Sheddy Posted December 5, 2010 Share Posted December 5, 2010 Just to let you all know I've actually got round to posting some new stuff on the website. The website has been redone a bit too - do let me know if it breaks! 8 Quote Link to comment Share on other sites More sharing options...
pps Posted December 5, 2010 Share Posted December 5, 2010 Just to let you all know I've actually got round to posting some new stuff on the website. The website has been redone a bit too - do let me know if it breaks! Wow! Awesome screens on your news section. This looks like you have something for santa to bring all us eight bit fans this year? As it is usual at pouet: But here we can have a couple of those thumbs :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 5, 2010 Share Posted December 5, 2010 Can't wait for this one. Website looks nice too. Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 5, 2010 Share Posted December 5, 2010 Though I've only been coming on a small few years, one project that I've been watching since the start is yours. How you manage to cram this into an Atari, I really do not know, but you impress me immensely. Good luck with your final few steps now, 'technically' this may well become the best game on the Atari. Dare I cheekily ask after all this work if you have any plans for any other games after this?!! Quote Link to comment Share on other sites More sharing options...
emkay Posted December 5, 2010 Share Posted December 5, 2010 Sheddy, nice to see your progress. But, hey , to be serious... this title.... "Conversion by Chris Hutt, Music by Sal Esquivel". I didn't know, he was working at SEGA back in the 80s What about "Atari 800 XE version by Chris Hutt, POKEY Music by Sal Esquivel" ? Which would resemble the facts more Quote Link to comment Share on other sites More sharing options...
Sikor Posted December 5, 2010 Share Posted December 5, 2010 Great news that project still lives. We wait for this production Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted December 5, 2010 Share Posted December 5, 2010 This is AWESOME!!! F. Quote Link to comment Share on other sites More sharing options...
Tezz Posted December 5, 2010 Share Posted December 5, 2010 Best news all year! Quote Link to comment Share on other sites More sharing options...
Sheddy Posted December 5, 2010 Author Share Posted December 5, 2010 This looks like you have something for santa to bring all us eight bit fans this year? I'm not sure it will quite make it in time for Christmas, but maybe when you are getting a little fed up of all your new presents it will be ready How you manage to cram this into an Atari, I really do not know, but you impress me immensely. Good luck with your final few steps now, 'technically' this may well become the best game on the Atari. Dare I cheekily ask after all this work if you have any plans for any other games after this?!! Thanks, but it's really just down to using a really big cartridge and me just keeping on plugging away at it over the years. No idea about doing any other games yet, but if I do, they'd probably not be quite as ambitious; at my usual pace of work, I'd never live long enough to finish them! But, hey , to be serious... this title.... "Conversion by Chris Hutt, Music by Sal Esquivel". I didn't know, he was working at SEGA back in the 80s What about "Atari 800 XE version by Chris Hutt, POKEY Music by Sal Esquivel" ? Which would resemble the facts more Yes, I suppose it could be read the wrong way - I'll make it clearer. Thanks! Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 5, 2010 Share Posted December 5, 2010 Any videos yet? Altirra does a pretty good job of them, maybe give it a try if you don't have a capture card. Quote Link to comment Share on other sites More sharing options...
Sheddy Posted December 5, 2010 Author Share Posted December 5, 2010 Any videos yet? Altirra does a pretty good job of them, maybe give it a try if you don't have a capture card. I'll get some done in the next day or so. Phaeron is doing great work with Altirra, and I'm using it for pretty much everything these days, so I'm really looking forward to giving that a go. I did have to use Atari800WinPlus for the "interlaced" screenshots though. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 5, 2010 Share Posted December 5, 2010 Sheddy. Good to see that... so you don't fed up with the projects... I love the big sprites on the new screenshots... it really kicks ass. I am not worthy, I am not worthy... Quote Link to comment Share on other sites More sharing options...
Bryan Posted December 5, 2010 Share Posted December 5, 2010 (edited) Great News! and a quick suggestion... It sounds like high-score tune is only two voices, but it's pretty high in pitch and therefore out of tune using 8-bit divisors. Any chance you could get Sal to use 16-bit divisors for that one? Edited December 5, 2010 by Bryan Quote Link to comment Share on other sites More sharing options...
Mathy Posted December 5, 2010 Share Posted December 5, 2010 Hello Chris Good to hear you're still working at the game. Will you offer cartridges or will it come as a binary that we have to flash into some kind of cart? sincerely Mathy Quote Link to comment Share on other sites More sharing options...
emkay Posted December 5, 2010 Share Posted December 5, 2010 Great News! and a quick suggestion... It sounds like high-score tune is only two voices, but it's pretty high in pitch and therefore out of tune using 8-bit divisors. Any chance you could get Sal to use 16-bit divisors for that one? Any chance you could get Raster to put 16 bit "word" support into RMT? Quote Link to comment Share on other sites More sharing options...
Bryan Posted December 5, 2010 Share Posted December 5, 2010 Any chance you could get Raster to put 16 bit "word" support into RMT? I've watched RMT link two voices together during playback, but it won't do that for pitch control? Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted December 5, 2010 Share Posted December 5, 2010 Just OOI Sheddy, is all this all your coding or did you get some stuff from the other 8bit versions (i.e amstrad/c64) Quote Link to comment Share on other sites More sharing options...
emkay Posted December 5, 2010 Share Posted December 5, 2010 Any chance you could get Raster to put 16 bit "word" support into RMT? I've watched RMT link two voices together during playback, but it won't do that for pitch control? Exactly. What is possible, is to put several instruments on both channels to adjust the 16 value, but this is nothing useful... 16 Bit control is only available for generator "C" aka basstones. Quote Link to comment Share on other sites More sharing options...
Sheddy Posted December 5, 2010 Author Share Posted December 5, 2010 Hello Chris Good to hear you're still working at the game. Will you offer cartridges or will it come as a binary that we have to flash into some kind of cart? sincerely Mathy I can only offer it as a binary, but I wouldn't be surprised if Sal's AtariSales will be able to offer it as a cartridge (I see from a post a couple of months back he has already designed a suitable label) Although I haven't asked him, Steve from Atarimax may also be able to pre-load one of his "blank" 8Mbit Maxflash carts if you ask nicely Just OOI Sheddy, is all this all your coding or did you get some stuff from the other 8bit versions (i.e amstrad/c64) The coding is all mine. Figuring out how to do things and writing it from scratch is what I've enjoyed most about the project. The other 8-bit versions are way too different from the Arcade original for my liking (with the possible exception of the PC-Engine), so reusing or porting any code was never really something I considered. Quote Link to comment Share on other sites More sharing options...
Tezz Posted December 5, 2010 Share Posted December 5, 2010 Figuring out how to do things and writing it from scratch is what I've enjoyed most about the projectI totally agree, I've enjoyed coding a lot this year. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 5, 2010 Share Posted December 5, 2010 This game deserve a good package, like GR8 Software ones! Quote Link to comment Share on other sites More sharing options...
nosty Posted December 5, 2010 Share Posted December 5, 2010 This game deserve a good package, like GR8 Software ones! Thank you Philsan Congratulations Sheddy! Your game looks really amazing. SH is the most wanted Atari game now, so every publisher wants to publish this title. Unfortunately I have no spare time for my hobby at all. So I was forced to suspend my GR8 Software activity for some time. And I'm afraid the SH's copyrights belongs to Sega :/ Quote Link to comment Share on other sites More sharing options...
Kjmann Posted December 6, 2010 Share Posted December 6, 2010 We will be producing a Cart version at Kjmann's Atari Sales. =) I will be Sending money to Sheddy for each Sale. =) Here is a picture of the Label Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 6, 2010 Share Posted December 6, 2010 GR8 Software packages are not only beautiful but also cheap. A good producer of quality packages is AA member Marc Oberhäuser http://www.freelancer-games.com/atari-us.php Not cheap, but I think the best A8 games deserve good packages. Quote Link to comment Share on other sites More sharing options...
emkay Posted December 6, 2010 Share Posted December 6, 2010 And I'm afraid the SH's copyrights belongs to Sega :/ Yes. Some people do have problems to see the difference here. Producing a game with a copyrighted background and give it away free, will cause no problems. Make a bundle to sell it, could result in big problems. Renaming Bomb Jake (for example) does not save it from some copyright issues. Better ask the copyright owner for permission to "sell" it, or simply don't sell it. Quote Link to comment Share on other sites More sharing options...
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