José Pereira #1 Posted April 20, 2011 Great one this on C64. Never saw it. C&$ CIRCUS ATRACTIONS Game In terms of Gfxs., colours, Hi-Resol with 2:1 ratio, sprites,... it must be this one. No discussion possible! Not me with my ideas, nor anyone here will ever get anything like this on A8. If we were trying that DRUID2 Loading screen this one is really impossible, even in just G2F static screens. Totally amazing! José Pereira. (even the other TYNESOFT's Circus game was already good Gfxs, but this one is a must... Ever wonder why there weren't ports of some TYNESOFT's games on Atari, or probably unreleased, who knows? Like Superman, Circus, Summer Olympiad,...) Quote Share this post Link to post Share on other sites
+JAC! #2 Posted April 20, 2011 For me " " is the top C64 game with regards to graphics, color usage and ideas. The world is "sad" and grey at first and becomes colorful like lolipops after you achieved certain things. The game uses a technique similar to the Atari APAC mode to achieve more than 16 colors (consequtive PAL lines are blurring the hue values). It also uses the multicolor-charmode to mix hires and multicolor in an absolutely perfect way. Quote Share this post Link to post Share on other sites
emkay #3 Posted April 21, 2011 For me " " is the top C64 game with regards to graphics, color usage and ideas. The world is "sad" and grey at first and becomes colorful like lolipops after you achieved certain things. The game uses a technique similar to the Atari APAC mode to achieve more than 16 colors (consequtive PAL lines are blurring the hue values). It also uses the multicolor-charmode to mix hires and multicolor in an absolutely perfect way. I didn't know about Circus Attractions, but that game clearly takes usage of the high resolution+colours for the gameplay. Actually, if someone s aiming a weapon toward my head, making me chosing a game for C64, I'd prefer Circus Attractions, because everything fits together. Several games use the advantage of the C64, to have a more precise gameplay, while MiMl is more like a graphics demo. Quote Share this post Link to post Share on other sites
José Pereira #4 Posted April 21, 2011 For me " " is the top C64 game with regards to graphics, color usage and ideas. The world is "sad" and grey at first and becomes colorful like lolipops after you achieved certain things. The game uses a technique similar to the Atari APAC mode to achieve more than 16 colors (consequtive PAL lines are blurring the hue values). It also uses the multicolor-charmode to mix hires and multicolor in an absolutely perfect way. Hi JAC! Sure Mayhem is a very good looking one. That makes me thinking in some of my tries on the Past about Mayhem... That PAL is on the 'Greens' with the them beeing in Lines Blueshish (of the Sky) and the real Green colour. I give it value but it's just a good Artist with very good choose/joining of colours on an Horizontal scroller and using C64 ColourMap CharMode... What would really impress me was if it uses C64 BitMap Multicolour and scrolling. That is possible but not many C64 coders give it a try. That, every Char different 3colours is what really would be amazing... By the way what this, using similar (colours,luminances) Lines would be seen on an A8 PAL (and NTSC what shows?) Are there any diference between the C64 and A8 on that PAL blurring. Greets. José Pereira. Quote Share this post Link to post Share on other sites
Wrathchild #5 Posted April 21, 2011 was a nicely done game, I'd played this mostly on the ST but the C64 version looks to be an amazing bit of coding (dig that guitar part at game-over too). Quote Share this post Link to post Share on other sites
+wood_jl #6 Posted April 21, 2011 Those are cool games. I think the Circus one and the Mayhem one are impressive. The C64 is obviously a gaming powerhouse - with graphics and sound like that - and that of course makes it no secret why it got so many games! Even the most ardent nay-sayer would have to admit for the 8-bit/65xx generation of machines, that's pretty awesome. Quote Share this post Link to post Share on other sites
sack-c0s #7 Posted April 21, 2011 Several games use the advantage of the C64, to have a more precise gameplay, while MiMl is more like a graphics demo. I think mayhem plays pretty well actually - it certainly doesn't suffer from being a 'demo dressed as a game'. Quote Share this post Link to post Share on other sites
oky2000 #8 Posted April 21, 2011 Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II. Quote Share this post Link to post Share on other sites
popmilo #9 Posted April 28, 2011 Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II. Well... I played Mayhem on three of my Commodores for decades and it hasn't crashed so far And - A8 reall needs "best mario-giana kind of game"... "Crownland" is so old In my opinion it is best of its kind and it was made in 2007.... How come there is no newer game better than it is ? @Jose: There are better games on c64 than Circus Atractions - but I get what you mean with that Hires-Multi combo. Quote Share this post Link to post Share on other sites
José Pereira #10 Posted May 2, 2011 Do you all(most) like MAYHEM? So get into here and see the 'IT'S MAGIC 2" Mayhem, Creatures and Giana mixed in new beautifull Gfxs: It's Magic2 But what I would really want to know is how it scrolls the small wide screen and the sides static Logo with the 'number2" going up and down... Whereare Hardware sprites for all this? Quote Share this post Link to post Share on other sites
José Pereira #11 Posted May 2, 2011 Playing Area it's normal C64 Horiz. scrolling screen 38Chars wide but the sprites needed for all that... Quote Share this post Link to post Share on other sites
Heaven/TQA #12 Posted May 2, 2011 is there a level editor for Crownland? Maybe that could be a help? Quote Share this post Link to post Share on other sites
popmilo #13 Posted May 5, 2011 Do you all(most) like MAYHEM? So get into here and see the 'IT'S MAGIC 2" Mayhem, Creatures and Giana mixed in new beautifull Gfxs: It's Magic2 But what I would really want to know is how it scrolls the small wide screen and the sides static Logo with the 'number2" going up and down... Whereare Hardware sprites for all this? Don't watch that youtube video on protovision website. I think that is just "trailer" for the game. Those left and right "border" graphics are added later. If you look that youtube video on protovision site in 720 resolution - colored lines on sides are thinner than hires pixels... This is how the game looks like on C64: http://www.youtube.com/watch?v=924RQy-ndyI Quote Share this post Link to post Share on other sites
Jacques #14 Posted May 5, 2011 (edited) But It's Magic 2 has something frustrating with it's playability. Just jumping over still the same monsters makes it boring. Somehow Giana Sisters is great compared to it. I prefer Mayhem much more than It's Magic 2, it simply HAS IT. As for the really good game, my vote would be Silkworm and Swiv on C64. Although the GFX is not as good as on Amiga (pretty obvious, huh? ), the dynamics are great :-) Edited May 5, 2011 by Jacques Quote Share this post Link to post Share on other sites
popmilo #15 Posted May 6, 2011 But It's Magic 2 has something frustrating with it's playability. Just jumping over still the same monsters makes it boring. Somehow Giana Sisters is great compared to it. I prefer Mayhem much more than It's Magic 2, it simply HAS IT. Yeah, you are right... There is something "off" in "It's magic" - same thing with "Fred's back" series and many more... Very colorful games but don't have "IT". One more that has beautifull graphics but is tough to get into: Bod squad: As for the really good game, my vote would be Silkworm and Swiv on C64. Although the GFX is not as good as on Amiga (pretty obvious, huh? ), the dynamics are great :-) Both are extremely good games on C64. I think something like SWIV would be better suited to A8s hardware... Silkworm type of shooter needs more sprites in horizontal - and A8 is better in changing stuff vertically than horizontally. There is a need for good shooter on A8 definitely Quote Share this post Link to post Share on other sites
Heaven/TQA #16 Posted May 6, 2011 yeah. vertical shoot em ups... need to have a look at SWIV as I know the Atari version well. Quote Share this post Link to post Share on other sites
Hatta #17 Posted May 6, 2011 Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II. Well... I played Mayhem on three of my Commodores for decades and it hasn't crashed so far Is Mayhem supposed to run on C128s? Never could get it going on mine. Quote Share this post Link to post Share on other sites
popmilo #18 Posted May 6, 2011 Mayhem uses VSP scroll technique which crashes on most C64s which have bug fixed VIC-II. Well... I played Mayhem on three of my Commodores for decades and it hasn't crashed so far Is Mayhem supposed to run on C128s? Never could get it going on mine. It worked on my c128. And my friends c128D .... In c64 mode of course. Both PAL if it makes any difference. Quote Share this post Link to post Share on other sites
Jacques #19 Posted May 9, 2011 (edited) So, in my opinion, Flimbo's Quest and Mayhem are the two most beautiful platformers on C64 and have great gameplay at the same time. Wish we had sth like this on A8, or at least Giana... Crownland is quite good, but not in the same league with them, though. Edited May 9, 2011 by Jacques Quote Share this post Link to post Share on other sites