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Looking for PAL / PAL-60 variants of these games


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#26 maiki OFFLINE  

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Posted Tue May 24, 2011 10:33 AM

There is also a PAL "version" of Raft Rider on Atarimania but it's awful - colors completely wrong...

#27 Rom Hunter OFFLINE  

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Posted Tue May 24, 2011 12:52 PM

There is also a PAL "version" of Raft Rider on Atarimania but it's awful - colors completely wrong...

I don't think so.

No PAL version exists in our database.

8)

#28 Nukey Shay OFFLINE  

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Posted Tue May 24, 2011 9:40 PM

Added to the end of the Supercharger hack thread. I improved it a bit by keeping the scanline count steady...although keeping a stable display using no VSYNC/VBLANK in the original (i.e. when the music is playing) was a pretty good trick ;)

#29 maiki OFFLINE  

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Posted Wed May 25, 2011 4:24 AM

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#30 Nukey Shay OFFLINE  

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Posted Thu May 26, 2011 11:24 PM

More to come...

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#31 Nukey Shay OFFLINE  

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Posted Fri May 27, 2011 7:12 AM

Pal60 Gravitar was done a couple of years ago. The ship and score/logo colors are based off bit positions in variables, tho...so those didn't make the conversion.

Pal60 Squeeze Box is in the Supercharger thread (also done a couple of years ago).

Batari was working on a PAL Mr.Do's Castle here, but I don't know if he ever posted it.

#32 Omegamatrix OFFLINE  

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Posted Fri May 27, 2011 2:45 PM

Qbert Qubes (PAL, and PAL60). This is also a conversion from E0 to F8 bankswitching along with some bug fixes. Have fun!



Attached File  Qbert Qubes (PAL).zip   10.39KB   148 downloads

#33 Nukey Shay OFFLINE  

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Posted Fri May 27, 2011 7:31 PM

More...

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#34 maiki OFFLINE  

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Posted Sat May 28, 2011 12:07 PM

I am speechless. You seem to be converting them with a single wave of your hand...

Could you please possibly help me getting the colors right in Burger Time for PAL60?

btimep60.bin - This is (your?) scanlines fix version.


btimep60hacking.bin - And this is my old attempt with some colors wrong (especially the burgers need different colors) BUT with some colors changed by purpose (scores + bottom + white sprites, possibly platforms all OK!).

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#35 Omegamatrix OFFLINE  

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Posted Sat May 28, 2011 3:10 PM

Tapper, PAL60. I fixed the bouncing scanline and converted the colors. The beer taps graphics (at least for the saloon bar) are shared for both the graphics and colors. I just left that as is.


Attached File  Tapper(PAL60).zip   33.62KB   160 downloads

#36 Nukey Shay OFFLINE  

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Posted Sat May 28, 2011 9:24 PM

I didn't do Burgertime (at least I don't think I did...because of the E7 banking scheme). There might be a reason that the colors were not corrected for PAL (like what happened in Gravitar).


Pete Rose Baseball. This one was a pain to disassemble (and not everything is currently marked)...but I think I got all the color data converted.

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#37 Omegamatrix OFFLINE  

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Posted Sat May 28, 2011 10:38 PM

Yeah, Pete Rose Baseball had such a long configuration file. I remember the last bank went on forever! Here is my disassembly I did a couple of years ago , but I'm not sure if it helps anymore.


Attached File  PeteRoseBaseball(re).zip   54.29KB   116 downloads



There is also a PAL version of Pete Rose Baseball (HES) that has never been dumped. Not too sure why, it's on eBay.au quite a lot.

#38 Omegamatrix OFFLINE  

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Posted Sat May 28, 2011 10:48 PM

I have a WaterWorld disassembly. I'll take a look at that one next!

#39 maiki OFFLINE  

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Posted Sun May 29, 2011 12:09 PM

I really appreciate your effort and time.

As for the Burger Time, I remember I was trying to get the burgers right but since I don't understand the flow of the program I could only play with the TIA registers...

this is the NTSC version if I am not mistaken:
Posted Image

this is the same code on PAL60
Posted Image

and this is my hack on PAL60 - the pink bottom of burgers has to be done if possible but I don't know how...
Posted Image

Edited by maiki, Sun May 29, 2011 12:11 PM.


#40 Omegamatrix OFFLINE  

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Posted Thu Jun 2, 2011 11:56 AM

Here is WaterWorld, PAL and PAL60. :)


Attached File  WaterWorld (PAL and PAL60).zip   40.57KB   156 downloads

#41 Omegamatrix OFFLINE  

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Posted Thu Jun 2, 2011 2:45 PM

BurgerTime, PAL60:


Attached File  BurgerTime (PAL60).zip   6.67KB   194 downloads


This will probably need some more testing. I hacked it with HOM3. I also put the scanline count to 262, as the old scanline count was 261. I'm not sure if odd number of scanlines = color loss for this case, but better safe than sorry.

Edited by Omegamatrix, Thu Jun 2, 2011 3:11 PM.


#42 maiki OFFLINE  

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Posted Fri Jun 3, 2011 8:00 PM

Thanks again Omegamatrix! Finally I've got the burgers that look like meal. I couldn't find out in the code how the colouring process was done on them.




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