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José Pereira

Best C64 game Gfxs? CIRCUS ATRACTIONS?

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Great one this on C64. Never saw it.

C&$ CIRCUS ATRACTIONS Game

 

In terms of Gfxs., colours, Hi-Resol with 2:1 ratio, sprites,... it must be this one.

No discussion possible!

Not me with my ideas, nor anyone here will ever get anything like this on A8.

If we were trying that DRUID2 Loading screen this one is really impossible, even in just G2F static screens.

Totally amazing!

 

 

:thumbsup:

José Pereira.

 

(even the other TYNESOFT's Circus game was already good Gfxs, but this one is a must...

Ever wonder why there weren't ports of some TYNESOFT's games on Atari, or probably unreleased, who knows? Like Superman, Circus, Summer Olympiad,...)

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For me "

" is the top C64 game with regards to graphics, color usage and ideas. The world is "sad" and grey at first and becomes colorful like lolipops after you achieved certain things. The game uses a technique similar to the Atari APAC mode to achieve more than 16 colors (consequtive PAL lines are blurring the hue values). It also uses the multicolor-charmode to mix hires and multicolor in an absolutely perfect way.

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For me "

" is the top C64 game with regards to graphics, color usage and ideas. The world is "sad" and grey at first and becomes colorful like lolipops after you achieved certain things. The game uses a technique similar to the Atari APAC mode to achieve more than 16 colors (consequtive PAL lines are blurring the hue values). It also uses the multicolor-charmode to mix hires and multicolor in an absolutely perfect way.

 

I didn't know about Circus Attractions, but that game clearly takes usage of the high resolution+colours for the gameplay.

Actually, if someone s aiming a weapon toward my head, making me chosing a game for C64, I'd prefer Circus Attractions, because everything fits together. ;)

 

Several games use the advantage of the C64, to have a more precise gameplay, while MiMl is more like a graphics demo.

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For me "

" is the top C64 game with regards to graphics, color usage and ideas. The world is "sad" and grey at first and becomes colorful like lolipops after you achieved certain things. The game uses a technique similar to the Atari APAC mode to achieve more than 16 colors (consequtive PAL lines are blurring the hue values). It also uses the multicolor-charmode to mix hires and multicolor in an absolutely perfect way.

 

 

Hi JAC!

Sure Mayhem is a very good looking one.

That makes me thinking in some of my tries on the Past about Mayhem...

That PAL is on the 'Greens' with the them beeing in Lines Blueshish (of the Sky) and the real Green colour.

I give it value but it's just a good Artist with very good choose/joining of colours on an Horizontal scroller and using C64 ColourMap CharMode...

What would really impress me was if it uses C64 BitMap Multicolour and scrolling. That is possible but not many C64 coders give it a try.

That, every Char different 3colours is what really would be amazing...

 

 

By the way what this, using similar (colours,luminances) Lines would be seen on an A8 PAL (and NTSC what shows?)

Are there any diference between the C64 and A8 on that PAL blurring.

 

 

 

Greets.

José Pereira.

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was a nicely done game, I'd played this mostly on the ST but the C64 version looks to be an amazing bit of coding (dig that guitar part at game-over too).

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Those are cool games. I think the Circus one and the Mayhem one are impressive. The C64 is obviously a gaming powerhouse - with graphics and sound like that - and that of course makes it no secret why it got so many games!

 

Even the most ardent nay-sayer would have to admit for the 8-bit/65xx generation of machines, that's pretty awesome.

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Several games use the advantage of the C64, to have a more precise gameplay, while MiMl is more like a graphics demo.

 

I think mayhem plays pretty well actually - it certainly doesn't suffer from being a 'demo dressed as a game'.

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Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II.

Well... I played Mayhem on three of my Commodores for decades and it hasn't crashed so far ;)

 

And - A8 reall needs "best mario-giana kind of game"...

 

"Crownland" is so old ;)

 

In my opinion it is best of its kind and it was made in 2007....

 

How come there is no newer game better than it is ?

 

@Jose: There are better games on c64 than Circus Atractions - but I get what you mean with that Hires-Multi combo.

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Do you all(most) like MAYHEM?

So get into here and see the 'IT'S MAGIC 2"

Mayhem, Creatures and Giana mixed in new beautifull Gfxs:

It's Magic2

 

 

But what I would really want to know is how it scrolls the small wide screen and the sides static Logo with the 'number2" going up and down...

Whereare Hardware sprites for all this?

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Do you all(most) like MAYHEM?

So get into here and see the 'IT'S MAGIC 2"

Mayhem, Creatures and Giana mixed in new beautifull Gfxs:

It's Magic2

 

 

But what I would really want to know is how it scrolls the small wide screen and the sides static Logo with the 'number2" going up and down...

Whereare Hardware sprites for all this?

Don't watch that youtube video on protovision website.

 

I think that is just "trailer" for the game. Those left and right "border" graphics are added later.

If you look that youtube video on protovision site in 720 resolution - colored lines on sides are thinner than hires pixels...

 

This is how the game looks like on C64:

 

http://www.youtube.com/watch?v=924RQy-ndyI

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But It's Magic 2 has something frustrating with it's playability. Just jumping over still the same monsters makes it boring. Somehow Giana Sisters is great compared to it.

I prefer Mayhem much more than It's Magic 2, it simply HAS IT.

 

As for the really good game, my vote would be Silkworm and Swiv on C64. Although the GFX is not as good as on Amiga (pretty obvious, huh? ;) ), the dynamics are great :-)

Edited by Jacques

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But It's Magic 2 has something frustrating with it's playability. Just jumping over still the same monsters makes it boring. Somehow Giana Sisters is great compared to it.

I prefer Mayhem much more than It's Magic 2, it simply HAS IT.

Yeah, you are right... There is something "off" in "It's magic" - same thing with "Fred's back" series and many more... Very colorful games but don't have "IT".

Fred%27s_Back_II.png

 

One more that has beautifull graphics but is tough to get into:

Bod squad:

The_Bod_Squad.png

 

 

 

As for the really good game, my vote would be Silkworm and Swiv on C64. Although the GFX is not as good as on Amiga (pretty obvious, huh? ;) ), the dynamics are great :-)

Both are extremely good games on C64. I think something like SWIV would be better suited to A8s hardware...

 

Silkworm type of shooter needs more sprites in horizontal - and A8 is better in changing stuff vertically than horizontally.

 

There is a need for good shooter on A8 definitely :ponder:

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Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II.

Well... I played Mayhem on three of my Commodores for decades and it hasn't crashed so far ;)

 

Is Mayhem supposed to run on C128s? Never could get it going on mine.

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Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II.

Well... I played Mayhem on three of my Commodores for decades and it hasn't crashed so far ;)

 

Is Mayhem supposed to run on C128s? Never could get it going on mine.

It worked on my c128. And my friends c128D .... In c64 mode of course.

Both PAL if it makes any difference.

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So, in my opinion, Flimbo's Quest and Mayhem are the two most beautiful platformers on C64 and have great gameplay at the same time.

Wish we had sth like this on A8, or at least Giana... :roll: Crownland is quite good, but not in the same league with them, though.

Edited by Jacques

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