Heaven/TQA #1 Posted January 31, 2011 just read the story about Exploding Fist in actual german mag M!... I was not aware of First+ which was done because of IK+? where are the experts... do you prefer Fist or IK? Quote Share this post Link to post Share on other sites
José Pereira #2 Posted January 31, 2011 just read the story about Exploding Fist in actual german mag M!... I was not aware of First+ which was done because of IK+? where are the experts... do you prefer Fist or IK? I, for sure prefer the A8 version !... José Pereira. Quote Share this post Link to post Share on other sites
carmel_andrews #3 Posted January 31, 2011 I don't think they got round to releasing Exploding fist or it's sequel on the A8 (if you are talking about the game released by melbourne house) I did hear stories their might have been a version made for the spanish market, but i have'nt seen anything to validate this story Int. Karate on the other hand is a different story Quote Share this post Link to post Share on other sites
Rybags #4 Posted January 31, 2011 They didn't "get around" to it because it never existed and I doubt it was even proposed. We got IK thanks to Archer McLean actually being adventurous and inventive about programming, unlike so many programmers of the day that didn't try anything outside what DeRe Atari told them was possible. Rumour has it though that he kinda "borrowed" most of the IK sprites from Exploding Fist. Forget Fist + or Fist 2 or whatever they called it, it was rubbish. Quote Share this post Link to post Share on other sites
Heaven/TQA #5 Posted January 31, 2011 Nö. I mean if some of you played fist back then and how it stays against IK. I Know it still does Not exist on A8. oh did i say not yet? The article mentions that fist is more strategic than IK? And how is fist+ compared to IK+. Quote Share this post Link to post Share on other sites
Heaven/TQA #6 Posted January 31, 2011 Well... Archer at least altered The Sprites Little Bit Quote Share this post Link to post Share on other sites
STE'86 #7 Posted February 1, 2011 Way of the exploding fist was the original c64 karate combat game in '85 Fist II the legend continues was a "karate adventure" along the lines of karateka but much bigger and less linear. but sadly quite buggy. Fist+ was a kneejerk reaction to IK+. basically 3 player fist. it was lacking in polish looked like what it was, an attempt to cash in on IK+ using the old exploding fist name. as to IK vs Fist, this one still rages on any c64 forum that asks the question. opinion is fairly evenly divided. my own personal opinion is that IK was "fluff" all flash and lacking in substance. it was faster than Fist, BUT Fist was made to be slower. IK tends to be played by thrashing the joystick around till one of you falls over and blocking is haphazard at best. Fist however gives you time to react to a move as it animates and blocking is executed flawlessly. watching 2 fist "masters" at play is like watching a real fight. waiting , attacking, defending, countering. for my own opinion, 25 years after its release its still the best 2 player fighting game on a computer for fun. i was involved with doing a conversion of this to amiga and PC which sadly never got finished. it's my "thing" Steve 1 Quote Share this post Link to post Share on other sites
Mclaneinc #8 Posted February 1, 2011 The best things about the fist series were the soundtracks. Quote Share this post Link to post Share on other sites
Creature XL #9 Posted February 1, 2011 Fist however gives you time to react to a move as it animates That sounds cool. I always tried to react to the opponent on IK but I always failed and it was more like just trying to hit him. BUT, couldn't that be achieved with patching IK to make it slower? I mean, the speed is adjuastable ( I think with "x" + 1-5) So all someone has to do it introduce new delay values? If it is that easy I will try it myself with a freezer (or QMEG monitor) Quote Share this post Link to post Share on other sites
STE'86 #10 Posted February 1, 2011 i never found IK's blocking code to be at all reliable. maybe it was just the speed but maybe it was the code itself. i can't say. Fist's however worked (to me) perfectly, if you pushed the stick away from the opponent as it attacked then you would block. the code selecting the correct one. something that would have made Barbarian from palace a much better game. btw in answer to an earlier post, one of the music tracks in fist in reality is called "dance of the yao people" you can youtube it. Steve Quote Share this post Link to post Share on other sites
STE'86 #11 Posted February 2, 2011 (edited) real life fist music approx 1m 30 is where u will recognise. to "anyone" considering this as a project, then i assume you will be thinking "we have IK it should be fairly easy to do Fist because it's the same really" a word of warning... it isn't. IK "cheats" by having all player movement over blank screen. Fist however on all versions does not. players regularly cross over highly coloured and detailed backdrops. so anyone even "thinking" about this would first have to decide to scrap that element(present on all versions) or get an enormous headache trying to figure out how half the screen won't splatter attributes as 2 different coloured players somersault about. or you do it in 4 colours it may indeed be possible to "jacket" the bbc version like knighlore but the graphics are a bit "CGA" on the beeb in 4 colours Steve Edited February 2, 2011 by STE'86 Quote Share this post Link to post Share on other sites
Heaven/TQA #12 Posted February 2, 2011 so Pete gave up? Quote Share this post Link to post Share on other sites
PeteD #13 Posted February 2, 2011 so Pete gave up? Not given up, just got sidetracked with other stuff and working on the A8 suddenly became less interesting after I posted some WIP stuff last year I'm still planning on at least attempting Fist on A8 because I want to do other versions of it so once I've got all the anim tables, collision tables, ai etc coded for some platform the A8 version just becomes that same old nightmare of what Ste mentioned, not letting the whole thing splat like crazy. We've already got all the backgrounds worked out so displaying everything is possible but it WILL have some clash somewhere. Jacketing the Beeb version is done apart from fixing up the line offsets for the drawing, I think I posted a youtube vid of it some time last year? Looks horrible though in 4 colour which is why I haven't bothered to fix the drawing... It's like Last Ninja, that works from the Beeb too, draws wrong, not worth fixing cuz who wants blocky 4 colour LN!? Quote Share this post Link to post Share on other sites
Creature XL #14 Posted February 2, 2011 so Pete gave up? Not given up, just got sidetracked with other stuff and working on the A8 suddenly became less interesting after I posted some WIP stuff last year I'm still planning on at least attempting Fist on A8 because I want to do other versions of it so once I've got all the anim tables, collision tables, ai etc coded for some platform the A8 version just becomes that same old nightmare of what Ste mentioned, not letting the whole thing splat like crazy. We've already got all the backgrounds worked out so displaying everything is possible but it WILL have some clash somewhere. I wouldn't mind some color clashes. Depends on how much ofcourse. Off-topic: Last week a friend and I realized that we do not know the English translation for the German word "Purzelbaum". We looked it up and found "somersault". How strange is it that I read this word the first time on the Internet (after many years of usage) just today? I could make a somersault in joy - NOOOOOOOOOOOT 1 Quote Share this post Link to post Share on other sites