share this post


Link to post
Share on other sites
(guess what I have in mind...)

 

learning to program?

 

 

sloopy.

 

Lol, very Rick Dangerous sort of game.....

Share this post


Link to post
Share on other sites

Nomen est Omen.

 

Rick Dangerous <-> Rocky Memphis <-> Indiana Jones

 

 

Next time someone makes a Game called "Dangerous Jones" ? ;)

Share this post


Link to post
Share on other sites

Well... Seems like Jet Set Willy with Rick D.-alike character.

 

I'd rather see some PP-Hammer clone intead.

Share this post


Link to post
Share on other sites
(guess what I have in mind...)

 

learning to program?

 

 

sloopy.

 

 

Not by now... but I learned some things ;) that's why I think I am more professional in my working!....

 

But I have 1Game almost finished.

Another starting coding this week.

One sttoped by the coder, (not many time by now) but the 1st Screen/Engine and some Sprites moving is already done...

Another one I have it Gfxs./Engine finish for almost a Year and sen it to the coder (waiting for he has some Time...)

 

 

Will start another one in the Next week and probably... ;)

Let's see if I get two coders for this two Games.

 

 

Everyone is good or like something.

I prefer to think/dream in ways of turning Games into A8...

Four Games and I got four coders. There are more coders, probably I will get more Games running.

 

 

 

I do "Gfxs./ways of" for many Games...

:ponder: Are the coders doing "many Games/a single Game" like me the Gfxs?

(I also have more to do... and I can get Time :arrow: )

 

Greets.

José Pereira.

  • Like 1

Share this post


Link to post
Share on other sites

:ponder:

You may call me crazy, but... something was already tried some Months ago ;) ...

:cool:

José Pereira.

 

post-6517-12914669498_thumb.png

José Pereira.

 

Original Retro IndieGames:

post-6517-129146714443_thumb.png

Edited by José Pereira

Share this post


Link to post
Share on other sites

Hi guys.

Recently the man who-s behind the C64 conversion contacted me to ask if I got anything or if we were doing an A8 port.

Sadly no and I didn-t got anything more.

I decided to ressurected.

;)

This seems a good job for Tezz ;) ;-) or other :thumbsup: .

Its in the same way as Tezz Manic Miner but here its probably more pain as its a full larger game, 40Bytes wide and I need to have PMs overlays on the guys also.

post-6517-0-42342300-1389637531_thumb.png

post-6517-0-10567500-1389637540_thumb.png

ORIGINAL

C64

A8 Mine

 

 

:twisted:

 

 

 

P.s.; The bottom one don-t need to be colourD and can go into colourE.

Edited by José Pereira
  • Like 1

Share this post


Link to post
Share on other sites

Ah! And there's not any mid-scanline colour or PMGs changing.

Its always:

PRIOR1

P0+P1 Multicolour reserved for our 'Indiana' guy overlay

P2 and P3 expanded quadruple width for the gfxs adding colour

MISSILES in 5th Player Mode (double width): two for each enemy

(if there's a 3rd enemy in the same line then re-used P2)

 

 

It would be possible using one of todays large carts (on C64 he will put it on an 1MB cart).

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...