José Pereira #1 Posted January 6, 2011 (edited) Yes, I invited me yesterday to get all the Engine/Gfxs of C64 game SLUG Now it's up to someone invite himself to code this !... Just see C64 and what we can get on A8: This could be some kind of a different Scrollings "à La Frogger". On A8: -> 48 Great/beautifull all wide -> Like Demos, each part (Walkway, Platform,...) are a different scrolling -> Only SoftSprites needed for: SLUG guy, shoot, Bomb, Heart and 1or2 Enemys at a time on Screen that goes on the opposite direction of the Scrolling (see this with "@" and the "MéMéeee... " -> The Enemys moving aren't Softsprites they are real Screen Chars like the Platforms. -> Just PRIOR0 -> PM0:SLUG/P1:shooting/M1:Bomb/P2:Enemy in opposite direction/P3:Heart/M3:Bomb- -> Also sometimes: P2&P3 on the Platforms (like that kind of Bridges on this Screen) -> Only 4colour BitMap Mode (even more cycles free...) -> Only difference from C64: -> A8 sure will move faster -> A8 will look much, much better with our greater Pallete -> SLUG guy with only ten/eleven pixels instead of the C64 twelve ,not really soo important!... Who want to send an invitation to himself to code this Game into our A8? José Pereira. Edited January 6, 2011 by José Pereira Quote Share this post Link to post Share on other sites
Rybags #2 Posted January 6, 2011 OK graphics, good music. Lame gameplay. Quote Share this post Link to post Share on other sites
José Pereira #3 Posted January 6, 2011 OK graphics, good music. Lame gameplay. Rybags we could get an agreement: "You invite yourself to do the code AND I give you permission to get something new/more playable in the Game logic..." What do yoy say about this? José Pereira. Quote Share this post Link to post Share on other sites
Rybags #4 Posted January 6, 2011 I'm actually looking for something from C64 to do as a VBXE conversion, less sprites and memory use the better. But I can never hold interest in a programming project if the end result isn't something I'd use or play. This game... it doesn't leave me with any inclination to play it again. Quote Share this post Link to post Share on other sites
emkay #5 Posted January 6, 2011 Well, after Project M has appeared, I thought people would take care more about games that the Atari can handle better than the 1000th simple sprite game..... Quote Share this post Link to post Share on other sites
emkay #6 Posted January 6, 2011 The Game for the A8 Quote Share this post Link to post Share on other sites
José Pereira #7 Posted January 6, 2011 EMKAY lets stay with 8bit Games by now!... Only NRV is doing this kind of stuff... When he finishes we'll see and if other coders get this type of... And it's still an 8bit machine and all, I think, still like playing 2D Platforms/Shoot/... Games. All have their place in A8 (more, the better) José Pereira. 1 Quote Share this post Link to post Share on other sites
José Pereira #8 Posted January 6, 2011 (edited) The Game for the A8 Ah! And I also want to see Lara Croft into A8 !... Yes, the Game... What are you thinking that I want to see ? (your Mind ...) Greets. José Pereira. Edited January 6, 2011 by José Pereira Quote Share this post Link to post Share on other sites
emkay #9 Posted January 6, 2011 The Game for the A8 Ah! And I also want to see Lara Croft into A8 !... Yes, the Game... What are you thinking that I want to see ? (your Mind ...) Greets. José Pereira. Tomb Raider could be a bit too much .... But have a closer look at Portal. It is just a "3D - Journey to the Planets" game. Not too much enemies, just riddles.... the perfect game for gr. 9 with missile colours. Quote Share this post Link to post Share on other sites
Irgendwer #10 Posted January 6, 2011 Who want to send an invitation to himself to code this Game into our A8? Print it out, frame it and place it above your machine: "Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete." (http://www.atariage.com/forums/topic/82555-to-all-non-programmer-idea-peddlers/) Creating games (even bad ones (like the example)) is more than grabbing data, scatter some ideas and telling this is 'easy'. BTW: "SonSon" is IMHO a much better and interesting game with a similar visual style. Sorry for the noise. 2 Quote Share this post Link to post Share on other sites
+Stephen #11 Posted January 7, 2011 Who want to send an invitation to himself to code this Game into our A8? Print it out, frame it and place it above your machine: "Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete." (http://www.atariage.com/forums/topic/82555-to-all-non-programmer-idea-peddlers/) Creating games (even bad ones (like the example)) is more than grabbing data, scatter some ideas and telling this is 'easy'. BTW: "SonSon" is IMHO a much better and interesting game with a similar visual style. Sorry for the noise. That thread should be a sticky at the top of every forum here. Quote Share this post Link to post Share on other sites
miker #12 Posted January 7, 2011 Yeah! And there are still people who can make/port something but they look for graphics. Jusk ask instead of jumping with another 1000 game ideas a month. Thanks. Quote Share this post Link to post Share on other sites
Chilly Willy #13 Posted January 7, 2011 Print it out, frame it and place it above your machine: "Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete." (http://www.atariage.com/forums/topic/82555-to-all-non-programmer-idea-peddlers/) QFT I can't tell you how many times I've had to tell others that very thing... in those exact words! My to-do list is too freakin' long by half. I work on what I feel like working on at that time, and it's normally something I'm interested in, not something for someone else. Now sometimes when someone suggests something it may already be on my to-do list, so I might let that prompt me into pushing it up the list a little, but other suggestions not on my list rarely make it onto the list. Quote Share this post Link to post Share on other sites
José Pereira #14 Posted January 7, 2011 (edited) Who want to send an invitation to himself to code this Game into our A8? Print it out, frame it and place it above your machine: "Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete." (http://www.atariage.com/forums/topic/82555-to-all-non-programmer-idea-peddlers/) Creating games (even bad ones (like the example)) is more than grabbing data, scatter some ideas and telling this is 'easy'. BTW: "SonSon" is IMHO a much better and interesting game with a similar visual style. Sorry for the noise. That thread should be a sticky at the top of every forum here. If I didn't post some Games and Screens, I would not get some coders on some Games... If I post 1000 Games and get 2,3or4 going on (like now...) it seems good for me... I also just said this many Times and will continue to say (as I will continue to show Games/Screens/possibilities in A8): "IT'S MY TIME THAT IS LOST WITH ALL THESE SCREENS... ANYONE THAT DON'T WANT SIMPLY DON'T READ MY POSTS!" Have a nice Day!... José Pereira. Edited January 7, 2011 by José Pereira Quote Share this post Link to post Share on other sites
sack-c0s #15 Posted January 7, 2011 portal? on A8? you are aware of the implications of rendering a portal in terms of workload, right? Quote Share this post Link to post Share on other sites
+Philsan #16 Posted January 7, 2011 I agree with people that writes that coders already have too many ideas for their limited time. But José not only talks but does some work too trying to convert screenshots from other platforms and I appreciate his efforts. Perhaps only one thread dedicated to his graphics works could be the best solution for all different points of view. Quote Share this post Link to post Share on other sites
José Pereira #17 Posted January 7, 2011 portal? on A8? you are aware of the implications of rendering a portal in terms of workload, right? I just start seeing the video and some seconds later I just return to here... I think EMKAY is a little bit in with ProjectM and also all of us!... But 8bit Machines will contyinue just like they are: 8BIT... When NRV (or SHEDDY...) ends his Job I want to see if any other coders will do more Games like this... I will see if they use these new thoughts to get more 3D Gams into A8... Sadly, or not, I am almost sure that we will continue 8Bit with simple 8Bit Games... Unless EMKAY is a candidate for PORTAL, TOMB RAIDER,... José Pereira. Quote Share this post Link to post Share on other sites
sack-c0s #18 Posted January 7, 2011 to be fair if I was going to do an A8 game it would be in the 8-bit 2D platformer style because I just like playing them, and I spent my worktime trying to get 3D graphics stuff to play nice so I want to do something different with my evenings and weekends Quote Share this post Link to post Share on other sites
ilmenit #19 Posted January 7, 2011 The 2D Portal could be ported: link Quote Share this post Link to post Share on other sites
emkay #20 Posted January 7, 2011 I just start seeing the video and some seconds later I just return to here... I think EMKAY is a little bit in with ProjectM and also all of us!... But 8bit Machines will contyinue just like they are: 8BIT... José , you really should know me better. I told may times before that the A8 can do fluent (20fps) 3D "looking" games (particular in those closed threads ) . Now, see, NRV proved my words. Ofcourse we will not have any real 3D scene as on new PCs. But we can have it "look and play" like Portal in 8 bit style...... no .... in wolf 3D style The only missing was the fluent wall projecting. For a "Portal" game, we should leave APAC and use gr. 9 + missiles for object colours and players for details. Remember, we are able to switch to different screenmodes per scanline, if needed. Quote Share this post Link to post Share on other sites
popmilo #21 Posted January 7, 2011 ...BTW: "SonSon" is IMHO a much better and interesting game with a similar visual style. Hey that is a good game, and looks good for ataris strengths ... Nice pick! Quote Share this post Link to post Share on other sites
analmux #22 Posted January 7, 2011 ..."Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete."... I don't agree. Even if no-one will exactly use J.P.'s ideas, it's still nice to see the effects of his ideas in other works. So, (also pointed @ Jose) even if nobody will literally copy your example screens, the "idea behind them" can also be used. So, people who aren't interested, just go somewhere else. It's so easy. We have TeraBytes of open space on the www, so why not allow J.P. some space here? (me for instance, don't understand why more than 50 pages is wasted here for discussing analog vs. digital joysticks) Assume I finish a game in about 10 yrs and design some gfx, then possibly the J.P. pictures will have some influence on these....in that case I would write "thanks to Jose Pereira for the inspiring pics" in my list of credits. Quote Share this post Link to post Share on other sites
Rybags #23 Posted January 7, 2011 I gave that Flash Portal a go... looks like a good game. Would translate well to older machines. Quote Share this post Link to post Share on other sites
Mclaneinc #24 Posted January 7, 2011 The Flash portal is quite fun, that and angry birds would make great 8bit conversions... Quote Share this post Link to post Share on other sites
José Pereira #25 Posted January 7, 2011 ..."Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete."... I don't agree. Even if no-one will exactly use J.P.'s ideas, it's still nice to see the effects of his ideas in other works. So, (also pointed @ Jose) even if nobody will literally copy your example screens, the "idea behind them" can also be used. So, people who aren't interested, just go somewhere else. It's so easy. We have TeraBytes of open space on the www, so why not allow J.P. some space here? (me for instance, don't understand why more than 50 pages is wasted here for discussing analog vs. digital joysticks) Assume I finish a game in about 10 yrs and design some gfx, then possibly the J.P. pictures will have some influence on these....in that case I would write "thanks to Jose Pereira for the inspiring pics" in my list of credits. Hi, I don't have great expectations of anyone taking this... This was, like many others from me just to show some possible things into A8... All knows PRIORs, PMs under/overlays/... But probably someone would see this and think in a totally new Game using this concept... And this concept going on Frooger type/Different speed/directions Demos with scrolling text. Just to show that Platforms/Enemys are just Scrolling BitMap Mode in different directions: --> <-- -> <- <-- -> --> (...) That this way only a small number of SoftSprites needed for our guy, bombs, shoots and 2or3Enemys going in the opposite direction/speed of the scrolling. And more, because its in 4colours BitMap more cycles available for SoftSprites and other things... DLIs and PRIOR0 does all the others PMs. colours. Probably someone may think in a totally new Game using this for any of those Software Contests... This was just my intention. José Pereira. (P.s.- About that "Invitation to me, to coders,..." are just jokes. I thought that you already know my ways of beeing here !...) Quote Share this post Link to post Share on other sites