José Pereira #1 Posted January 7, 2011 Hi, I saw these ones at G2F: From Emkay: And from Gonzo: I had some talks with someone and I am thinking in something... Other one is thinking in something... And if Emkay and Gonzo (others with Images) gives permission... We probably get something!... (no promises, but...) Greets. José Pereira. Quote Share this post Link to post Share on other sites
Rybags #2 Posted January 7, 2011 (edited) CROWN1.XEX (press SPACE to turn the lineswapping on/off) I did one picture in CIN+ (96 colours available using Chroma lines interleaved with 6 available Lumas on every other scanline with restrictions using PMGs) The colours used in that pic didn't turn out so well. I get the feeling all this has been talked over before - the pictures would be the least of the problem. Also, it's one of those games that's the sum of it's parts. And the individual parts aren't exactly great - I suppose in the day those theatrical games which were made to play out a movie with some interaction from the player were fashionable for a while. Edited January 7, 2011 by Rybags Quote Share this post Link to post Share on other sites
José Pereira #3 Posted January 7, 2011 CROWN1.XEX (press SPACE to turn the lineswapping on/off) I did one picture in CIN+ (96 colours available using Chroma lines interleaved with 6 available Lumas on every other scanline with restrictions using PMGs) The colours used in that pic didn't turn out so well. I get the feeling all this has been talked over before - the pictures would be the least of the problem. Also, it's one of those games that's the sum of it's parts. And the individual parts aren't exactly great - I suppose in the day those theatrical games which were made to play out a movie with some interaction from the player were fashionable for a while. Thanks Rybags. Yes, the Pictures are possible... Colours and all that stuff are just the guy who convert them, if he he's good or not soo good using G2F, imagination,... and mostly of them you have to be Hours probably looking to them to see where to get: what colours are PFs., DLIs, PMs, GED,... Me, for example never get anything using that GED possibility (BadLines not possible, O.k., I know...). I've posted here a Topic sometime ago to see if someone could teach me, but no one answers... For example, on the two EMKAY screens: -> Logo Letters: GED is at the Greens Dither (mid-scanline changing of PF0-Light Gray) -> Forest: is the Yellow at the Fire (mid-scanline changing of PF0-LightGray/DLI/MidlleGray and PF1-Black) If EMKAY with this concrete examples could teach me that LDA,STA,... thing, I could get from here to other situations/pictures. Or anyone here (some example screen) and like that G2F video (but no need for a video), would be better for me. My different Language is one of the reasons I cannot get the explanations at the G2F web Page... Hope someone can and have time to help me... Thanks. Greetings. José Pereira. Quote Share this post Link to post Share on other sites
Hatta #4 Posted January 7, 2011 I've played this game on a few different platforms, I'd really like to like it more than I do. Great graphics and concept, but the controls are bad enough that it never really seems like fun. 1 Quote Share this post Link to post Share on other sites
Tin_Lunchbox #5 Posted January 9, 2011 I've played this game on a few different platforms, I'd really like to like it more than I do. Great graphics and concept, but the controls are bad enough that it never really seems like fun. Yeah, I remember it from Amiga. Maybe it was "CinemaWare" title. It looked great and played just okay IIRC, but maybe I didn't give it a chance. It did seem like the various vignettes in it were merely stuck together and it was not a cohesive whole. If anyone is actually coding this game, I'd say the same thing I said about the Dungeon Master conversion: don't try to clone the original, instead just be inspired by it and make a game with features and gameplay that work well on the Atari 8bit. Quote Share this post Link to post Share on other sites
Tin_Lunchbox #6 Posted January 9, 2011 The pictures look WONDERFUL. Great use of color. Quote Share this post Link to post Share on other sites
emkay #7 Posted January 9, 2011 "And if Emkay and Gonzo (others with Images) gives permission..." Well, if someone wants to make a port, the pictures - ofcourse - have to be used But, I would feel better, after the pictures been changed to 48 chars width. So the coloured borders could be removed. It can all be done without interlace. But for some pictures I'd like to see an editor that makes gr. 10 gr. 15 interleaving possible. I'd personally do the "MAP" Picture, because I know, I wouldn't be satisfied with the solution of others Quote Share this post Link to post Share on other sites
paladina #8 Posted October 12, 2011 Yes, Iam working with some people on this project, but now I must pause to reprograming. This project is for me open to the future.. Paladina - UCZ SOFT. Quote Share this post Link to post Share on other sites
José Pereira #9 Posted October 12, 2011 (edited) Yes, Iam working with some people on this project, but now I must pause to reprograming. This project is for me open to the future.. Paladina - UCZ SOFT. Hi, better to have you here again... Because most of the Pictures are static ones I think Emkay would be the best to get them as he can do some Miracles on the Pictures as you can see on my first post... In that War 'MachineThrowing Rocks' there are only the Rocks/Machine throwing moves and you can clever use PMs on the Background gfxs. Give a call to Emkay as I think he can be very usefull in this... if he doesn't start to get things more difficult . He can be helpful, very helpful when he wants... and on this pictures is a must, but he have to want !... Edited October 12, 2011 by José Pereira Quote Share this post Link to post Share on other sites
TwiliteZoner #10 Posted October 12, 2011 Wow. Great work guys. Quote Share this post Link to post Share on other sites
paladina #11 Posted October 12, 2011 Thanks José, just little more for jokes, I programe it in TURBO BASIC Sometime is better just little few graphics, but it works in basic The only problem si my free time to do next work. the PMG will be use to Machine and to Rocks and so, on night sword fight for the Swords of mens and so...I find this graphics just little easy, but nice. Its combine of gr. 15 for actions screens and combi gr for 256 adac for statics pictures more nice... then in future we will see. bye. John aka Paladina. And for next future a do adventure kit, to reprograme Sierra games as Space Quest and Larry.... 1 Quote Share this post Link to post Share on other sites
Grig #12 Posted October 13, 2011 I've played this game on a few different platforms, I'd really like to like it more than I do. Great graphics and concept, but the controls are bad enough that it never really seems like fun. Yeah, I remember on the C64 the music was great and the concept was great - but the gameplay was difficult which made the fun factor go away (I just could never win at jousting!) Quote Share this post Link to post Share on other sites
oky2000 #13 Posted October 15, 2011 Probably best to convert DotC 2 from CDTV/CD32 for gameplay. Or use the C64/ST gameplay as it is more sophisticated. Quote Share this post Link to post Share on other sites
+Philsan #14 Posted October 7, 2012 Next year Intellivision console will have Defender of the Crown: http://youtu.be/bKGTfKMX3Xo Quote Share this post Link to post Share on other sites
Synthpopalooza #15 Posted October 8, 2012 (edited) It can all be done without interlace. But for some pictures I'd like to see an editor that makes gr. 10 gr. 15 interleaving possible. Not really needed. All you need to do is use Atari Interlace Studio to render a Gr. 10 and MIC (Gr. 15) pic, make sure you have same values for PF0-PF2 and the background, then make a kernel that interleaves these two renders, changing COLBAK every line so it is the BG on mode 15, and the 9th color for mode 10 ... and set 704 to the BG color too. Basically, it's like CIN mode except for you switch to mode 10 every line instead of 11, and no color changes except for COLBAK. Also, you will need shift the mode 15 picture data one pixel to the right. This is a similar method to what I use when doing my PCIN (12+10) pictures. Here's a test PCIN render I did. Keep in mind, if you use scanline interleaving, you will get 30 colors instead of the 35 here (no PF3 in mode 15). defender of the crown - castle - pcin.atr Edited October 8, 2012 by Synthpopalooza Quote Share this post Link to post Share on other sites