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Here the first official video of my new Game called Bomb'n blast. It's a clone of Bombliss à puzzle game edited on GBC,NES and SNES.

 

 

http://www.youtube.com/watch?v=XtNaVQyJHlg

 

TODO :

 

- Implement the rest of contest Level

- More background

- More gfx

- Music (Somebody help meeeeeee please, i'm not musician !!!).

- Explosion sound FX

- Tuning the gameplay.

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great

but why a puzzle game and not an arcade port ?

we need more programmers involved in that.

Only a player comment, no else.

Max

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great

but why a puzzle game and not an arcade port ?

we need more programmers involved in that.

Only a player comment, no else.

Max

 

Next one will be Metal Slug !

 

Just joking :D :D

 

I do the game i like, that's all ... If i have the possibilities and the time (lot of time) i'd like to do a completely original game, not an adaptation.

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bfg

may be, because of my bad english, I create a misunderstanding.

Simply, once finished the game, may be you can work to an arcade port.

:ponder:

best regards from Milano.

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bfg

may be, because of my bad english, I create a misunderstanding.

Simply, once finished the game, may be you can work to an arcade port.

:ponder:

best regards from Milano.

 

There's no problem ;) The next one will be an action arcade port. But it won't say the name because it will be more difficult to do than a puzzle game (Technically, there will be sprite and some IA ...).

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bfg

may be, because of my bad english, I create a misunderstanding.

Simply, once finished the game, may be you can work to an arcade port.

:ponder:

best regards from Milano.

 

There's no problem ;) The next one will be an action arcade port. But it won't say the name because it will be more difficult to do than a puzzle game (Technically, there will be sprite and some IA ...).

only an idea.....what about the port of OZMA WARS ( eh eh ) ? SNK, 1981, in black and white. I would buy cart no. 1 and could "finance" the project in advance, whether you could find it easy to do. That was my first arcade I played, winter '81. Or can pay you with some kilos of Colecovision Sunrise games ... .

because in black & white I think game would have a certain mistique power...for Colecovision fanatics only.

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bfg

may be, because of my bad english, I create a misunderstanding.

Simply, once finished the game, may be you can work to an arcade port.

:ponder:

best regards from Milano.

 

There's no problem ;) The next one will be an action arcade port. But it won't say the name because it will be more difficult to do than a puzzle game (Technically, there will be sprite and some IA ...).

only an idea.....what about the port of OZMA WARS ( eh eh ) ? SNK, 1981, in black and white. I would buy cart no. 1 and could "finance" the project in advance, whether you could find it easy to do. That was my first arcade I played, winter '81. Or can pay you with some kilos of Colecovision Sunrise games ... .

because in black & white I think game would have a certain mistique power...for Colecovision fanatics only.

 

I should try this game in mame if it's emulated. I've never played it ! Who know one day someone will port it :)

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Could you please explain what makes the blocks explode?

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Could you please explain what makes the blocks explode?

 

Ok, consider the red blocks as bomb.

 

Unlike Tetris, if you do a full line with no bombs it won't disapear, but it will count when you'll do a next line.

 

For example, you do a full line with bomb. The bomb explosion will be 5x1 (1 line of 5 column) of destruction.

 

But if you do 2 full line , all the bombs on the line will explode in 5x3 (3 line of 5 column), and lit other bomb in the blast area for a chain reaction.

 

I don't know if i'm clear. The goal is to clear the level. First level are easy, there's a megabomb in each of them and have classic Tetris piece falling.

 

At level 5 for example, there's no more megabomb. You can create one with 4 bomb in square, and the falling piece are not all the classic Tetris. It become harder.

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Wow, a puzzle game port from newer generation system(GB, SNES). I'm all for this!

 

I do need to make a port of Panic Bomber one of these days. The only version of that game only came out in the US was for the Virtual Boy.

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Wow, a puzzle game port from newer generation system(GB, SNES). I'm all for this!

 

I do need to make a port of Panic Bomber one of these days. The only version of that game only came out in the US was for the Virtual Boy.

 

The difficulty of this type of Puzzle game, is the 2 player mode. I've try this :

http://www.youtube.com/watch?v=rRcsRib3hXc

 

but for the moment, it's stand by :)

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Hi !

 

The game arrived to the end of the developpement cycle. I just need to do a menu, balancing the difficulty, and the continue option (and remove the splash screen to gain rom memory ...).

 

BUT !! The game has no music, no sound. Is there someone here who's interested for doing a music for this game and helping me ?

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I have to agree with the others that the new graphics are awesome. The game now looks like a high quality commercial release - well done.

 

The only thing I'm not so keen on are the explosions and how they propagate outside of the play area. Is that how the original was?

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