+retroclouds #26 Posted May 7, 2011 Thanks for doing the GPLHOW2F tutorial! Very well explained. It clearly show that GPL is NOT slow, considering you had to put in some delay loops At least when you compare it to TI (Extended) Basic. Quite sure that for many games GPL would have been more than fast enough. Thinking about Munchman, Popeye, Pitfall. It's also amazing how compact the GPL program is. I'd never thought I'd see GPL video tutorials in 2011! Keep up the good work Quote Share this post Link to post Share on other sites
+RXB #27 Posted May 7, 2011 Thanks for doing the GPLHOW2F tutorial! Very well explained. It clearly show that GPL is NOT slow, considering you had to put in some delay loops At least when you compare it to TI (Extended) Basic. Quite sure that for many games GPL would have been more than fast enough. Thinking about Munchman, Popeye, Pitfall. It's also amazing how compact the GPL program is. I'd never thought I'd see GPL video tutorials in 2011! Keep up the good work Thanks, I will keep putting them out working on a game now to show how easy it is to speed up Basic or XB to GPL speed. Quote Share this post Link to post Share on other sites
+RXB #28 Posted May 20, 2011 GPLHOW2G This is a package on Basic CALL SOUND to GPL. Source, GRAM, DEMO and Basic program to do conversions. The link to the Video on YouTube: GPLHOW2G.zip 1 Quote Share this post Link to post Share on other sites
+RXB #29 Posted May 26, 2011 (edited) GPLHOW2H Sinutaneous Sound lists and Interrupt timer in GPL Also a key to intercept the Sound list address of present sound list and put back into play. GPLHOW2H.zip Edited May 26, 2011 by RXB 1 Quote Share this post Link to post Share on other sites
jacquesg #30 Posted May 26, 2011 GPLHOW2H Sinutaneous Sound lists and Interrupt timer in GPL Also a key to intercept the Sound list address of present sound list and put back into play. Rich, I copied your source files to my TI-99/4A where I assembled them and loaded the object file to my HSGPL card. I also watched your you tube demo. Now I have to sit down and try and understand what you have done. Nice work. Jacques Quote Share this post Link to post Share on other sites
+RXB #31 Posted May 26, 2011 (edited) I copied your source files to my TI-99/4A where I assembled them and loaded the object file to my HSGPL card. I also watched your you tube demo. Now I have to sit down and try and understand what you have done. Nice work. Jacques Well this will help say you plug in the values from a CALL SOUND like in the demo. Use the Soundtable Basic program. CALL SOUND( 400,330,2,131,6) Generator #? 1 is the first one. Duration ? 400 Frequency ? 330 Volume ? 2 BYTE >03,>83,>15,>91,>18,>00 Now the second half. Generator#? 2 Duration ? 400 Frequency ? 131 Volume ? 6 BYTE >03,>A6,>35,>B3,>18,>00 Combine them like this: >03+>03=>06, throw away the first >18 (Duration) and >00 then make a new list: BYTE >06,>83,>15,>91,>A6,>35,>B3,>18,>00 The >06 is number of bytes to play not counting the Duration byte of >18 and >00 is the value to tell it to stop playing. But we still have one more problem and that is it will never stop playing the last note per Generator so Tursi gave me this list: >8x xx - Channel 1 frequency >9x - Channel 1 volume >Ax xx - channel 2 frequency >Bx - channel 2 volume >Cx xx - channel 3 frequency >Dx - channel 3 volume >Ex - Noise type >Fx - noise volume Now with this in hand we can add in new Volumes to turn then off (mute). BYTE >06,>83,>15,>91,>A6,>35,>B3,>18 BYTE >02,>9F,>BF,>00 We took away the >00 to end the list and added a new list of >02 bytes >9F mute Gen#1 and >BF mute Gen#2, then >00 to stop playing. Edited May 26, 2011 by RXB Quote Share this post Link to post Share on other sites
+RXB #32 Posted August 1, 2011 GPLHOW2I this is a XB2GPL demo of a XB game Baloons converted into a GPL program includes Source and a video on Youtube. GPLHOW2I.zip 1 Quote Share this post Link to post Share on other sites
Willsy #33 Posted August 1, 2011 That's lovely! Watching it now, thanks! Quote Share this post Link to post Share on other sites
+retroclouds #34 Posted August 1, 2011 Very nice! By the way you mentioned in the video that classic99 looks blurry after you upgraded. That's probably a video filter being active. Personally I don't like it when an emulator tries to emulate a television, so that the first thing I turn off. The below classic99 menu options should do the trick for you Video -> Filter mode -> None Quote Share this post Link to post Share on other sites
+RXB #35 Posted August 1, 2011 Very nice! By the way you mentioned in the video that classic99 looks blurry after you upgraded. That's probably a video filter being active. Personally I don't like it when an emulator tries to emulate a television, so that the first thing I turn off. The below classic99 menu options should do the trick for you Video -> Filter mode -> None Thanks that really makes it look better. Why the devil is the default TV Quote Share this post Link to post Share on other sites
sometimes99er #36 Posted August 1, 2011 Video -> Filter mode -> None Thanks that really makes it look better. Why the devil is the default TV Isn't default Super2xSaI. TV Mode is super cool. No other TI emulator does that (afaik). I of course work with filters off. Quote Share this post Link to post Share on other sites
Tursi #37 Posted August 2, 2011 Isn't default Super2xSaI. TV Mode is super cool. No other TI emulator does that (afaik). I of course work with filters off. Yeah, it is, but defaults are only in effect when you don't already have a Classic99.ini, so when you upgrade, you get the old setting. It shouldn't have changed, but sometimes there's just no explaining it, since you can't roll back time to see how it happened. You fix it and move on. Quote Share this post Link to post Share on other sites
+RXB #38 Posted August 2, 2011 Isn't default Super2xSaI. TV Mode is super cool. No other TI emulator does that (afaik). I of course work with filters off. Yeah, it is, but defaults are only in effect when you don't already have a Classic99.ini, so when you upgrade, you get the old setting. It shouldn't have changed, but sometimes there's just no explaining it, since you can't roll back time to see how it happened. You fix it and move on. Cool that may have been it so looks great now after I screwed around with it. When you use full screen how to you get out? Quote Share this post Link to post Share on other sites
Tursi #39 Posted August 2, 2011 Cool that may have been it so looks great now after I screwed around with it. When you use full screen how to you get out? Alt-Enter is the hotkey for full screen, that will take you out again. I've been considering dropping it, it's a pain in the butt.... Quote Share this post Link to post Share on other sites
+RXB #40 Posted August 6, 2011 GPLHOW2J This is a update to GPLHOW2I and adds a automatic music to the GAME from the last demo. Shows and explains every step involved in taking a XB music program and putting it into GPL. GPLHOW2J.zip 1 Quote Share this post Link to post Share on other sites
+RXB #41 Posted October 8, 2011 RXB 2001 source included with RXB Classic99 Binary files. Demo is on how to make XB Program Image files into I/V 254 files. (Also everything to make your own custom RXB 2001 version) http://www.youtube.com/watch?v=2Su0n5z-om0 GPLHOW2K.zip 1 Quote Share this post Link to post Share on other sites