+thegoldenband Posted December 31, 2011 Author Share Posted December 31, 2011 Here are my times for Monday - Friday: Atari 2600: Artillery Duel - 17 min. BeeBall - 3 min. Circus Atari - 7 min. Dragonfire - 5 min. Duck Attack - 3 min. Fall Down - 7 min. Incoming - 10 min. Man Goes Down - 3 min. Outlaw - 14 min. Game Boy: Alleyway - 37 min. Catrap - 688 min. Game Boy Color: Shamus - 15 min. Dreamcast: Chu Chu Rocket - 19 min. House of the Dead 2 - 19 min. Wacky Races - 24 min. Worms World Party - 141 min. Lots of family gaming over Christmas on the Atari 2600, Dreamcast, and Wii (the last of which isn't listed, of course). I also beat Catrap (description here), and made a failed attempt on Alleyway, which is an aggravating version of Breakout. 1 Quote Link to comment Share on other sites More sharing options...
TheGameCollector Posted December 31, 2011 Share Posted December 31, 2011 Do times for Sunday this week get included in this thread or next week's new thread for 2012? Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted December 31, 2011 Author Share Posted December 31, 2011 You're welcome to post Sunday times here, or save them for the new thread. Either way, any times itemized for Sunday will be added to next year's totals. In effect, the first week of 2012 will be an eight-day week (Jan. 1 - Jan. 8, 2012), since that seems simplest. 1 Quote Link to comment Share on other sites More sharing options...
zylon Posted December 31, 2011 Share Posted December 31, 2011 I'll separate mine to avoid confusion. 5200: Beef Drop 15min Pole Position 1hr 10min Mario Bros. 25min Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted December 31, 2011 Share Posted December 31, 2011 I've played about 2 hours of Street Fighter IV on Christmas for PS3 (that I got free with purchase from PnT) AX Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted December 31, 2011 Share Posted December 31, 2011 OK, then... here are my times for this shortened week (Monday through Saturday): Arcade: Q*Bert's Qubes - 225 min. in 6 sessions Reactor - 180 min. in 2 sessions PC: Need For Speed Porsche - 85 min. in 2 sessions I continued to play Q*Bert's Qubes... nothing more to say here. Then I tried "Reactor" after having played the 2600 version as part of the HSC over three years ago. This is a pretty hard game! One game seldom lasts more than three minutes, sometimes only about 90 seconds. The game also has some pinball elements - the rods where you have to hit all of them, and there's text next to them saying you should hit them... and the bonus counter at the end of each life. The sounds also are pinball-like, but you could hear similar sounds already in "Joust" and "Q*Bert". As for Need For Speed Porsche... this is (obviously) a racing game which came out in 2000, thus it's designed for Windows 95/98/ME. But it still runs fine on XP. Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted January 1, 2012 Share Posted January 1, 2012 Atari 2600 Kaboom!-1059 minutes High score of the week: 356,888 Quote Link to comment Share on other sites More sharing options...
TheGameCollector Posted January 1, 2012 Share Posted January 1, 2012 My time for the past week: Neo Geo CD: The King Of Fighters '94 - 132 minutes and I still haven't beaten the last boss Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 1, 2012 Author Share Posted January 1, 2012 My Saturday times: Genesis: Zoom - 10 min. Sega CD: Star Wars: Rebel Assault - 34 min. Man, SW:RA gets unpleasant on Hard. No lock-on indicator, and no indication of which way you need to turn to avoid the asteroids. Bad news. 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 Here's the summary for our final week of the year, Week 53, a partial week running from December 26-31. We logged 2847 minutes of eligible play, playing 26 games on a total of 10 systems. Top 10: 1. Kaboom (Atari 2600) - 1059 2. Catrap (Game Boy) - 688 3. Q*Bert's Qubes (Arcade) - 225 4. Reactor (Arcade) - 180 5. Worms World Party (Dreamcast) - 141 6. King of Fighters '94 (Neo Geo CD) - 132 7. Need For Speed Porsche (PC (Windows 95/98)) - 85 8. Pole Position (Atari 5200) - 70 9. Alleyway (Game Boy) - 37 10. Star Wars: Rebel Assault (Sega CD) - 34 Pre-NES top 10: 1. Kaboom (Atari 2600) - 1059 2. Q*Bert's Qubes (Arcade) - 225 3. Reactor (Arcade) - 180 4. Pole Position (Atari 5200) - 70 5. Mario Bros. (Atari 5200) - 25 6. Artillery Duel (Atari 2600) - 17 7. Beef Drop (Atari 5200) - 15 8. Outlaw (Atari 2600) - 14 9. Incoming (Atari 2600) - 10 10. Fall Down (Atari 2600) - 7 10. Circus Atari (Atari 2600) - 7 Top 10 systems: 1. Atari 2600 (1128) 2. Game Boy (725) 3. Arcade (405) 4. Dreamcast (203) 5. Neo Geo CD (132) 6. Atari 5200 (110) 7. PC (Windows 95/98) (85) 8. Sega CD (34) 9. Game Boy Color (15) 10. Genesis (10) In the final week of 2011, Kaboom asserts its supremacy once and for all, with a huge 1000+ minute time and some big high scores from Atarian7! Behind it, and the VCS, is Game Boy puzzler Catrap, which just makes the 1000-minute club with this month's gameplay. Overall totals for 2011 will follow in the next post! 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 Overall summary for 2011: In 2011 we played 1298 games on 51 eligible systems, for a total of 172,482 minutes of gameplay. That's just shy of 120 days worth of gaming! Here are the top 100 games for 2011. The winner is no surprise, beating out its competition by an order of magnitude. In fact, it beat out the rest of the top 10, combined! Top 100 games in 2011: 1. Kaboom (Atari 2600) - 25588 2. Berzerk (Atari 2600) - 3645 3. Pokemon Red Version (Game Boy) - 3232 4. Suikoden II (PlayStation) - 2938 5. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660 6. Shining in the Darkness (Genesis) - 2324 7. Q*Bert's Qubes (Arcade) - 1967 8. Zelda Challenge: Outlands (NES/Famicom) - 1891 9. Toy Commander (Dreamcast) - 1829 10. Beyond the Beyond (PlayStation) - 1639 11. Vandal-Hearts (PlayStation) - 1627 12. Alundra (PlayStation) - 1560 13. Candy Catcher (Atari 2600) - 1555 14. Worms World Party (Dreamcast) - 1529 15. Suikoden (PlayStation) - 1462 16. Worms (Atari Jaguar) - 1440 17. Wizball (C64) - 1402 18. Legend of Zelda: A Link to the Past (SNES) - 1338 19. Astrosmash (Intellivision) - 1336 20. Final Fantasy (NES/Famicom) - 1245 21. Beggar Prince (Genesis) - 1215 22. Centipede (Atari 5200) - 1205 23. King's Field II (PlayStation) - 1160 24. Legend of Zelda: Ocarina of Time (N64) - 1152 25. Missile Command (Atari 2600) - 1062 26. Catrap (Game Boy) - 1054 27. Star Odyssey (Genesis) - 1049 28. Sol-Feace (Sega CD) - 1037 29. Pokemon Blue Version (Game Boy) - 1031 30. Time Pilot (Arcade) - 1009 30. Motocross Championship (Sega 32X) - 1009 32. Championship Tennis (Intellivision) - 970 32. Final Fantasy VII (PlayStation) - 970 34. Gauntlet Legends (N64) - 922 35. Oddworld: Abe's Exoddus (PlayStation) - 869 36. Indiana Jones and the Temple of Doom (Arcade) - 857 37. King's Field (PlayStation) - 828 38. Diner (Intellivision) - 817 39. AD&D: Treasure of Tarmin (Intellivision) - 722 40. Dragon Warrior (NES/Famicom) - 709 41. WarpSpeed (Genesis) - 694 42. Auto Racing (Intellivision) - 683 43. Sorcerer's Kingdom (Genesis) - 674 44. Burgertime (Intellivision) - 658 45. King's Field (Japanese) (PlayStation) - 643 46. Super Mario 64 (N64) - 639 47. Cavelon (Arcade) - 581 48. Sonic Adventure 2 (Dreamcast) - 574 49. Sonic Adventure (Dreamcast) - 570 50. Smurfs, The (Genesis) - 569 51. Super Mario All-Stars (SNES) - 562 52. Monopoly (NES/Famicom) - 560 53. Pole Position (Atari 5200) - 553 54. Galaxian (Atari 5200) - 523 55. Pitfall (Intellivision) - 522 56. Tecmo Super Bowl 3 (Genesis) - 520 57. Mortal Kombat II (Sega 32X) - 511 58. Karate Kid (NES/Famicom) - 510 59. Flash-Point (Odyssey^3 / Philips G-7400) - 502 60. Final Fantasy II (NES/Famicom) - 499 61. Super Breakout (Atari 8-bit) - 480 62. USCF Chess (Intellivision) - 477 63. Castle of Illusion (Genesis) - 472 64. Final Fantasy Origins (PlayStation) - 451 65. I-War (Atari Jaguar) - 450 65. Crash Bandicoot (PlayStation) - 450 67. Fantasia (Genesis) - 441 68. Lock 'n' Chase (Intellivision) - 439 69. Immercenary (3DO) - 436 70. Shaq-Fu (Genesis) - 435 71. Missile Command (Atari 5200) - 420 71. Kaboom (Atari 8-bit) - 420 73. Sonic Jam (Sega Saturn) - 410 74. Mr. Do's Castle (Atari 2600) - 408 75. Oddworld: Abe's Oddysee (PlayStation) - 403 76. Sharp Shot (Intellivision) - 397 77. Dragon Warrior I & II (Game Boy Color) - 394 78. Thunder Force II (Genesis) - 392 79. AD&D: Cloudy Mountain (Intellivision) - 387 80. Art of Fighting (U) (Genesis) - 379 81. Kaboom (Atari 5200) - 375 82. Space Invaders (Atari 5200) - 370 82. Shadow of the Beast (Genesis) - 370 84. Gex: Enter the Gecko (PlayStation) - 368 85. Monopoly (Sega Master System) - 365 86. Dragon Quest I & II (SNES) - 364 87. Dragon Ball GT: Final Bout (PlayStation) - 362 88. Diddy Kong Racing (N64) - 360 89. The Legend of Zelda: Link's Awakening (Game Boy) - 356 90. Zelda II: The Adventures of Link (NES/Famicom) - 352 90. Dragon Ball Z: Ultimate Battle 22 (PlayStation) - 352 92. Where's Waldo? (NES/Famicom) - 350 93. Crystalis (NES/Famicom) - 344 93. Bust-A-Move 2 (PlayStation) - 344 95. Tony Hawk's Pro Skater 2 (PlayStation) - 342 95. Dracula Unleashed (Sega CD) - 342 97. Rambo: First Blood Part II (aka Secret Command) (Sega Master System) - 338 98. Magic Sword (SNES) - 325 99. Super Mario Bros. Deluxe (Game Boy Color) - 320 99. Sonic the Hedgehog 2 (Genesis) - 320 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 And now for the top consoles of 2011 (though it's really more of a comprehensive list). The Atari 2600 takes top honors, by a 2:1 margin over the #2 system. Check out the 1-minute separation between our #6 and #7 platforms! Top consoles/platforms of 2011: 1. Atari 2600 (38270) 2. PlayStation (19413) 3. Genesis (17010) 4. NES/Famicom (16024) 5. Intellivision (11145) 6. Arcade (8262) 7. SNES (8261) 8. Game Boy (7799) 9. Atari 5200 (5889) 10. Dreamcast (5256) 11. N64 (4067) 12. Sega 32X (3433) 13. Sega Master System (3413) 14. Sega CD (3374) 15. Atari Jaguar (3220) 16. C64 (2689) 17. Atari 8-bit (2390) 18. Sega Saturn (1700) 19. Game Gear (1376) 20. ColecoVision (1270) 21. 3DO (1132) 22. Game Boy Color (959) 23. Atari 7800 (767) 24. VIC-20 (652) 25. Turbografx-16 (580) 26. Atari Lynx (565) 27. Odyssey^3 / Philips G-7400 (502) 28. TI-99 (500) 29. Vectrex (460) 30. Neo Geo AES (294) 31. SG-1000 (239) 32. Neo Geo CD (207) 33. PC (Windows 95/98) (178) 34. TRS-80 Model I (160) 35. Game & Watch (148) 36. Emerson Arcadia 2001 (110) 37. Neo Geo Pocket Color (105) 38. MSX (91) 39. Odyssey^2 (85) 40. Apple II (70) 41. Bally Astrocade (55) 42. Linux (48) 43. Virtual Boy (35) 44. Creativision (34) 45. Sears Video Pinball System (20) 46. PC (DOS) (10) 47. Amiga (9) 48. Heathkit GD-1999 (7) 49. Atari ST (4) 50. MSX2 (3) 51. Fairchild Channel F (2) 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 And now for the top 100 games of the pre-NES division. Kaboom wins even more handily here, with more gameplay hours logged than the remainder of the top 25! Top 100 games on pre-NES platforms in 2011: 1. Kaboom (Atari 2600) - 25588 2. Berzerk (Atari 2600) - 3645 3. Q*Bert's Qubes (Arcade) - 1967 4. Candy Catcher (Atari 2600) - 1555 5. Wizball (C64) - 1402 6. Astrosmash (Intellivision) - 1336 7. Centipede (Atari 5200) - 1205 8. Missile Command (Atari 2600) - 1062 9. Time Pilot (Arcade) - 1009 10. Championship Tennis (Intellivision) - 970 11. Indiana Jones and the Temple of Doom (Arcade) - 857 12. Diner (Intellivision) - 817 13. AD&D: Treasure of Tarmin (Intellivision) - 722 14. Auto Racing (Intellivision) - 683 15. Burgertime (Intellivision) - 658 16. Cavelon (Arcade) - 581 17. Pole Position (Atari 5200) - 553 18. Galaxian (Atari 5200) - 523 19. Pitfall (Intellivision) - 522 20. Flash-Point (Odyssey^3 / Philips G-7400) - 502 21. Super Breakout (Atari 8-bit) - 480 22. USCF Chess (Intellivision) - 477 23. Lock 'n' Chase (Intellivision) - 439 24. Missile Command (Atari 5200) - 420 24. Kaboom (Atari 8-bit) - 420 26. Mr. Do's Castle (Atari 2600) - 408 27. Sharp Shot (Intellivision) - 397 28. AD&D: Cloudy Mountain (Intellivision) - 387 29. Kaboom (Atari 5200) - 375 30. Space Invaders (Atari 5200) - 370 31. Turtles (Arcade) - 302 32. Destructor (ColecoVision) - 298 33. Bosconian (Arcade) - 293 34. Frantic (Atari 2600) - 290 35. Q*bert (Arcade) - 266 36. Taxi Driver (Arcade) - 259 37. Threshold (C64) - 230 38. Super Bug (Arcade) - 228 39. Sewer Sam (Intellivision) - 221 40. Thunder Castle (Intellivision) - 220 41. Tutankham (Arcade) - 213 42. Masters of the Universe: The Power of He-man (Intellivision) - 212 43. Gyruss (Atari 5200) - 210 44. Donkey Kong Arcade (Intellivision) - 205 45. Super Breakout (Atari 5200) - 200 46. Defender (Atari 5200) - 196 47. Computer Chess [prototype version of Video Chess] (Atari 2600) - 195 47. Defender (TI-99) - 195 49. Food Fight (Atari 7800) - 190 49. King of the Mountain (Intellivision) - 190 51. Reactor (Arcade) - 180 51. River Raid (Atari 5200) - 180 51. Mission Asteroid (C64) - 180 54. Pac-Man (Atari 2600) - 178 55. Microsurgeon (Intellivision) - 174 56. Pete Rose Baseball (Atari 2600) - 170 56. Pepper II (ColecoVision) - 170 58. Gyruss (Arcade) - 169 59. Ice Trek (Intellivision) - 167 59. Chack'n Pop (SG-1000) - 167 61. Shark! Shark! (Intellivision) - 166 62. Threshold (VIC-20) - 165 63. Demon Attack (Intellivision) - 164 64. Raid on Bungeling Bay (C64) - 163 65. Q*Bert's Qubes (ColecoVision) - 161 66. Millipede (Atari 8-bit) - 160 66. Quest for the Key of Night Shade (TRS-80 Model I) - 160 68. Reversi (Intellivision) - 159 69. Bugs (Atari 2600) - 155 69. Trains (C64) - 155 71. Joust (Atari 5200) - 150 71. Pitstop (Atari 8-bit) - 150 73. Xevious (Atari 5200) - 145 74. Joust (Atari 8-bit) - 140 75. Medieval Mayhem (Atari 2600) - 135 75. Millipede (Atari 5200) - 135 75. Qix (Atari 5200) - 135 78. Battlezone (Atari 2600) - 130 78. Mario Bros. (Atari 2600) - 130 78. Centipede (Atari 7800) - 130 81. Pac-Man (Atari 5200) - 127 82. Defender II / Stargate (Atari 2600) - 125 82. Millipede (Atari 2600) - 125 84. Ms. Pac-Man (Atari 2600) - 124 85. Protector (VIC-20) - 122 86. Pitfall (Atari 2600) - 121 87. A-VCS-TEC Challenge (Atari 2600) - 120 87. Robot Tank (Atari 2600) - 120 89. Solar Storm (Atari 2600) - 115 89. Sinistar (Atari 5200) - 115 89. K-Razy Shootout (Atari 8-bit) - 115 92. Asteroids (Atari 2600) - 110 93. Thin Ice (Intellivision) - 109 94. King Kong (Atari 2600) - 105 94. Moon Patrol (Atari 5200) - 105 94. Nova Blast (Intellivision) - 105 97. Utopia (Intellivision) - 104 98. Tron: Deadly Discs (Intellivision) - 103 99. A.P.B. (Arcade) - 101 100. Dreadnaught Factor (Atari 5200) - 100 100. Web Wars (Vectrex) - 100 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 Here are the new arrivals to the 1000-minute club in 2011. The first number is their gameplay time in 2011, and the number in parentheses is their total gameplay time to date. Note that we don't have complete stats for 2009, so there's a chance that certain times may be inaccurate for pre-NES systems -- Astrosmash looks especially suspicious. (See more on that in my next post.) New arrivals in the 1000-minute club, 2011: Week 02 - Worms (Atari Jaguar) - 1440 (2400) Week 06 - Beggar Prince (Genesis) - 1215 (1385) Week 07 - Wizball (C64) - 1402 (1402) Week 10 - Legend of Zelda: A Link to the Past (SNES) - 1338 (1338) Week 10 - Super Mario 64 (N64) - 639 (1109) Week 11 - Beyond the Beyond (PlayStation) - 1639 (1639) Week 12 - Suikoden (PlayStation) - 1462 (1462) Week 14 - Pokemon Red Version (Game Boy) - 3232 (3712) Week 17 - Championship Tennis (Intellivision) - 970 (1085) Week 17 - USCF Chess (Intellivision) - 477 (1033) Week 21 - Wizardry II: Knight of Diamonds (NES/Famicom) - 2660 (2660) Week 22 - Vandal-Hearts (PlayStation) - 1627 (1627) Week 23 - Centipede (Atari 5200) - 1205 (1253) Week 23 - Zelda Challenge: Outlands (NES/Famicom) - 1891 (1891) Week 26 - Legend of Zelda: Ocarina of Time (N64) - 1152 (1292) Week 26 - Motocross Championship (Sega 32X) - 1009 (1009) Week 28 - Star Odyssey (Genesis) - 1049 (1049) Week 29 - Astrosmash (Intellivision) - 1336 (1338) Week 31 - Time Pilot (Arcade) - 1009 (1014) Week 32 - Suikoden II (PlayStation) - 2938 (2938) Week 34 - Sol-Feace (Sega CD) - 1037 (1064) Week 36 - Berzerk (Atari 2600) - 3645 (3860) Week 39 - Alundra (PlayStation) - 1560 (1560) Week 43 - Candy Catcher (Atari 2600) - 1555 (1555) Week 43 - Toy Commander (Dreamcast) - 1829 (1884) Week 44 - Shining in the Darkness (Genesis) - 2324 (2324) Week 47 - King's Field II (PlayStation) - 1160 (1160) Week 50 - Pokemon Blue Version (Game Boy) - 1031 (1031) Week 50 - Q*Bert's Qubes (Arcade) - 1967 (1967) Week 53 - Catrap (Game Boy) - 1054 (1054) Week 53 - Pole Position (Atari 5200) - 553 (1038) 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 Finally, here are the top 25 games by all-time gameplay, encompassing our stats from 2008 to the present day. NOTE: Take these with a small grain of salt since, as I said in my previous post, we're missing some stats for 2009. Specifically, I've got the top 10 games of 2009 recorded, but nothing else. Since we didn't start tracking more recent consoles until 2010, this should mainly/exclusively affect certain pre-NES titles. Anyway, here we have the 25 games that have seen more love than any others -- the ones that have had long, dedicated hours put into them, whether by a single individual or by an inspired multitude. And this marks our first official entry into an exceedingly exclusive echelon: the never-before-seen 50000-minute club! No surprise which game breaks through that barrier, and massive kudos to Atarian7 for his dedication and skill in pursuit of bomb-catching perfection. Will we someday see the 100000-minute mark surpassed? Top 25 games by gameplay time, all-time: 1. Kaboom (Atari 2600) - 50538 2. Galaxian (Atari 2600) - 11314 3. Berzerk (Atari 2600) - 3860 4. Worms World Party (Dreamcast) - 3839 5. Pokemon Red Version (Game Boy) - 3712 6. Final Fantasy (NES/Famicom) - 3675 7. Park Patrol (C64) - 3551 8. Adventure (Atari 2600) - 3350 9. Suikoden II (PlayStation) - 2938 10. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660 11. Galaga (Arcade) - 2426 12. Worms (Atari Jaguar) - 2400 13. Hang-On (Sega Master System) - 2363 14. Shining in the Darkness (Genesis) - 2324 15. Pitfall (Atari 2600) - 2318 16. Gauntlet Legends (N64) - 2060 17. Centipede (TI-99) - 2003 18. Q*Bert's Qubes (Arcade) - 1967 19. Dragon Warrior (NES/Famicom) - 1964 20. SteamRoller (ColecoVision) - 1961 21. Zelda Challenge: Outlands (NES/Famicom) - 1891 22. Toy Commander (Dreamcast) - 1884 23. Mouse Trap (ColecoVision) - 1879 24. Missile Command (Atari 2600) - 1793 25. Landstalker (Genesis) - 1783 (EDIT: revised @ 4:24 PM to correct error that omitted Park Patrol and Landstalker) 1 Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 2, 2012 Author Share Posted January 2, 2012 BTW, here's the current roster of the 1000-minute club. Once again, these times don't include anything for 2009 except the top 10, so there may be games (especially pre-NES games) that deserve to be here, but aren't. 1000-minute club members, as of January 1, 2012: 1. Kaboom (Atari 2600) - 50538 2. Galaxian (Atari 2600) - 11314 3. Berzerk (Atari 2600) - 3860 4. Worms World Party (Dreamcast) - 3839 5. Pokemon Red Version (Game Boy) - 3712 6. Final Fantasy (NES/Famicom) - 3675 7. Park Patrol (C64) - 3551 8. Adventure (Atari 2600) - 3350 9. Suikoden II (PlayStation) - 2938 10. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660 11. Galaga (Arcade) - 2426 12. Worms (Atari Jaguar) - 2400 13. Hang-On (Sega Master System) - 2363 14. Shining in the Darkness (Genesis) - 2324 15. Pitfall (Atari 2600) - 2318 16. Gauntlet Legends (N64) - 2060 17. Centipede (TI-99) - 2003 18. Q*Bert's Qubes (Arcade) - 1967 19. Dragon Warrior (NES/Famicom) - 1964 20. SteamRoller (ColecoVision) - 1961 21. Zelda Challenge: Outlands (NES/Famicom) - 1891 22. Toy Commander (Dreamcast) - 1884 23. Mouse Trap (ColecoVision) - 1879 24. Missile Command (Atari 2600) - 1793 25. Landstalker (Genesis) - 1783 26. Pepper II (ColecoVision) - 1660 27. Beyond the Beyond (PlayStation) - 1639 28. Vandal-Hearts (PlayStation) - 1627 29. Alundra (PlayStation) - 1560 30. Candy Catcher (Atari 2600) - 1555 31. Jr. Pac-Man (Atari 2600) - 1462 31. Suikoden (PlayStation) - 1462 33. Wizball (C64) - 1402 34. Burgertime (Intellivision) - 1390 35. Beggar Prince (Genesis) - 1385 36. Legend of Zelda: A Link to the Past (SNES) - 1338 36. Astrosmash (Intellivision) - 1338 38. Medieval Mayhem (Atari 2600) - 1335 39. Phantasy Star 4 (Genesis) - 1293 40. Legend of Zelda: Ocarina of Time (N64) - 1292 41. Centipede (Atari 5200) - 1253 42. Klax (Atari 2600) - 1252 43. Shamus (Atari 8-bit) - 1248 44. Toyshop Trouble (Atari 2600) - 1179 45. King's Field II (PlayStation) - 1160 46. Man Goes Down (Atari 2600) - 1139 46. Sword of Vermilion (Genesis) - 1139 48. Reactor (Atari 2600) - 1133 49. Super Mario 64 (N64) - 1109 50. Championship Tennis (Intellivision) - 1085 51. Sol-Feace (Sega CD) - 1064 52. Donkey Kong (Atari 2600) - 1058 53. Catrap (Game Boy) - 1054 54. Star Odyssey (Genesis) - 1049 55. Pole Position (Atari 5200) - 1038 56. USCF Chess (Intellivision) - 1033 57. Pokemon Blue Version (Game Boy) - 1031 58. Devil's Crush (Turbografx-16) - 1015 59. Time Pilot (Arcade) - 1014 60. Motocross Championship (Sega 32X) - 1009 1 Quote Link to comment Share on other sites More sharing options...
Ransom Posted January 2, 2012 Share Posted January 2, 2012 Wow, thank you for compiling all those statistics and sharing them! It's quite interesting how things evolved over the year. Quote Link to comment Share on other sites More sharing options...
zylon Posted January 3, 2012 Share Posted January 3, 2012 Amazing! Quote Link to comment Share on other sites More sharing options...
disjaukifa Posted January 3, 2012 Share Posted January 3, 2012 I love statistics like this . . . I need to get my Berzerk on to be the top played game of 2012!!!! CHICKEN! Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted January 3, 2012 Share Posted January 3, 2012 Well, this tells me that I've probably been playing Q*Bert's Qubes for far too long now... and, from a moral standpoint, there are games in there which I've played so long I should have purchased them since the time I spent playing them can't be justified as "trying if I like them" anymore... those were: Q*Bert's Qubes (Arcade) (which, of course, was only available as an arcade game... the moral standpoint doesn't spread onto other versions of the game), Wizball (C-64) (where I have the problem that my trusty Amiga 1081 monitor looses color when operated on the C-64 and always has done this), Time Pilot (Arcade), Indiana Jones and the Temple of Doom (Arcade), Diner (Intellivision) (I don't have an Intellivision!), Cavelon (Arcade) and Flash-Point (Philips G-7400, which I also don't have). The previous years add: Park Patol (C-64), Centipede (TI-99) (I think I even own this, but it's broken), SteamRoller (Colecovision, which I also don't have), Mouse Trap (Colecovision), Shamus (Atari 8-bit, which I don't have) and Toyshop Trouble (Atari 2600). These are the games I played that exceed either 6 hours of play time for 2011 or 1000 minutes for all years combined, which probably have been mainly accumulated by myself. Sorry about spoiling something for you by posting this... Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted January 3, 2012 Author Share Posted January 3, 2012 Thanks to all for the kind words and appreciation! Sorry about spoiling something for you by posting this... Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware). Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it. Either way, I think it's mostly "Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel! Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted January 4, 2012 Share Posted January 4, 2012 Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware). Well, what I actually meant is that I'm offending some of the people here because not owning the system implies that the game has been played on an emulator... which, in fact, holds true for most of my gaming nowadays, except for PC games of course... other exceptions would be Game & Watch and some (but not all) TI-99 games, as well as "Gremlins" on the C-64 which I played on the real thing because the downloaded ROM seemed to lack some of the game elements I was used to. Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it. What I'm actually trying to do is to repay it in a different way... by doing things for other people when asked for. For instance, at the moment I'm creating a Karaoke backing track for a fellow Karaoke singer, and I'm pretty sure I won't be asking for as much money as it would normally be worth if I multiply the hours put into it with the salary I get at work... instead I'm trying to deliver a really good job (like some of the 2600 homebrew authors on here do, regardless of if they will "get back their investment" or not). Actually, I've set aside a budget for that purpose called the "good at heart account", which gets filled with $10 for each hour I'm spending playing games I don't own which are (at least theoretically) copyrighted and are/were for sale commercially. This account then gets used for paying up the difference to what I should normally earn on jobs like Karaoke backing tracks and such. Actually, it's even a bit more complicated, but you get the idea. Either way, I think it's mostly "Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel! "Wasser unter der Brücke" (Water under the bridge)? I looked up that idiom because we normally don't use it here in Vienna... we rather talk about "Schnee von gestern" (snow of yesterday) meaning basically the same thing. (Keep in mind I am a native German speaker!) But of course you're right... those games had their lifecycle which is basically over, and in fact has been over for most of them already with the "crash" where their manufacturing company went out of business, or at least out of the gaming business. And the games have been produced no matter what, so it doesn't make much of a difference if I play them or not. Which is how I actually think of any software or also music that is already "out there" and readily available. Putting things out for sale in a professional way is actually like first investing in creating the product and then putting it out, saying "Let's see how many we can sell and if our investments come back or not". Of course they will always go against the freeloaders to set an example, but in the end, there's a sum of money earned by selling the product, and one sale more or less will not make much of a difference. As I said, I'm trying to pay it back in a different way. Also, because I "tortured" shops by trying out games (letting the clerks show them to me) when I was young, I promised myself that I will never ask for an individual rebate in a shop. And also that if I've looked at some product in a shop and talked about it with a clerk, if I buy it, I will always buy it at that shop and not shop around if I can get it cheaper somewhere else. Quote Link to comment Share on other sites More sharing options...
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