Jump to content
IGNORED

Boom! NES Game interest check, check first post if wanting to buy!


GreenDayRlz

Recommended Posts

Yes, it waits for the splashes to complete before advancing the wave and spinning on the wait for the button press for the next one to begin. I don't think I'll add that, it's not a number you really care about and would just slow down the game and be intrusive, but I'll not drop all consideration, never. Thanks for the idea! :D

Link to comment
Share on other sites

I dunno, I don't see how it will help the gameplay out to do any of that, but still, I'll still consider something. I don't like having the player to wait for anything though, it's just not good as it is a fast paced game, I've always wanted to blast through the first 6 levels on the original, then on the 7th just get prepared for it by pressing the paddle button. Anything in between might make it frustrating because you'll slow down and the time between levels will take away the "zone" you may get in just by blasting through all the levels directly after each other. That's mainly what I'm afraid of mainly.

Link to comment
Share on other sites

Hi Green,

 

The port looks great so far. In my humble opinion, compared to the Atari 2600 port:

 

-The distance between where the bombs first drop and your top bucket is too close.

-The distance between the three buckets seems slightly further apart.

-Playfield is narrower and objects (especially bombs) relatively larger.

 

post-18-0-19552600-1329061431_thumb.pngpost-18-0-00376300-1329061250_thumb.png

 

It all makes things considerably easier on the NES than the Atari 2600 port.

  • Like 1
Link to comment
Share on other sites

I have the ability to make the spacing of the buckets down to closer than the 2600 version just by changing one variable, I'll bring the space a little closer and see how it plays. I have noticed when you lose paddles the game does get a little harder than the Atari version, that may help a lot with it. But the narrow playfield doesn't hurt that badly, there's still tons of back and forth, and the bombs come down at a speed that makes it as just hard from my playing. But I'll be sure to post a demo to help you guys out with telling me what need re-balanced to make it as close difficulty wise to the original. I'll make the buckets closer from now on until we get a final test, as that's probably a good balancing pointer. Thanks for the evaluation! :D

Link to comment
Share on other sites

I don't really know what you mean, but it's not a limitation of the machine at all. The sprites are just a little bigger to get more details in. It uses the whole vertical resolution of the screen, so it should have about the same play field size as the Atari version. I'll try to get the final version put together quick to post a demo ROM so you guys can really try this for yourself and see what you think of it hands on, that'd help a lot. :)

 

ETA: Yeah, the above is correct. The bomber sprite is 3 sprites wide (24 pixels) and the paddles are 4 sprites, so 32 pixels for those. All sprites are 16 pixels tall, so the bomber is 32 pixels tall and the buckets are16 pixels tall each, and the bombs are 16 pixels square. The bombs hit area is only on the bombs it's self, on the black part. :) How about I post a screenie of the game so you can measure it all out if you'd like? :)

Edited by GreenDayRlz
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...