RevEng Posted June 11, 2017 Share Posted June 11, 2017 Everything you will ever need for the VCS/2600 homebrews can be found on my List : https://1drv.ms/x/s!ArXu52QZivTrgVbQayev1Wc1QprN Wow, that is very comprehensive. Good job! 1 Quote Link to comment Share on other sites More sharing options...
Zonie Posted June 13, 2017 Share Posted June 13, 2017 This thread really underscores the need to collaborate on a controller design to remove the controller constraints on the homebrewers. A decent joystick. 2 or three action buttons (no more), a trac ball and a paddle and/or spinner could be incorporated into a two plug cable for the VCS all the while being uncluttered and affordable. I'd love to manufacture them. If I build it, will they come? 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted June 15, 2017 Share Posted June 15, 2017 This thread really underscores the need to collaborate on a controller design to remove the controller constraints on the homebrewers. A decent joystick. 2 or three action buttons (no more), a trac ball and a paddle and/or spinner could be incorporated into a two plug cable for the VCS all the while being uncluttered and affordable. I'd love to manufacture them. If I build it, will they come? Sounds cool! Now if it looks cool and is under $100, I'm pretty sure it will be a hit. Quote Link to comment Share on other sites More sharing options...
Zonie Posted June 21, 2017 Share Posted June 21, 2017 As a parts kit with assembly instructions, it could probably be around $100. A cheaper version could require the user to provide their own housing, cables, and fasteners, for example. 1 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted June 5, 2018 Share Posted June 5, 2018 Millipede CX22 Track-Ball, Ver 5. Millipede(CX-22_Trackball)Ver3.png Millipede(CX-22_Trackball)Ver5.zip Bug fixes, faster Y, all of the fun. Omegamatrix, I was thinking about this hack the other day, and got to thinking about the GCC Millipede version. Would it be possible to hack that version to work with the trak-ball too? Millipede can be found at any of these: http://atariage.com/forums/topic/16226-internal-atari-email-about-crystal-castles-millipede/?p=164285 or http://atariage.com/forums/topic/81460-centipede-or-millipede/page-2?do=findComment&comment=999840 or http://atariage.com/forums/topic/258970-atari-flashback-portable-faq-and-compatibility-list/page-13?do=findComment&comment=3662514 Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted June 6, 2018 Share Posted June 6, 2018 Omegamatrix, I was thinking about this hack the other day, and got to thinking about the GCC Millipede version. Would it be possible to hack that version to work with the trak-ball too? Millipede can be found at any of these: http://atariage.com/forums/topic/16226-internal-atari-email-about-crystal-castles-millipede/?p=164285 or http://atariage.com/forums/topic/81460-centipede-or-millipede/page-2?do=findComment&comment=999840 or http://atariage.com/forums/topic/258970-atari-flashback-portable-faq-and-compatibility-list/page-13?do=findComment&comment=3662514 With the GCC Millipede I would be happy just to have it in NTSC. I've done some work on it before and I know Thomas has too, but neither of us have done anything for the trackball. I just took a look and I have a rom I made that got it down to about 290-291 lines on the playing screen. So still not very good. If we could get it down to around 272-280 it would be better, but I don't know if we could ever get it to 262 very easily. Anyhow I'm working on too many things right now to really even take a look, unfortunately. Quote Link to comment Share on other sites More sharing options...
jefffulton Posted June 16, 2018 Share Posted June 16, 2018 Wow! This is awesome! For those who know nothing about assembly language, but know a little about BASIC, once the latest beta version of batari Basic is all fixed up, you'll be able to make your own Atari 2600 games that have better graphics: Support for 10 multicolored sprites (player0-player9)_ Asymmetric multicolored playfield, any resolution._ Simultaneous single line background and foreground colors._ Playfield allows independent resolution control for each 8-pixel column._ Use of extra RAM in DPC+ (extra 256k can only be used for data). Related Links:http://www.atariage.com/forums/blog/134/entry-7832-batari-basic-11-beta-with-dpc-kernel/http://www.atariage.com/forums/blog/134/entry-7932-bb-11-beta-build-release-b/ Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 16, 2018 Share Posted June 16, 2018 Wow! This is awesome! The bB page has a DPC+ section now: randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_toc New users should start here: Getting Started Quote Link to comment Share on other sites More sharing options...
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