Kaz atarionline.pl Posted March 12, 2011 Share Posted March 12, 2011 http://atarionline.pl/forum/comments.php?DiscussionID=402&page=2#Comment_20252 http://www.youtube.com/watch?v=-cXhLicsYPU 2 Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 12, 2011 Share Posted March 12, 2011 Who's the author? Had a look - seems most of the game mechanics are in there but it's still got a while to go. Quote Link to comment Share on other sites More sharing options...
snicklin Posted March 12, 2011 Share Posted March 12, 2011 That's a very good game to attempt to program. It's not too complex, yet is popular with good graphics and is very achievable. It's looking good so far. Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted March 12, 2011 Author Share Posted March 12, 2011 (edited) Who's the author? Pawel "Paw" Gugala, author of Atari version "Dr. Mario" (3rd place in last KazKompo). Seems to be his next project. BTW: music used in my video was made by Gonzo and Miker, it's not a part of game (yet?) . Edited March 12, 2011 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
BrianC Posted March 12, 2011 Share Posted March 12, 2011 (edited) Which version is it based on? To my knowledge, the C64 version is a ZX Spectrum port with limited color. I know this Dizzy, Treasure Island Dizzy, is in Quattro Adventure for NES. Edited March 12, 2011 by BrianC Quote Link to comment Share on other sites More sharing options...
emkay Posted March 12, 2011 Share Posted March 12, 2011 I'm quite disillusioned. Projects often look like this and don't find an end. A little bit disturbing is the look of the "Egg". In the scoreboard it looks ok. In the gamerange it looks like it's pregnant. It would do better to have "one common" shape on the screen for the hero.... Quote Link to comment Share on other sites More sharing options...
analmux Posted March 12, 2011 Share Posted March 12, 2011 Look at the NES-version by the way: http://www.youtube.com/watch?v=PM0jvj2GEgM It does scroll. Any plans to also add scrolling into the game engine of this version? Quote Link to comment Share on other sites More sharing options...
BrianC Posted March 12, 2011 Share Posted March 12, 2011 (edited) Look at the NES-version by the way: That's not the same game. That's Fantastic Dizzy. The game being ported to A800 is Treasure Island Dizzy, telling by the look of it and the "Dizzy II". The NES Treasure Island Dizzy is in the Quattro Adventure cart and lacks scrolling. Here is a video of the NES version: http://www.youtube.com/watch?v=T3NBgZgBGW8 Edited March 12, 2011 by BrianC Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted March 13, 2011 Share Posted March 13, 2011 (edited) I'm quite disillusioned. Projects often look like this and don't find an end. A little bit disturbing is the look of the "Egg". In the scoreboard it looks ok. In the gamerange it looks like it's pregnant. It would do better to have "one common" shape on the screen for the hero.... Well, just compare the Dizzy character (in the game) with the main character in "Wloczykij" (The Wanderer), they are very similar, they almost look the same, the animation (walking, jumping, etc.) is also extremely similar... coincidence or fully intentional ?!? -Andreas Koch. wloczykij.zip Edited March 13, 2011 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
kool kitty89 Posted March 13, 2011 Share Posted March 13, 2011 Which version is it based on? To my knowledge, the C64 version is a ZX Spectrum port with limited color. I know this Dizzy, Treasure Island Dizzy, is in Quattro Adventure for NES. Actually, like several other games of the time, it was Amstrad first (4 color mode 1), then a simple Speccy port, then the C64 in 320x200 mode. (hence the poor colors, even for the speccy -both the speccy and C64 could have looked much better in high res . . . far too many Amstrad games used mode 1 instead of 160x200 mode 0 with 16 colors ) Some of the later Dizzy games had the C64 version based on the Amiga/ST versions though. Like those ports, the NES version of Treasure Island Dizzy go taken from the ST/Miggy game with some graphical/color modifications to cater to the NES's graphics. (it also got the music of the Amstrad/Speccy versions rather than the somewhat different arrangement used in the ST/Amiga/C64) Look at the NES-version by the way: That's not the same game. That's Fantastic Dizzy. The game being ported to A800 is Treasure Island Dizzy, telling by the look of it and the "Dizzy II". The NES Treasure Island Dizzy is in the Quattro Adventure cart and lacks scrolling. Here is a video of the NES version: http://www.youtube.com/watch?v=T3NBgZgBGW8 Yes indeed, it's also one of the non-scrolling games in the series (hence being highly competitive on ST and Amiga) and thus doesn't show-off the A8's scrolling capabilities. (or NES) From what I understand, it's usually considered one of the worst games in the series in terms of overall gameplay. (my biggest problem was the total lack of saves/continues and only having 1 life with 1 hit deaths -lots of PC adventure games with sudden deaths too, but most/all with saves or continues -the latter would be more practical for a system lacking a disk drive) Still a nice show of the A8's capabilities though. It would also look a bit less stretched out on an NTSC TV. (emulators use pure double wide pixels on a 320x240 window, so very close to what you get in PAL, but much wider -or shorter rather- pixels than in NTSC) You'd need 640x576 to reasonably approximate A8 (or 7800, or VCS) pixels in NTSC aspect ratio. (using 4x3 bloxks of square pixels) Or use scaling/interpolation at lower resolutions at the expensive of losing a pixel-perfect display. It's totally the opposite for NES emulators and such (CV, MSX, SNES, etc) since those tend to use square pixels when they'd be a bit wide in NTSC and much wider (or shorter) in PAL. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 13, 2011 Share Posted March 13, 2011 Well, just compare the Dizzy character (in the game) with the main character in "Wloczykij" (The Wanderer), they are very similar, they almost look the same, the animation (walking, jumping, etc.) is also extremely similar... coincidence or fully intentional ?!? Keyword: Ripoff Some polish games used sources from other games. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 13, 2011 Share Posted March 13, 2011 Here is a video of the NES version: Listening to the music, well, no need for 2 tone operators with the POKEY version (the NES sound is getting annoying after 5 minutes). But the basses would do better with gen "C" than "E" . The "off sound" destroys the fun in the POKEY tune. Quote Link to comment Share on other sites More sharing options...
andym00 Posted March 13, 2011 Share Posted March 13, 2011 (edited) It would also look a bit less stretched out on an NTSC TV. (emulators use pure double wide pixels on a 320x240 window, so very close to what you get in PAL, but much wider -or shorter rather- pixels than in NTSC) You'd need 640x576 to reasonably approximate A8 (or 7800, or VCS) pixels in NTSC aspect ratio. (using 4x3 bloxks of square pixels) Or use scaling/interpolation at lower resolutions at the expensive of losing a pixel-perfect display. Altirra does a very good job of the aspect ratio problem, I don't see how it could be dealt with more correctly.. With preserve aspect ratio enabled, it looks as expected in both NTSC & PAL.. Edited March 13, 2011 by andym00 Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted March 13, 2011 Author Share Posted March 13, 2011 (edited) I'm quite disillusioned. Projects often look like this and don't find an end. True. However, the most important factor to estimate the chance is the person of author. Some authors never finish their work, there are some we can trust . Paw completed his first Atari game ever ("Dr. Mario") and as far as I know him, he is able to complete dizzy-like game too. BTW: base gfx in his preview comes from "Treasure Island" (NES), the top and the bottom from "Treasure Island" (C-64), shape of Dizzy from "Crystal Kingdom" (C-64). Edited March 13, 2011 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 13, 2011 Share Posted March 13, 2011 I'm quite disillusioned. Projects often look like this and don't find an end. True. However, the most important factor to estimate the chance is the person of author. Some authors never finish their work, there are some we can trust . Paw completed his first Atari game ever ("Dr. Mario") and as far as I know him, he is able to complete dizzy-like game too. BTW: base gfx in his preview comes from "Treasure Island" (NES), the top and the bottom from "Treasure Island" (C-64), shape of Dizzy from "Crystal Kingdom" (C-64). Ah... (looks around...) me? I have finished some stuff... not everything but such is life... and Japan & politics and personal things etc have my intention at the moment than LDA, EOR, STA Quote Link to comment Share on other sites More sharing options...
emkay Posted March 13, 2011 Share Posted March 13, 2011 Listening to the music, well, no need for 2 tone operators with the POKEY version (the NES sound is getting annoying after 5 minutes). But the basses would do better with gen "C" than "E" . The "off sound" destroys the fun in the POKEY tune. On the other hand.... Some "Dizzy" sounding tunes could be a roundup for such game.... Just a clue.... http://www.atariage.com/forums/topic/166028-a-new-idea/page__view__findpost__p__2184518 Quote Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted March 13, 2011 Share Posted March 13, 2011 Exciting! Quote Link to comment Share on other sites More sharing options...
miker Posted April 1, 2011 Share Posted April 1, 2011 (edited) Here's how latest build look like. No enemies yet, no items, even no deaths. Still some graphic glitches. You can just walk around. Here's short youtube "movie" about it: http://www.youtube.com/watch?v=sAdpEQkdN14 Enjoy! Edited April 1, 2011 by miker 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 1, 2011 Share Posted April 1, 2011 (edited) WOW!! And I love the tree at 1m 30s. Edited April 1, 2011 by snicklin Quote Link to comment Share on other sites More sharing options...
innuendo Posted April 4, 2011 Share Posted April 4, 2011 Dizzy is one of the best games on NES, so it's good idea that people are doing it for 8bit Atari. Music sounds good Quote Link to comment Share on other sites More sharing options...
atari-passion Posted April 4, 2011 Share Posted April 4, 2011 Hello, very good idea Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted April 5, 2011 Share Posted April 5, 2011 looking good Quote Link to comment Share on other sites More sharing options...
miker Posted April 5, 2011 Share Posted April 5, 2011 Latest binary. Some bugs removed, some are still here. Have a good time! dizzyyyy.xex 3 Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 5, 2011 Share Posted April 5, 2011 Almost every screen is a visual masterpiece. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 6, 2011 Share Posted April 6, 2011 Looks and sounds great! Quote Link to comment Share on other sites More sharing options...
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