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Why can't the Atari 2600 display better graphics?

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This thread really underscores the need to collaborate on a controller design to remove the controller constraints on the homebrewers.

 

A decent joystick. 2 or three action buttons (no more), a trac ball and a paddle and/or spinner could be incorporated into a two plug cable for the VCS all the while being uncluttered and affordable. I'd love to manufacture them.

 

If I build it, will they come?

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This thread really underscores the need to collaborate on a controller design to remove the controller constraints on the homebrewers.

 

A decent joystick. 2 or three action buttons (no more), a trac ball and a paddle and/or spinner could be incorporated into a two plug cable for the VCS all the while being uncluttered and affordable. I'd love to manufacture them.

 

If I build it, will they come?

Sounds cool! Now if it looks cool and is under $100, I'm pretty sure it will be a hit.

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As a parts kit with assembly instructions, it could probably be around $100. A cheaper version could require the user to provide their own housing, cables, and fasteners, for example.

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Millipede CX22 Track-Ball, Ver 5. :)

 

attachicon.gifMillipede(CX-22_Trackball)Ver3.png

 

attachicon.gifMillipede(CX-22_Trackball)Ver5.zip

 

 

Bug fixes, faster Y, all of the fun. ;)

 

Omegamatrix,

I was thinking about this hack the other day, and got to thinking about the GCC Millipede version. Would it be possible to hack that version to work with the trak-ball too?

Millipede can be found at any of these:

 

http://atariage.com/forums/topic/16226-internal-atari-email-about-crystal-castles-millipede/?p=164285

 

or

 

http://atariage.com/forums/topic/81460-centipede-or-millipede/page-2?do=findComment&comment=999840

 

or

 

http://atariage.com/forums/topic/258970-atari-flashback-portable-faq-and-compatibility-list/page-13?do=findComment&comment=3662514

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Omegamatrix,

I was thinking about this hack the other day, and got to thinking about the GCC Millipede version. Would it be possible to hack that version to work with the trak-ball too?

Millipede can be found at any of these:

 

http://atariage.com/forums/topic/16226-internal-atari-email-about-crystal-castles-millipede/?p=164285

 

or

 

http://atariage.com/forums/topic/81460-centipede-or-millipede/page-2?do=findComment&comment=999840

 

or

 

http://atariage.com/forums/topic/258970-atari-flashback-portable-faq-and-compatibility-list/page-13?do=findComment&comment=3662514

With the GCC Millipede I would be happy just to have it in NTSC. I've done some work on it before and I know Thomas has too, but neither of us have done anything for the trackball.

 

I just took a look and I have a rom I made that got it down to about 290-291 lines on the playing screen. So still not very good. If we could get it down to around 272-280 it would be better, but I don't know if we could ever get it to 262 very easily.

 

Anyhow I'm working on too many things right now to really even take a look, unfortunately.

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Wow! This is awesome!

For those who know nothing about assembly language, but know a little about BASIC, once the latest beta version of batari Basic is all fixed up, you'll be able to make your own Atari 2600 games that have better graphics:

  • Support for 10 multicolored sprites (player0-player9)
    _
  • Asymmetric multicolored playfield, any resolution.
    _
  • Simultaneous single line background and foreground colors.
    _
  • Playfield allows independent resolution control for each 8-pixel column.
    _
  • Use of extra RAM in DPC+ (extra 256k can only be used for data).


Related Links:

http://www.atariage.com/forums/blog/134/entry-7832-batari-basic-11-beta-with-dpc-kernel/

http://www.atariage.com/forums/blog/134/entry-7932-bb-11-beta-build-release-b/

 

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