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1942 WIP


homerhomer

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1 hour ago, RevEng said:

While squashing the original graphics resembles the arcade the most, it has the disadvantage of not being legible if you're not very familiar with the arcade game. I think if the game was released on the 2600 BITD, it would have gone with a more vertical pow.

 

The tall ones are much larger than the plane, which just looks wrong to me. And I argue that in this particular context, legibility is not really important: even if you can read it clearly, the letters "POW" don't actually communicate anything unless you already know what it means. And if you already know what it means, you just need the icon to be identifiable, not necessarily legible.

 

Here's @Al_Nafuur's last idea squashed to 8x8:

 

1942_Pow_PB2.jpg

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2 minutes ago, Pat Brady said:

The tall ones are much larger than the plane, which just looks wrong to me.

to me too!

the 8x8 ones looked best so far.

 

2 minutes ago, Pat Brady said:

And I argue that in this particular context, legibility is not really important: even if you can read it clearly, the letters "POW" don't actually communicate anything unless you already know what it means. And if you already know what it means, you just need the icon to be identifiable, not necessarily legible.

?

 

2 minutes ago, Pat Brady said:

Here's @Al_Nafuur's last idea squashed to 8x8:

 

1942_Pow_PB2.jpg

The original one squashed was 8x9 and the head of the "P" was a pixel shorter than the ones we had before. I think this one here solves these issues.

 

grafik.png.baa52eaff3415b003f8cdb1f2ba7603d.png

 

 

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18 hours ago, chewy said:

great work--

 

i have a q: is it possible to get the shots to mimic the arcade , such as- the shot doubled- can you trick the VCS s the single projectile is QUADRUPLED so we see it real 4x in a row and replicate the aracde shots???

Unfortunately the multisprite kernel only has 1px height missiles. I did some tests to modify it to make it 5px or to give it a darker color than its player. This worked somehow but screwed up the positioning of the other elements on the screen.

 

For the "Quad Gun" power up I changed the missiles to 4px width

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Hadn't had an opportunity to play Atari in a while and made 1942 a point tonight. Love the progress so far, feels a lot like it when I played it on my NES back in the day. I see it has HSC support but don't see it listed on the high score page.0f107899e01495498a96766bfc4e8df0.jpg

Sent from my SM-G996U using Tapatalk

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11 hours ago, Prizrak said:

Hadn't had an opportunity to play Atari in a while and made 1942 a point tonight. Love the progress so far, feels a lot like it when I played it on my NES back in the day. I see it has HSC support but don't see it listed on the high score page.

PlusROM support of the hardware or emulator is detected, but the scores are not sent yet.

 

First all attack waves and stages have to be defined properly, so the scores are comparable and of course we need a box art and a label for the HSC page!

 

11 hours ago, Prizrak said:

0f107899e01495498a96766bfc4e8df0.jpg

nice score !

Which stage was it?

 

 

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10 hours ago, Pat Brady said:

Just in case anybody wanted to see more attempts at the Pow icon:

 

1942_Pow_PB3.jpg.73aef33151d11efe822a55f70bfb4309.jpg

 

I don't like the top 2 at all. But I think the bottom right is pretty good when shrunk down.

maybe we should shrink the head of the "P" too? This way we would keep the original proportions of the arcade icon.

 

8x7px:

grafik.thumb.png.1af4c1890c6bf9a6fcd18debe60e803f.png

 

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Taking @Al_Nafuur's idea to shrink the bowl of the P, and riffing on @Yurkie's idea:

 

1942_Pow_PB3b.jpg.d4d39a42505f1a76465f900b02ccbf12.jpg1942_Pow_PB4.jpg.22851c87ccbb2753982b916c8ce7b2b6.jpg

 

I think the lower-right one in the each photo is good. One is 8 lines tall, one is 7.

 

EDIT: after staring at these for a few minutes I think the lower-right in the first photo is the one for me…

EDIT 2: wait, this looks a bit better:

 

1942_Pow_PB_ingame.thumb.png.8fc1af65d75d9b9e728743125ec785ee.png

 

EDIT 3: Ugh one more option:

  data _Power_Up
   0
   %11101010
   %11011111
   %10110101
   %11000000
   %11111000
   %11001100
   %11001100
   %11111100
end

which I find slightly less legible but quite a bit more attractive (and decently close to the arcade):

1942_Pow_PB6_ingame.thumb.png.0b4aef767d4387f5740695a6b2c03429.png

 

EDIT 4: I deleted code except for the last one, which I think is the best compromise so far.

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8 hours ago, Pat Brady said:

Taking @Al_Nafuur's idea to shrink the bowl of the P, and riffing on @Yurkie's idea:

 

1942_Pow_PB3b.jpg.d4d39a42505f1a76465f900b02ccbf12.jpg1942_Pow_PB4.jpg.22851c87ccbb2753982b916c8ce7b2b6.jpg

 

I think the lower-right one in the each photo is good. One is 8 lines tall, one is 7.

 

EDIT: after staring at these for a few minutes I think the lower-right in the first photo is the one for me…

EDIT 2: wait, this looks a bit better:

 

1942_Pow_PB_ingame.thumb.png.8fc1af65d75d9b9e728743125ec785ee.png

 

EDIT 3: Ugh one more option:


  data _Power_Up
   0
   %11101010
   %11011111
   %10110101
   %11000000
   %11111000
   %11001100
   %11001100
   %11111100
end

which I find slightly less legible but quite a bit more attractive (and decently close to the arcade):

1942_Pow_PB6_ingame.thumb.png.0b4aef767d4387f5740695a6b2c03429.png

 

EDIT 4: I deleted code except for the last one, which I think is the best compromise so far.

The second from last looks really good. So does the last. Could it be just a P in a box or circle? Or a flicker and shift it a pixel or two over for a slightly wider sprite, with maybe the P on the left and then flicker the OW on the right?

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New binaries in my first post and in PlusStore.

changes:

  • New sound effects for power-ups, bonus life and hitting large enemies by @Pat Brady

  • Respawn music by @Pat Brady

  • Improved collision detection

  • New attack positions

  • Some code cleanups and improvements

 

 

            2 bytes of ROM space left in bank 1

      2174 bytes of ROM space left in bank 2

      3793 bytes of ROM space left in bank 3

      3793 bytes of ROM space left in bank 4

      3793 bytes of ROM space left in bank 5

        561 bytes of ROM space left in bank 6

      1050 bytes of ROM space left in bank 7

      1137 bytes of ROM space left in bank 8

 

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16 hours ago, Karl G said:

Since all of the cool kids are trying it, here is my version - only 7 high:

 

319988257_ScreenShot2022-01-10at7_36_43PM.png.4d3e870a644c2406bdcbebecd651d246.png


    player0:
        %00001010
        %10010101
        %10010001
        %10000000
        %11100100
        %10101010
        %11100100
end

 

grafik.thumb.png.b8603f67116957af4115ee0f1265469e.png

 

 

would maybe even work 6px high:

grafik.thumb.png.db5980de03350c5418407b4d984684a9.png

 

 

 

 

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OMFG- youre doing it my guy.  youre on yr way to making one of the most autentic arcade ports ever, the double shots, the music breaks, see you dont need like crazy fancy insane gfx for this game a la donkey kong arcade or zookeeper- you just need it to F-U-N-C-T-I-O-N like the arcade experience which this is doing big time.  so the plane doesnt have like 33 colours on it.  idk. and those power ups?  thats rare for vcs......desert falcon has that. what others.  keep up the great work

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