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What have you actually PLAYED tracker for 2011 (Season 4)

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Here are my times for Monday - Friday:

 

Atari 2600:

Artillery Duel - 17 min.

BeeBall - 3 min.

Circus Atari - 7 min.

Dragonfire - 5 min.

Duck Attack - 3 min.

Fall Down - 7 min.

Incoming - 10 min.

Man Goes Down - 3 min.

Outlaw - 14 min.

 

Game Boy:

Alleyway - 37 min.

Catrap - 688 min.

 

Game Boy Color:

Shamus - 15 min.

 

Dreamcast:

Chu Chu Rocket - 19 min.

House of the Dead 2 - 19 min.

Wacky Races - 24 min.

Worms World Party - 141 min.

 

Lots of family gaming over Christmas on the Atari 2600, Dreamcast, and Wii (the last of which isn't listed, of course). I also beat Catrap (description here), and made a failed attempt on Alleyway, which is an aggravating version of Breakout.

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You're welcome to post Sunday times here, or save them for the new thread. :)

 

Either way, any times itemized for Sunday will be added to next year's totals. In effect, the first week of 2012 will be an eight-day week (Jan. 1 - Jan. 8, 2012), since that seems simplest.

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OK, then... here are my times for this shortened week (Monday through Saturday):

 

Arcade:

Q*Bert's Qubes - 225 min. in 6 sessions

Reactor - 180 min. in 2 sessions

 

PC:

Need For Speed Porsche - 85 min. in 2 sessions

 

I continued to play Q*Bert's Qubes... nothing more to say here. Then I tried "Reactor" after having played the 2600 version as part of the HSC over three years ago. This is a pretty hard game! One game seldom lasts more than three minutes, sometimes only about 90 seconds. The game also has some pinball elements - the rods where you have to hit all of them, and there's text next to them saying you should hit them... and the bonus counter at the end of each life. The sounds also are pinball-like, but you could hear similar sounds already in "Joust" and "Q*Bert".

 

As for Need For Speed Porsche... this is (obviously) a racing game which came out in 2000, thus it's designed for Windows 95/98/ME. But it still runs fine on XP.

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My Saturday times:

 

Genesis:

Zoom - 10 min.

 

Sega CD:

Star Wars: Rebel Assault - 34 min.

 

Man, SW:RA gets unpleasant on Hard. No lock-on indicator, and no indication of which way you need to turn to avoid the asteroids. Bad news.

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Here's the summary for our final week of the year, Week 53, a partial week running from December 26-31. We logged 2847 minutes of eligible play, playing 26 games on a total of 10 systems.

 

Top 10:

 

1. Kaboom (Atari 2600) - 1059

2. Catrap (Game Boy) - 688

3. Q*Bert's Qubes (Arcade) - 225

4. Reactor (Arcade) - 180

5. Worms World Party (Dreamcast) - 141

6. King of Fighters '94 (Neo Geo CD) - 132

7. Need For Speed Porsche (PC (Windows 95/98)) - 85

8. Pole Position (Atari 5200) - 70

9. Alleyway (Game Boy) - 37

10. Star Wars: Rebel Assault (Sega CD) - 34

 

Pre-NES top 10:

 

1. Kaboom (Atari 2600) - 1059

2. Q*Bert's Qubes (Arcade) - 225

3. Reactor (Arcade) - 180

4. Pole Position (Atari 5200) - 70

5. Mario Bros. (Atari 5200) - 25

6. Artillery Duel (Atari 2600) - 17

7. Beef Drop (Atari 5200) - 15

8. Outlaw (Atari 2600) - 14

9. Incoming (Atari 2600) - 10

10. Fall Down (Atari 2600) - 7

10. Circus Atari (Atari 2600) - 7

 

Top 10 systems:

 

1. Atari 2600 (1128)

2. Game Boy (725)

3. Arcade (405)

4. Dreamcast (203)

5. Neo Geo CD (132)

6. Atari 5200 (110)

7. PC (Windows 95/98) (85)

8. Sega CD (34)

9. Game Boy Color (15)

10. Genesis (10)

 

In the final week of 2011, Kaboom asserts its supremacy once and for all, with a huge 1000+ minute time and some big high scores from Atarian7! Behind it, and the VCS, is Game Boy puzzler Catrap, which just makes the 1000-minute club with this month's gameplay.

 

Overall totals for 2011 will follow in the next post!

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Overall summary for 2011:

 

In 2011 we played 1298 games on 51 eligible systems, for a total of 172,482 minutes of gameplay. That's just shy of 120 days worth of gaming!

 

Here are the top 100 games for 2011. The winner is no surprise, beating out its competition by an order of magnitude. In fact, it beat out the rest of the top 10, combined!

 

Top 100 games in 2011:

 

1. Kaboom (Atari 2600) - 25588

2. Berzerk (Atari 2600) - 3645

3. Pokemon Red Version (Game Boy) - 3232

4. Suikoden II (PlayStation) - 2938

5. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660

6. Shining in the Darkness (Genesis) - 2324

7. Q*Bert's Qubes (Arcade) - 1967

8. Zelda Challenge: Outlands (NES/Famicom) - 1891

9. Toy Commander (Dreamcast) - 1829

10. Beyond the Beyond (PlayStation) - 1639

11. Vandal-Hearts (PlayStation) - 1627

12. Alundra (PlayStation) - 1560

13. Candy Catcher (Atari 2600) - 1555

14. Worms World Party (Dreamcast) - 1529

15. Suikoden (PlayStation) - 1462

16. Worms (Atari Jaguar) - 1440

17. Wizball (C64) - 1402

18. Legend of Zelda: A Link to the Past (SNES) - 1338

19. Astrosmash (Intellivision) - 1336

20. Final Fantasy (NES/Famicom) - 1245

21. Beggar Prince (Genesis) - 1215

22. Centipede (Atari 5200) - 1205

23. King's Field II (PlayStation) - 1160

24. Legend of Zelda: Ocarina of Time (N64) - 1152

25. Missile Command (Atari 2600) - 1062

26. Catrap (Game Boy) - 1054

27. Star Odyssey (Genesis) - 1049

28. Sol-Feace (Sega CD) - 1037

29. Pokemon Blue Version (Game Boy) - 1031

30. Time Pilot (Arcade) - 1009

30. Motocross Championship (Sega 32X) - 1009

32. Championship Tennis (Intellivision) - 970

32. Final Fantasy VII (PlayStation) - 970

34. Gauntlet Legends (N64) - 922

35. Oddworld: Abe's Exoddus (PlayStation) - 869

36. Indiana Jones and the Temple of Doom (Arcade) - 857

37. King's Field (PlayStation) - 828

38. Diner (Intellivision) - 817

39. AD&D: Treasure of Tarmin (Intellivision) - 722

40. Dragon Warrior (NES/Famicom) - 709

41. WarpSpeed (Genesis) - 694

42. Auto Racing (Intellivision) - 683

43. Sorcerer's Kingdom (Genesis) - 674

44. Burgertime (Intellivision) - 658

45. King's Field (Japanese) (PlayStation) - 643

46. Super Mario 64 (N64) - 639

47. Cavelon (Arcade) - 581

48. Sonic Adventure 2 (Dreamcast) - 574

49. Sonic Adventure (Dreamcast) - 570

50. Smurfs, The (Genesis) - 569

51. Super Mario All-Stars (SNES) - 562

52. Monopoly (NES/Famicom) - 560

53. Pole Position (Atari 5200) - 553

54. Galaxian (Atari 5200) - 523

55. Pitfall (Intellivision) - 522

56. Tecmo Super Bowl 3 (Genesis) - 520

57. Mortal Kombat II (Sega 32X) - 511

58. Karate Kid (NES/Famicom) - 510

59. Flash-Point (Odyssey^3 / Philips G-7400) - 502

60. Final Fantasy II (NES/Famicom) - 499

61. Super Breakout (Atari 8-bit) - 480

62. USCF Chess (Intellivision) - 477

63. Castle of Illusion (Genesis) - 472

64. Final Fantasy Origins (PlayStation) - 451

65. I-War (Atari Jaguar) - 450

65. Crash Bandicoot (PlayStation) - 450

67. Fantasia (Genesis) - 441

68. Lock 'n' Chase (Intellivision) - 439

69. Immercenary (3DO) - 436

70. Shaq-Fu (Genesis) - 435

71. Missile Command (Atari 5200) - 420

71. Kaboom (Atari 8-bit) - 420

73. Sonic Jam (Sega Saturn) - 410

74. Mr. Do's Castle (Atari 2600) - 408

75. Oddworld: Abe's Oddysee (PlayStation) - 403

76. Sharp Shot (Intellivision) - 397

77. Dragon Warrior I & II (Game Boy Color) - 394

78. Thunder Force II (Genesis) - 392

79. AD&D: Cloudy Mountain (Intellivision) - 387

80. Art of Fighting (U) (Genesis) - 379

81. Kaboom (Atari 5200) - 375

82. Space Invaders (Atari 5200) - 370

82. Shadow of the Beast (Genesis) - 370

84. Gex: Enter the Gecko (PlayStation) - 368

85. Monopoly (Sega Master System) - 365

86. Dragon Quest I & II (SNES) - 364

87. Dragon Ball GT: Final Bout (PlayStation) - 362

88. Diddy Kong Racing (N64) - 360

89. The Legend of Zelda: Link's Awakening (Game Boy) - 356

90. Zelda II: The Adventures of Link (NES/Famicom) - 352

90. Dragon Ball Z: Ultimate Battle 22 (PlayStation) - 352

92. Where's Waldo? (NES/Famicom) - 350

93. Crystalis (NES/Famicom) - 344

93. Bust-A-Move 2 (PlayStation) - 344

95. Tony Hawk's Pro Skater 2 (PlayStation) - 342

95. Dracula Unleashed (Sega CD) - 342

97. Rambo: First Blood Part II (aka Secret Command) (Sega Master System) - 338

98. Magic Sword (SNES) - 325

99. Super Mario Bros. Deluxe (Game Boy Color) - 320

99. Sonic the Hedgehog 2 (Genesis) - 320

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And now for the top consoles of 2011 (though it's really more of a comprehensive list). The Atari 2600 takes top honors, by a 2:1 margin over the #2 system. Check out the 1-minute separation between our #6 and #7 platforms!

 

Top consoles/platforms of 2011:

 

1. Atari 2600 (38270)

2. PlayStation (19413)

3. Genesis (17010)

4. NES/Famicom (16024)

5. Intellivision (11145)

6. Arcade (8262)

7. SNES (8261)

8. Game Boy (7799)

9. Atari 5200 (5889)

10. Dreamcast (5256)

11. N64 (4067)

12. Sega 32X (3433)

13. Sega Master System (3413)

14. Sega CD (3374)

15. Atari Jaguar (3220)

16. C64 (2689)

17. Atari 8-bit (2390)

18. Sega Saturn (1700)

19. Game Gear (1376)

20. ColecoVision (1270)

21. 3DO (1132)

22. Game Boy Color (959)

23. Atari 7800 (767)

24. VIC-20 (652)

25. Turbografx-16 (580)

26. Atari Lynx (565)

27. Odyssey^3 / Philips G-7400 (502)

28. TI-99 (500)

29. Vectrex (460)

30. Neo Geo AES (294)

31. SG-1000 (239)

32. Neo Geo CD (207)

33. PC (Windows 95/98) (178)

34. TRS-80 Model I (160)

35. Game & Watch (148)

36. Emerson Arcadia 2001 (110)

37. Neo Geo Pocket Color (105)

38. MSX (91)

39. Odyssey^2 (85)

40. Apple II (70)

41. Bally Astrocade (55)

42. Linux (48)

43. Virtual Boy (35)

44. Creativision (34)

45. Sears Video Pinball System (20)

46. PC (DOS) (10)

47. Amiga (9)

48. Heathkit GD-1999 (7)

49. Atari ST (4)

50. MSX2 (3)

51. Fairchild Channel F (2)

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And now for the top 100 games of the pre-NES division. Kaboom wins even more handily here, with more gameplay hours logged than the remainder of the top 25!

 

Top 100 games on pre-NES platforms in 2011:

 

1. Kaboom (Atari 2600) - 25588

2. Berzerk (Atari 2600) - 3645

3. Q*Bert's Qubes (Arcade) - 1967

4. Candy Catcher (Atari 2600) - 1555

5. Wizball (C64) - 1402

6. Astrosmash (Intellivision) - 1336

7. Centipede (Atari 5200) - 1205

8. Missile Command (Atari 2600) - 1062

9. Time Pilot (Arcade) - 1009

10. Championship Tennis (Intellivision) - 970

11. Indiana Jones and the Temple of Doom (Arcade) - 857

12. Diner (Intellivision) - 817

13. AD&D: Treasure of Tarmin (Intellivision) - 722

14. Auto Racing (Intellivision) - 683

15. Burgertime (Intellivision) - 658

16. Cavelon (Arcade) - 581

17. Pole Position (Atari 5200) - 553

18. Galaxian (Atari 5200) - 523

19. Pitfall (Intellivision) - 522

20. Flash-Point (Odyssey^3 / Philips G-7400) - 502

21. Super Breakout (Atari 8-bit) - 480

22. USCF Chess (Intellivision) - 477

23. Lock 'n' Chase (Intellivision) - 439

24. Missile Command (Atari 5200) - 420

24. Kaboom (Atari 8-bit) - 420

26. Mr. Do's Castle (Atari 2600) - 408

27. Sharp Shot (Intellivision) - 397

28. AD&D: Cloudy Mountain (Intellivision) - 387

29. Kaboom (Atari 5200) - 375

30. Space Invaders (Atari 5200) - 370

31. Turtles (Arcade) - 302

32. Destructor (ColecoVision) - 298

33. Bosconian (Arcade) - 293

34. Frantic (Atari 2600) - 290

35. Q*bert (Arcade) - 266

36. Taxi Driver (Arcade) - 259

37. Threshold (C64) - 230

38. Super Bug (Arcade) - 228

39. Sewer Sam (Intellivision) - 221

40. Thunder Castle (Intellivision) - 220

41. Tutankham (Arcade) - 213

42. Masters of the Universe: The Power of He-man (Intellivision) - 212

43. Gyruss (Atari 5200) - 210

44. Donkey Kong Arcade (Intellivision) - 205

45. Super Breakout (Atari 5200) - 200

46. Defender (Atari 5200) - 196

47. Computer Chess [prototype version of Video Chess] (Atari 2600) - 195

47. Defender (TI-99) - 195

49. Food Fight (Atari 7800) - 190

49. King of the Mountain (Intellivision) - 190

51. Reactor (Arcade) - 180

51. River Raid (Atari 5200) - 180

51. Mission Asteroid (C64) - 180

54. Pac-Man (Atari 2600) - 178

55. Microsurgeon (Intellivision) - 174

56. Pete Rose Baseball (Atari 2600) - 170

56. Pepper II (ColecoVision) - 170

58. Gyruss (Arcade) - 169

59. Ice Trek (Intellivision) - 167

59. Chack'n Pop (SG-1000) - 167

61. Shark! Shark! (Intellivision) - 166

62. Threshold (VIC-20) - 165

63. Demon Attack (Intellivision) - 164

64. Raid on Bungeling Bay (C64) - 163

65. Q*Bert's Qubes (ColecoVision) - 161

66. Millipede (Atari 8-bit) - 160

66. Quest for the Key of Night Shade (TRS-80 Model I) - 160

68. Reversi (Intellivision) - 159

69. Bugs (Atari 2600) - 155

69. Trains (C64) - 155

71. Joust (Atari 5200) - 150

71. Pitstop (Atari 8-bit) - 150

73. Xevious (Atari 5200) - 145

74. Joust (Atari 8-bit) - 140

75. Medieval Mayhem (Atari 2600) - 135

75. Millipede (Atari 5200) - 135

75. Qix (Atari 5200) - 135

78. Battlezone (Atari 2600) - 130

78. Mario Bros. (Atari 2600) - 130

78. Centipede (Atari 7800) - 130

81. Pac-Man (Atari 5200) - 127

82. Defender II / Stargate (Atari 2600) - 125

82. Millipede (Atari 2600) - 125

84. Ms. Pac-Man (Atari 2600) - 124

85. Protector (VIC-20) - 122

86. Pitfall (Atari 2600) - 121

87. A-VCS-TEC Challenge (Atari 2600) - 120

87. Robot Tank (Atari 2600) - 120

89. Solar Storm (Atari 2600) - 115

89. Sinistar (Atari 5200) - 115

89. K-Razy Shootout (Atari 8-bit) - 115

92. Asteroids (Atari 2600) - 110

93. Thin Ice (Intellivision) - 109

94. King Kong (Atari 2600) - 105

94. Moon Patrol (Atari 5200) - 105

94. Nova Blast (Intellivision) - 105

97. Utopia (Intellivision) - 104

98. Tron: Deadly Discs (Intellivision) - 103

99. A.P.B. (Arcade) - 101

100. Dreadnaught Factor (Atari 5200) - 100

100. Web Wars (Vectrex) - 100

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Here are the new arrivals to the 1000-minute club in 2011. The first number is their gameplay time in 2011, and the number in parentheses is their total gameplay time to date.

 

Note that we don't have complete stats for 2009, so there's a chance that certain times may be inaccurate for pre-NES systems -- Astrosmash looks especially suspicious. (See more on that in my next post.)

 

New arrivals in the 1000-minute club, 2011:

 

Week 02 - Worms (Atari Jaguar) - 1440 (2400)

Week 06 - Beggar Prince (Genesis) - 1215 (1385)

Week 07 - Wizball (C64) - 1402 (1402)

Week 10 - Legend of Zelda: A Link to the Past (SNES) - 1338 (1338)

Week 10 - Super Mario 64 (N64) - 639 (1109)

Week 11 - Beyond the Beyond (PlayStation) - 1639 (1639)

Week 12 - Suikoden (PlayStation) - 1462 (1462)

Week 14 - Pokemon Red Version (Game Boy) - 3232 (3712)

Week 17 - Championship Tennis (Intellivision) - 970 (1085)

Week 17 - USCF Chess (Intellivision) - 477 (1033)

Week 21 - Wizardry II: Knight of Diamonds (NES/Famicom) - 2660 (2660)

Week 22 - Vandal-Hearts (PlayStation) - 1627 (1627)

Week 23 - Centipede (Atari 5200) - 1205 (1253)

Week 23 - Zelda Challenge: Outlands (NES/Famicom) - 1891 (1891)

Week 26 - Legend of Zelda: Ocarina of Time (N64) - 1152 (1292)

Week 26 - Motocross Championship (Sega 32X) - 1009 (1009)

Week 28 - Star Odyssey (Genesis) - 1049 (1049)

Week 29 - Astrosmash (Intellivision) - 1336 (1338)

Week 31 - Time Pilot (Arcade) - 1009 (1014)

Week 32 - Suikoden II (PlayStation) - 2938 (2938)

Week 34 - Sol-Feace (Sega CD) - 1037 (1064)

Week 36 - Berzerk (Atari 2600) - 3645 (3860)

Week 39 - Alundra (PlayStation) - 1560 (1560)

Week 43 - Candy Catcher (Atari 2600) - 1555 (1555)

Week 43 - Toy Commander (Dreamcast) - 1829 (1884)

Week 44 - Shining in the Darkness (Genesis) - 2324 (2324)

Week 47 - King's Field II (PlayStation) - 1160 (1160)

Week 50 - Pokemon Blue Version (Game Boy) - 1031 (1031)

Week 50 - Q*Bert's Qubes (Arcade) - 1967 (1967)

Week 53 - Catrap (Game Boy) - 1054 (1054)

Week 53 - Pole Position (Atari 5200) - 553 (1038)

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Finally, here are the top 25 games by all-time gameplay, encompassing our stats from 2008 to the present day.

 

NOTE: Take these with a small grain of salt since, as I said in my previous post, we're missing some stats for 2009. Specifically, I've got the top 10 games of 2009 recorded, but nothing else. Since we didn't start tracking more recent consoles until 2010, this should mainly/exclusively affect certain pre-NES titles.

 

Anyway, here we have the 25 games that have seen more love than any others -- the ones that have had long, dedicated hours put into them, whether by a single individual or by an inspired multitude.

 

And this marks our first official entry into an exceedingly exclusive echelon: the never-before-seen 50000-minute club! No surprise which game breaks through that barrier, and massive kudos to Atarian7 for his dedication and skill in pursuit of bomb-catching perfection. Will we someday see the 100000-minute mark surpassed?

 

Top 25 games by gameplay time, all-time:

 

1. Kaboom (Atari 2600) - 50538

2. Galaxian (Atari 2600) - 11314

3. Berzerk (Atari 2600) - 3860

4. Worms World Party (Dreamcast) - 3839

5. Pokemon Red Version (Game Boy) - 3712

6. Final Fantasy (NES/Famicom) - 3675

7. Park Patrol (C64) - 3551

8. Adventure (Atari 2600) - 3350

9. Suikoden II (PlayStation) - 2938

10. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660

11. Galaga (Arcade) - 2426

12. Worms (Atari Jaguar) - 2400

13. Hang-On (Sega Master System) - 2363

14. Shining in the Darkness (Genesis) - 2324

15. Pitfall (Atari 2600) - 2318

16. Gauntlet Legends (N64) - 2060

17. Centipede (TI-99) - 2003

18. Q*Bert's Qubes (Arcade) - 1967

19. Dragon Warrior (NES/Famicom) - 1964

20. SteamRoller (ColecoVision) - 1961

21. Zelda Challenge: Outlands (NES/Famicom) - 1891

22. Toy Commander (Dreamcast) - 1884

23. Mouse Trap (ColecoVision) - 1879

24. Missile Command (Atari 2600) - 1793

25. Landstalker (Genesis) - 1783

 

(EDIT: revised @ 4:24 PM to correct error that omitted Park Patrol and Landstalker)

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BTW, here's the current roster of the 1000-minute club. Once again, these times don't include anything for 2009 except the top 10, so there may be games (especially pre-NES games) that deserve to be here, but aren't.

 

1000-minute club members, as of January 1, 2012:

 

1. Kaboom (Atari 2600) - 50538

2. Galaxian (Atari 2600) - 11314

3. Berzerk (Atari 2600) - 3860

4. Worms World Party (Dreamcast) - 3839

5. Pokemon Red Version (Game Boy) - 3712

6. Final Fantasy (NES/Famicom) - 3675

7. Park Patrol (C64) - 3551

8. Adventure (Atari 2600) - 3350

9. Suikoden II (PlayStation) - 2938

10. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660

11. Galaga (Arcade) - 2426

12. Worms (Atari Jaguar) - 2400

13. Hang-On (Sega Master System) - 2363

14. Shining in the Darkness (Genesis) - 2324

15. Pitfall (Atari 2600) - 2318

16. Gauntlet Legends (N64) - 2060

17. Centipede (TI-99) - 2003

18. Q*Bert's Qubes (Arcade) - 1967

19. Dragon Warrior (NES/Famicom) - 1964

20. SteamRoller (ColecoVision) - 1961

21. Zelda Challenge: Outlands (NES/Famicom) - 1891

22. Toy Commander (Dreamcast) - 1884

23. Mouse Trap (ColecoVision) - 1879

24. Missile Command (Atari 2600) - 1793

25. Landstalker (Genesis) - 1783

26. Pepper II (ColecoVision) - 1660

27. Beyond the Beyond (PlayStation) - 1639

28. Vandal-Hearts (PlayStation) - 1627

29. Alundra (PlayStation) - 1560

30. Candy Catcher (Atari 2600) - 1555

31. Jr. Pac-Man (Atari 2600) - 1462

31. Suikoden (PlayStation) - 1462

33. Wizball (C64) - 1402

34. Burgertime (Intellivision) - 1390

35. Beggar Prince (Genesis) - 1385

36. Legend of Zelda: A Link to the Past (SNES) - 1338

36. Astrosmash (Intellivision) - 1338

38. Medieval Mayhem (Atari 2600) - 1335

39. Phantasy Star 4 (Genesis) - 1293

40. Legend of Zelda: Ocarina of Time (N64) - 1292

41. Centipede (Atari 5200) - 1253

42. Klax (Atari 2600) - 1252

43. Shamus (Atari 8-bit) - 1248

44. Toyshop Trouble (Atari 2600) - 1179

45. King's Field II (PlayStation) - 1160

46. Man Goes Down (Atari 2600) - 1139

46. Sword of Vermilion (Genesis) - 1139

48. Reactor (Atari 2600) - 1133

49. Super Mario 64 (N64) - 1109

50. Championship Tennis (Intellivision) - 1085

51. Sol-Feace (Sega CD) - 1064

52. Donkey Kong (Atari 2600) - 1058

53. Catrap (Game Boy) - 1054

54. Star Odyssey (Genesis) - 1049

55. Pole Position (Atari 5200) - 1038

56. USCF Chess (Intellivision) - 1033

57. Pokemon Blue Version (Game Boy) - 1031

58. Devil's Crush (Turbografx-16) - 1015

59. Time Pilot (Arcade) - 1014

60. Motocross Championship (Sega 32X) - 1009

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Wow, thank you for compiling all those statistics and sharing them! It's quite interesting how things evolved over the year.

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Well, this tells me that I've probably been playing Q*Bert's Qubes for far too long now... and, from a moral standpoint, there are games in there which I've played so long I should have purchased them since the time I spent playing them can't be justified as "trying if I like them" anymore... those were: Q*Bert's Qubes (Arcade) (which, of course, was only available as an arcade game... the moral standpoint doesn't spread onto other versions of the game), Wizball (C-64) (where I have the problem that my trusty Amiga 1081 monitor looses color when operated on the C-64 and always has done this), Time Pilot (Arcade), Indiana Jones and the Temple of Doom (Arcade), Diner (Intellivision) (I don't have an Intellivision!), Cavelon (Arcade) and Flash-Point (Philips G-7400, which I also don't have). The previous years add: Park Patol (C-64), Centipede (TI-99) (I think I even own this, but it's broken), SteamRoller (Colecovision, which I also don't have), Mouse Trap (Colecovision), Shamus (Atari 8-bit, which I don't have) and Toyshop Trouble (Atari 2600). These are the games I played that exceed either 6 hours of play time for 2011 or 1000 minutes for all years combined, which probably have been mainly accumulated by myself. Sorry about spoiling something for you by posting this...

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Thanks to all for the kind words and appreciation! :)

 

Sorry about spoiling something for you by posting this...

 

Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware).

 

Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it.

 

Either way, I think it's mostly "Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel! :)

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Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware).

 

Well, what I actually meant is that I'm offending some of the people here because not owning the system implies that the game has been played on an emulator... which, in fact, holds true for most of my gaming nowadays, except for PC games of course... other exceptions would be Game & Watch and some (but not all) TI-99 games, as well as "Gremlins" on the C-64 which I played on the real thing because the downloaded ROM seemed to lack some of the game elements I was used to.

 

Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it.

 

What I'm actually trying to do is to repay it in a different way... by doing things for other people when asked for. For instance, at the moment I'm creating a Karaoke backing track for a fellow Karaoke singer, and I'm pretty sure I won't be asking for as much money as it would normally be worth if I multiply the hours put into it with the salary I get at work... instead I'm trying to deliver a really good job (like some of the 2600 homebrew authors on here do, regardless of if they will "get back their investment" or not). Actually, I've set aside a budget for that purpose called the "good at heart account", which gets filled with $10 for each hour I'm spending playing games I don't own which are (at least theoretically) copyrighted and are/were for sale commercially. This account then gets used for paying up the difference to what I should normally earn on jobs like Karaoke backing tracks and such. Actually, it's even a bit more complicated, but you get the idea.

 

Either way, I think it's mostly "Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel! :)

"Wasser unter der Brücke" (Water under the bridge)? I looked up that idiom because we normally don't use it here in Vienna... we rather talk about "Schnee von gestern" (snow of yesterday) meaning basically the same thing. (Keep in mind I am a native German speaker!)

 

But of course you're right... those games had their lifecycle which is basically over, and in fact has been over for most of them already with the "crash" where their manufacturing company went out of business, or at least out of the gaming business. And the games have been produced no matter what, so it doesn't make much of a difference if I play them or not. Which is how I actually think of any software or also music that is already "out there" and readily available. Putting things out for sale in a professional way is actually like first investing in creating the product and then putting it out, saying "Let's see how many we can sell and if our investments come back or not". Of course they will always go against the freeloaders to set an example, but in the end, there's a sum of money earned by selling the product, and one sale more or less will not make much of a difference. As I said, I'm trying to pay it back in a different way. Also, because I "tortured" shops by trying out games (letting the clerks show them to me) when I was young, I promised myself that I will never ask for an individual rebate in a shop. And also that if I've looked at some product in a shop and talked about it with a clerk, if I buy it, I will always buy it at that shop and not shop around if I can get it cheaper somewhere else.

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