gooch3008 #1 Posted March 23, 2011 I am curious if other people are slightly irked/annoyed about stuff that goes on in video games. My favorite example is from Contra for NES. On the label art there are two tough looking dudes with bigass guns. Your sprite in game is pretty badass looking too. He looks like he can handle himself. BUT NO. He didn't count on ENEMY SOLDIERS OUT FOR A JOG. The first bad guy you see is just a dude, and he is jogging. He clearly isnt brandishing a weapon that I can see. If you just stand there, he should just run right past you, no harm, no foul. But what happens??? Your character does a backflip and dies while a dramatic sound effect plays. Try it, just concentrate on the "interaction" between you and the bad guy, and try not to laugh. Seriously, like the first 3 seconds of the game lets you experience this phenomenon. And this is not the only game guilty of this weirdness. It just bugs me. Anyone else care to share something like this that bugs the hell out of you? Quote Share this post Link to post Share on other sites
raskar42 #2 Posted March 23, 2011 frogs/turtles/ducks who can't swim Quote Share this post Link to post Share on other sites
Nukey Shay #3 Posted March 23, 2011 Characters that cannot jump or climb (even 1 inch). Devs that put unusable ladders in a game should be shot without trial. Quote Share this post Link to post Share on other sites
DickNixonArisen #4 Posted March 23, 2011 I don't know, when I play contra I usually just Win. Then again *puffs up chest* I have done a perfect run before... The usual list of things that bug people; invisible walls, repetetive scenery, unusuable anything that looks like it should work, kills that feel cheap, misleading level design, uneven difficulty curves, bad enemy AI, clunky menu hierarchies with oft-used items buried deep down... infinite combos and no-lose boss strategies that favor the player are usually accidental but dont tick most people off (like Link's shadow in Zelda 2, etc) but devs still put that stuff in, or let it stay in, rather. Quote Share this post Link to post Share on other sites
DickNixonArisen #5 Posted March 23, 2011 oh yeah, about ducks and turtles that can't swim, that's pretty bad, but how about the NES swamp thing game... he definitely dies when he falls in the swamp. He is called Swamp Thing. The swamp should not hurt him. In fact, he IS the swamp, and if the game was anything like the comic he would simply transfer his consciousness to the end of the level rather than jump and punch his way through it, and regrow a couple of bodies there. Quote Share this post Link to post Share on other sites
tz101 #6 Posted March 23, 2011 Secret doors that don't open. See Rolling Thunder. Monotonous in-game music. See Super Mario Bros. Power ups that are spaced insanely too far apart. See most any 8-bit platformer. Cars that have no traction in curves. See too many racing games to mention. Those are just a few... Quote Share this post Link to post Share on other sites
tz101 #7 Posted March 24, 2011 Another one comes to mind: Invisible boundaries in 3D roaming games. I want to explore to my hearts content, and there always seem to be these invisible fences keeping me back. See any of the Metal Gear games. Quote Share this post Link to post Share on other sites
A_Locomotive #8 Posted March 24, 2011 One thing that always bugs me is coming across a hill or series of rocks my character can't climb over that I know I'd be able to easily in real life, which I guess falls under invisible boundaries. Quote Share this post Link to post Share on other sites
AtariLeaf #9 Posted March 24, 2011 Basically anything thats been covered in an average "AVGN" video Quote Share this post Link to post Share on other sites
TwinChargers #10 Posted March 24, 2011 Easily its rubber banding in racing games. I'd much rather they ramp up the difficulty level, than having the computer play cheap and cheat. Quote Share this post Link to post Share on other sites
jaybird3rd #11 Posted March 24, 2011 I'll quote a post I wrote in an earlier thread on this subject: I dislike platform games that require pixel-perfect precision when walking, jumping, falling, etc. Spelunker is one example of the "fall one pixel and you die" school of design: the game shouldn't kill me if I walk off the edge of a tiny little hill in the middle of the floor! Jumpman was another unforgiving game when it came to falling: walking off the edge of that mound at the bottom will kill you, but jumping off of it won't. Why?!?!?!?! Shouldn't these video game characters know how to step down?! (I'm aware that the obvious answer to my question is "like, duhhh ... it's JUMPman!", but that still doesn't excuse it.) 1 Quote Share this post Link to post Share on other sites
Cebus Capucinis #12 Posted March 24, 2011 Hey, you wanna play FALLman, play Man Goes Down on 2600. Quote Share this post Link to post Share on other sites
the.golden.ax #13 Posted March 24, 2011 Three words: Adult 3do Games AX 1 Quote Share this post Link to post Share on other sites
Tr3vor #14 Posted March 24, 2011 Three words: Adult 3do Games AX you just reminded me of "Plumbers Don't Wear Ties" Quote Share this post Link to post Share on other sites
BassGuitari #15 Posted March 24, 2011 frogs/turtles/ducks who can't swim I instantly thought of how Frogger dies when falling in water. Dumb. I definitely agree about the jumping thing. Particularly in games like Donkey Kong and Kangaroo. In fact, falling from heights shorter than my character is tall, and dying for it, is one of the reasons I never enjoyed Kangaroo. Quote Share this post Link to post Share on other sites
AtariLeaf #16 Posted March 24, 2011 I instantly thought of how Frogger dies when falling in water. Dumb. And yet in Frogger II, he's UNDERWATER. Quote Share this post Link to post Share on other sites
Rik #17 Posted March 24, 2011 That 1st post is similar in the way Atari and other 3rd party makers marketed their games.The box art always gave you high expectations no matter what with the spectacular art work.Pop the game in and those cool evil looking monsters/characters look like Gingerbread Men or stick figures. Quote Share this post Link to post Share on other sites
mbd30 #18 Posted March 24, 2011 Maybe the water in "Frogger" is heavily polluted and that's why your frog dies. Quote Share this post Link to post Share on other sites
Nukey Shay #19 Posted March 24, 2011 IIRC, it was "river currents"...which doesn't really figure since the turtles have no problem swimming upstream. Quote Share this post Link to post Share on other sites
BassGuitari #20 Posted March 24, 2011 That 1st post is similar in the way Atari and other 3rd party makers marketed their games.The box art always gave you high expectations no matter what with the spectacular art work.Pop the game in and those cool evil looking monsters/characters look like Gingerbread Men or stick figures. They're just encouraging you to use your imagination. Quote Share this post Link to post Share on other sites
jaybird3rd #21 Posted March 25, 2011 That 1st post is similar in the way Atari and other 3rd party makers marketed their games.The box art always gave you high expectations no matter what with the spectacular art work.Pop the game in and those cool evil looking monsters/characters look like Gingerbread Men or stick figures. They're just encouraging you to use your imagination. Yes, definitely. As I've said elsewhere, the dramatic "montage" paintings that Atari used on their packaging and in the manuals gave me powerful mental images that I always enjoyed superimposing onto the games as I played them. The best game graphics I've seen since still can't measure up to the visuals that I saw in my imagination. My favorite Atari artwork of all was the Missile Command cover, which I scanned and posted in another thread. Quote Share this post Link to post Share on other sites
BydoEmpire #22 Posted March 25, 2011 Modern games where the menu option doesn't default to "continue your saved game." Little thing, but it's annoying. Quote Share this post Link to post Share on other sites
Cynicaster #23 Posted March 25, 2011 That 1st post is similar in the way Atari and other 3rd party makers marketed their games.The box art always gave you high expectations no matter what with the spectacular art work.Pop the game in and those cool evil looking monsters/characters look like Gingerbread Men or stick figures. They're just encouraging you to use your imagination. Yes, definitely. As I've said elsewhere, the dramatic "montage" paintings that Atari used on their packaging and in the manuals gave me powerful mental images that I always enjoyed superimposing onto the games as I played them. The best game graphics I've seen since still can't measure up to the visuals that I saw in my imagination. My favorite Atari artwork of all was the Missile Command cover, which I scanned and posted in another thread. I know what you're saying. I used to imagine myself on the court playing a rousing game of Buzz Aldrin Space Rainbow Tennis. 1 Quote Share this post Link to post Share on other sites
HatefulGravey #24 Posted March 25, 2011 Save points. I thought they were a thing of the past but I was wrong. I save my game and play for another half hour, now I have to go somewhere but I can't save my game right now. I have to either play another 30 min to get to a save point or replay the last 30 min of the game. Terrible. Character customization in single player only games. Not that I hate it really, but why does it have to be so damn in depth? There are no other characters around to see that I spent 45 min working on the correct shape and skin color for my character, and it doesn't have an effect of the game. I just want to play, step aside stupid plastic surgery mini game. Obilivion has FAR more customization then WOW, and in WOW it would actually be a ton cooler as you could show off your great custom job on your character. Achievements or trophies that only 2% of the world will ever get. I know you should get something for completing the entire game without taking a point of damage, but is anyone actually going to do it? Why spend your time programming something people just can't really do? Again, it makes no difference in game play, but it would be cool if I could complete all the challenges. There is an achievement in Trials HD I'll bet not more then 100 people in the world have. Whats the point? Quote Share this post Link to post Share on other sites
Pixelboy #25 Posted March 29, 2011 Plenty of the above points annoy me as well, but I have another one to add, although this applies more to today's games: Texts printed in tiny little fonts, like dialogs or status updates at the bottom of the TV screen. It's like the programmers couldn't fathom that we'd be sitting some distance away from our TVs and that not all of us have 20-20 vision. I've seen this in some PC games as well. Quote Share this post Link to post Share on other sites