+Vorticon Posted March 27, 2011 Share Posted March 27, 2011 Hey Adam, if I finish Ultimate Planet by July 1st, I will post it as an entry. I wouldn't hold my breath if I were you though As tempting as this contest sounds, I just don't want to get distracted from finishing U P by Faire time. Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 28, 2011 Share Posted March 28, 2011 official : i started my game and it's about water ... Awesome! Any more info available yet? What language are you writing in? Adamantyr it will be basic compiled... but i promise you, you won't notice difference with pure ASM game it will be a port of a very famous game : pipe dream ! 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 28, 2011 Share Posted March 28, 2011 it will be a port of a very famous game : pipe dream ! Nice. I played that a lot on the Amiga. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted March 31, 2011 Author Share Posted March 31, 2011 So far, not really seeing or hearing a lot of enthusiasm or planned submissions... Where is Owen? He could submit Beryl Reidchart for this one... Adamantyr Quote Link to comment Share on other sites More sharing options...
lucien2 Posted March 31, 2011 Share Posted March 31, 2011 Here is a planned submission: an Advanced Wars clone in Forth. I'm still learning the language, I was hoping to show more than this. http://www.youtube.com/watch?v=3j38ISWk7sg DECIMAL : CREATE2 ( -- ) <BUILDS DOES> ; : CELLS ( n -- n ) 2 * ; -1 CONSTANT TRUE 0 CONSTANT FALSE 33657 CONSTANT TIMER 33728 CONSTANT SEED : CHAR ( n addr -- ) SWAP 8 * 2048 + 8 VMBW ; : PUTCHAR ( char col row -- ) 32 * + C!VDP ; : COLOR ( color charset -- ) 896 + C!VDP ; : SPRITE ( color char n -- ) 4 * 770 + SWAP 128 + OVER C!VDP 1+ C!VDP ; : LOCATE ( col row n -- ) 4 * 768 + SWAP OVER SWAP 1- SWAP C!VDP 1+ C!VDP ; : PATTERN ( n addr -- ) SWAP 8 * 1024 + 8 VMBW ; : RAND ( n -- n ) SEED @ 28645 U* DROP 31417 + DUP SEED ! U* SWAP DROP ; : CHAR-DEF ( w4..w1 addr -- ) 4 0 DO SWAP OVER ! 2 + LOOP DROP ; : DELAY ( n -- ) 0 TIMER ! BEGIN DUP TIMER @ < UNTIL DROP ; : ALIGN HERE =CELLS DP ! ; : ," 34 WORD HERE C@ 1+ ALLOT ALIGN ; IMMEDIATE CREATE2 TXT 10 ALLOT : (TXT") R> DUP DUP C@ 1+ DUP ROT + >R TXT SWAP CMOVE ; : TXT" STATE @ IF COMPILE (TXT") 34 WORD HERE DUP C@ 1+ =CELLS DUP 1- ROT C! ALLOT ELSE 17 MESSAGE ENDIF ; IMMEDIATE : (S") R> DUP DUP C@ + >R 1+ DUP 1+ SWAP C@ ; : S" ( -- addr count ) STATE @ IF COMPILE (S") HERE 1 DP +! 34 WORD HERE C@ 2 + =CELLS DUP 1- ALLOT SWAP C! ELSE 17 MESSAGE ENDIF ; IMMEDIATE ( *************************** MAIN ) : RED ( -- ) ; : BLUE ( n -- n ) 24 + ; : GREY ( n -- n ) 48 + ; 128 CONSTANT INFANTRY 129 CONSTANT TANK 130 CONSTANT CITY 131 CONSTANT BASE2 200 CONSTANT PLAIN 201 CONSTANT WOOD 202 CONSTANT MOUNTAIN CREATE2 PAT 8 ALLOT 0 VARIABLE V1 0 VARIABLE V2 32 VARIABLE MAP-WIDTH 24 VARIABLE MAP-HEIGHT 0 VARIABLE MAP 0 VARIABLE OFFX 0 VARIABLE OFFY 9 VARIABLE CURSX 9 VARIABLE CURSY 0 VARIABLE EXIT : UNIT-DEF ( unit w4..w1 -- ) PAT CHAR-DEF DUP RED PAT CHAR BLUE PAT CHAR ; : BUILDING-DEF ( building w4..w1 -- ) PAT CHAR-DEF DUP RED PAT CHAR DUP BLUE PAT CHAR GREY PAT CHAR ; : TERRAIN-DEF ( terrain w4..w1 -- ) PAT CHAR-DEF PAT CHAR ; HEX : PATS-DEF ( -- ) 0 81FF 8181 8181 FF81 PAT CHAR-DEF PAT PATTERN F 0 0 SPRITE INFANTRY 2828 1C10 1810 0018 UNIT-DEF TANK 7E00 7E81 1E24 0000 UNIT-DEF CITY 557F 577D 577D 0070 BUILDING-DEF BASE2 4A7E 7E4A 1010 0008 BUILDING-DEF 19 10 COLOR 19 11 COLOR 19 12 COLOR 17 13 COLOR 17 14 COLOR 17 15 COLOR 1E 16 COLOR 1E 17 COLOR 1E 18 COLOR PLAIN 0000 0000 0000 0000 TERRAIN-DEF WOOD 4A40 FFEA 5FFF 000A TERRAIN-DEF MOUNTAIN BF00 DFBF 74EE 0020 TERRAIN-DEF C3 19 COLOR ; : INIT-COLORS ( -- ) 1C 7 C!REG 10 4 DO 1E I COLOR LOOP ; DECIMAL : TERR-TYPE-ID C@ ; : TERR-DEFENSE 1+ C@ ; : TERR-TEXT 2 + @ ; 4 CONSTANT TERR-TYPE-SIZE CREATE2 TERR-TYPES TERR-TYPE-SIZE 5 * ALLOT : CREATE-TERR-TYPE ( addr count b b i -- addr ) TERR-TYPE-SIZE * TERR-TYPES + DUP V1 ! 2 0 DO DUP ROT SWAP C! 1+ LOOP ROT 1- ROT DROP SWAP ! V1 @ ; : TERR-ID-ID C@ ; : TERR-TYPE 2+ @ ; 4 CONSTANT TERR-ID-SIZE CREATE2 TERR-IDS TERR-ID-SIZE 9 * ALLOT : ADD-TERR-ID ( addr b i ) TERR-ID-SIZE * TERR-IDS + SWAP OVER C! 2 + ! ; 0 CONSTANT FOOT 1 CONSTANT MECH 2 CONSTANT WHEELS 3 CONSTANT TRACK 4 CONSTANT AIR 5 CONSTANT SHIP 6 CONSTANT SHIP-TRANS : UNIT-TYPE-ID C@ ; : UNIT-TYPE-COST 1+ C@ ; : UNIT-TYPE-MOVES 2 + C@ ; : UNIT-TYPE-MOVE 3 + C@ ; : UNIT-TYPE-VISION 4 + C@ ; : UNIT-TYPE-GAS 5 + C@ ; : UNIT-TYPE-MUNITIONS 6 + C@ ; : UNIT-TYPE-TEXT 8 + @ ; 10 CONSTANT UNIT-TYPE-SIZE CREATE2 UNIT-TYPES UNIT-TYPE-SIZE 2 * ALLOT : CREATE-UNIT-TYPE ( addr count b b b b b b b i -- ) UNIT-TYPE-SIZE * UNIT-TYPES + 7 0 DO DUP ROT SWAP C! 1+ LOOP ROT 1- ROT DROP SWAP 1+ ! ; : UNIT-TYPE @ ; : UNIT-HP 2 + @ ; : UNIT-GAS 3 + @ ; : UNIT-MUNITIONS 4 + @ ; 6 CONSTANT UNIT-SIZE : CREATE-UNIT ( type-pointer ) ; : CREATE-TYPES S" PLAIN" 1 PLAIN 0 CREATE-TERR-TYPE PLAIN 0 ADD-TERR-ID S" WOOD" 2 WOOD 1 CREATE-TERR-TYPE WOOD 1 ADD-TERR-ID S" MOUNTAIN" 4 MOUNTAIN 2 CREATE-TERR-TYPE MOUNTAIN 2 ADD-TERR-ID S" CITY" 3 CITY 3 CREATE-TERR-TYPE DUP CITY RED 3 ADD-TERR-ID DUP CITY BLUE 4 ADD-TERR-ID CITY GREY 5 ADD-TERR-ID S" BASE" 3 BASE2 4 CREATE-TERR-TYPE DUP BASE2 RED 6 ADD-TERR-ID DUP BASE2 BLUE 7 ADD-TERR-ID BASE2 GREY 8 ADD-TERR-ID S" INFANTRY" 0 99 2 FOOT 3 1 INFANTRY 0 CREATE-UNIT-TYPE S" TANK" 9 70 3 TRACK 6 7 TANK 1 CREATE-UNIT-TYPE ; : SAVE-MAP ( -- ) MAP @ MAP-WIDTH @ MAP-HEIGHT @ * 100 DUP SCR ! BLOCK DUP MAP-WIDTH @ SWAP ! 2 + DUP MAP-HEIGHT @ SWAP ! 2 + SWAP CMOVE UPDATE FLUSH ; : LOAD-MAP ( block# -- width height addr ) BLOCK DUP @ MAP-WIDTH ! 2 + DUP @ MAP-HEIGHT ! 2 + MAP ! ; : SHOW ( 20 * 24 ) 24 0 DO I OFFY @ + MAP-WIDTH @ * OFFX @ + MAP @ + I 32 * 20 VMBW LOOP ; : SCROLL ( x y -- ) OFFX @ V1 ! OFFY @ V2 ! OFFY @ + DUP DUP 0< 0= SWAP MAP-HEIGHT @ 24 - < AND IF OFFY ! ELSE DROP ENDIF OFFX @ + DUP DUP 0< 0= SWAP MAP-WIDTH @ 20 - < AND IF OFFX ! ELSE DROP ENDIF OFFX @ V1 @ = 0= OFFY @ V2 @ = 0= OR IF SHOW ENDIF ; : MOVE ( x y -- ) CURSY @ + DUP DUP 0< 0= SWAP 24 < AND IF CURSY ! ELSE DROP ENDIF CURSX @ + DUP DUP 0< 0= SWAP 20 < AND IF CURSX ! ELSE DROP ENDIF CURSX @ 8 * CURSY @ 8 * 0 LOCATE ; : KEY-ACTION ( c -- ) DUP 72 = IF ( H : SCROLL LEFT ) -1 0 SCROLL ENDIF DUP 75 = IF ( K: SCROLL RIGHT ) 1 0 SCROLL ENDIF DUP 81 = IF ( Q: QUIT ) TRUE EXIT ! ENDIF DUP 8 = IF ( CURSOR LEFT ) -1 0 MOVE ENDIF DUP 9 = IF ( CURSOR RIGHT ) 1 0 MOVE ENDIF DUP 10 = IF ( CURSOR DOWN ) 0 1 MOVE ENDIF DUP 11 = IF ( CURSOR UP ) 0 -1 MOVE ENDIF DROP ; 0 VARIABLE KEY-DELAY : TI-WARS FALSE EXIT ! 100 LOAD-MAP CLS GMODE INIT-COLORS PATS-DEF SHOW 0 0 MOVE 10 DELAY BEGIN 0 ?KEY DUP IF 1 = IF 0 TIMER ! 10 KEY-DELAY ! TRUE ELSE TIMER @ KEY-DELAY @ > DUP IF 0 TIMER ! 2 KEY-DELAY ! ENDIF ENDIF IF KEY-ACTION ELSE DROP ENDIF ELSE DROP DROP ENDIF EXIT @ UNTIL ; Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 1, 2011 Author Share Posted April 1, 2011 Here is a planned submission: an Advanced Wars clone in Forth. I'm still learning the language, I was hoping to show more than this. Very nice! I've played Advanced Wars on the GBA, looking forward to it on the TI! Adamantyr Quote Link to comment Share on other sites More sharing options...
rocky007 Posted April 1, 2011 Share Posted April 1, 2011 Here is a planned submission: an Advanced Wars clone in Forth. I'm still learning the language, I was hoping to show more than this. great start... checked your code.. very interesting language, need a try one day Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 1, 2011 Author Share Posted April 1, 2011 I've got my 2nd prize, a 250k RAMdisk! Also, I've made one small note: if there isn't at least six entries to the contest, we won't be awarding prizes, just ranking entries. Given that the prizes are material items of not-negligible worth, we don't want to award them if an entry had few or even no competition. Adamantyr Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 2, 2011 Share Posted April 2, 2011 Seems like a good plan! Quote Link to comment Share on other sites More sharing options...
Fishsta Posted April 6, 2011 Share Posted April 6, 2011 Ooh, I might join in with this. I'm crap, but hey, it's worth a go. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 13, 2011 Author Share Posted April 13, 2011 Oh, and since it's open to all TI-99/4a languages... I keep hearing how Forth is the greatest language platform on the TI ever made... well, it's showtime, Forthies! Adamantyr Seen some action here... TI Wars in Forth... anyone else going to show us what Forth can do? Adamantyr Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 14, 2011 Share Posted April 14, 2011 I needed a break last night, so I whipped something up in XB. Just a hacky little game, but I've meant to do it for a few years now... Will start a new thread. Quote Link to comment Share on other sites More sharing options...
marc.hull Posted April 15, 2011 Share Posted April 15, 2011 I'm not much of a puzzle guy or deep thinker for that matter but if some one needs an idea...... How about BRIX ? Cool game that fits the bill. Any takers ? Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted April 22, 2011 Share Posted April 22, 2011 Oh, and since it's open to all TI-99/4a languages... I keep hearing how Forth is the greatest language platform on the TI ever made... well, it's showtime, Forthies! Adamantyr I guess you might have to change one of the contest guidelines then Must be loadable with BASIC, Extended BASIC or the Editor/Assembler cartridge Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 22, 2011 Author Share Posted April 22, 2011 Oh, and since it's open to all TI-99/4a languages... I keep hearing how Forth is the greatest language platform on the TI ever made... well, it's showtime, Forthies! Adamantyr I guess you might have to change one of the contest guidelines then Must be loadable with BASIC, Extended BASIC or the Editor/Assembler cartridge Because... what, the new Forth comes on a cartridge? Adamantyr Quote Link to comment Share on other sites More sharing options...
RXB Posted April 23, 2011 Share Posted April 23, 2011 My language of choice would be GPL. So I am out. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted April 23, 2011 Share Posted April 23, 2011 Oh, and since it's open to all TI-99/4a languages... I keep hearing how Forth is the greatest language platform on the TI ever made... well, it's showtime, Forthies! Adamantyr I guess you might have to change one of the contest guidelines then Must be loadable with BASIC, Extended BASIC or the Editor/Assembler cartridge Because... what, the new Forth comes on a cartridge? Adamantyr Yep !? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 23, 2011 Author Share Posted April 23, 2011 My language of choice would be GPL. So I am out. Oh, go on, you can write in GPL... just make sure we can run it without requiring a P.E. box wired up like an Xmas tree. Adamantyr Quote Link to comment Share on other sites More sharing options...
rocky007 Posted May 2, 2011 Share Posted May 2, 2011 i'm thinking : why not designing a common "rainy" logo to insert in every games ? 2 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted May 2, 2011 Share Posted May 2, 2011 i'm thinking : why not designing a common "rainy" logo to insert in every games ? Yes ! I Like The Idea !! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 21, 2011 Author Share Posted June 21, 2011 Quick update... I have been paying attention. It's good to see some entries in the works... since summer is a long time and we're all going to be doing stuff outdoors a lot, I thought I'd extend the contest a few months to September 1st. Adamantyr Quote Link to comment Share on other sites More sharing options...
idflyfish Posted June 22, 2011 Share Posted June 22, 2011 Hello everyone, I have been lurking here for a while but have decided to come out of obscurity to throw my hat in the ring. I was wondering if that game must be single player to qualify. Thanks Quote Link to comment Share on other sites More sharing options...
lucien2 Posted June 22, 2011 Share Posted June 22, 2011 Quick update... I have been paying attention. It's good to see some entries in the works... since summer is a long time and we're all going to be doing stuff outdoors a lot, I thought I'd extend the contest a few months to September 1st. Adamantyr Good, now I have more chances to finish it in time. I spent only 2 hours on my game in the last 6 weeks. Quote Link to comment Share on other sites More sharing options...
matthew180 Posted June 22, 2011 Share Posted June 22, 2011 I was wondering if that game must be single player to qualify. The rules in the first post of this thread make no mention of the game being limited to single player only. If you have a multi-player game (either on the same computer or via the serial port) then I don't see why that would be a problem, and depending on your game, it would probably be desirable. Quote Link to comment Share on other sites More sharing options...
rocky007 Posted June 24, 2011 Share Posted June 24, 2011 Quick update... I have been paying attention. It's good to see some entries in the works... since summer is a long time and we're all going to be doing stuff outdoors a lot, I thought I'd extend the contest a few months to September 1st. Adamantyr what a good news... maybe need to rename to "snowy day game contest" ? Quote Link to comment Share on other sites More sharing options...
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