Tyrant Posted April 22, 2011 Share Posted April 22, 2011 The button mapping is just for the menu, in game needs a/b/c - so those 1 button rotaries are useless Or you could read the buttons from a second pad... in a one player game it doesn't even take any longer to read both ports at once... for two player you'd wanna poke at the extended teamtap ports to do it which might not be entirely worthwhile... Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 22, 2011 Author Share Posted April 22, 2011 How do you plan on holding and using a rotary and also pushing buttons on a 2nd pad? Not happening. Also, this game isn't being designed by committee Quote Link to comment Share on other sites More sharing options...
Fadest Posted April 22, 2011 Share Posted April 22, 2011 The button mapping is just for the menu, in game needs a/b/c - so those 1 button rotaries are useless I did no took time to play the game (and I suck at asteriods like game, just cannot manage moving and shooting without dying, I usually stay in the center, and fire while rotating ) So, shoot, teleport (I have seen someone use this), what is the 3rd button for ? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 22, 2011 Author Share Posted April 22, 2011 Thrust, fire, hyperspace. These are fully configurable between A/B/C on the UI front end for any of the possible combinations. Quote Link to comment Share on other sites More sharing options...
Fadest Posted April 22, 2011 Share Posted April 22, 2011 Thrust Ah yes, moving... it makes sense to use a button for this with a rotary control Quote Link to comment Share on other sites More sharing options...
+Sauron Posted April 22, 2011 Share Posted April 22, 2011 Ah yes, moving... it makes sense to use a button for this with a rotary control Also makes moving and turning simultaneously easier with a d-pad. Quote Link to comment Share on other sites More sharing options...
Tyrant Posted April 22, 2011 Share Posted April 22, 2011 How do you plan on holding and using a rotary and also pushing buttons on a 2nd pad? I don't, I build proper rotaries But before I came along and started the current trend of having them inside the standard pads, a lot of people played with one button hacked ones. some of those have gotta still be around. Also, this game isn't being designed by committee http://www.youtube.com/watch?v=KazkRxmU8hE 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 22, 2011 Author Share Posted April 22, 2011 I don't, I build proper rotaries Then this should help you sell some more http://www.youtube.com/watch?v=KazkRxmU8hE Well played, sir 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 22, 2011 Share Posted April 22, 2011 Now you're talking, that looks quite good. Quote Link to comment Share on other sites More sharing options...
wozencl Posted April 22, 2011 Share Posted April 22, 2011 This looks fantastic guys, I can't wait! Quote Link to comment Share on other sites More sharing options...
Paolo Posted April 22, 2011 Share Posted April 22, 2011 (edited) Oh, come on CJ! Everybody knows that 'One firebutton is all we need!' Are you corrupting our childhood memories??? Edited April 22, 2011 by Paolo 5 Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted April 22, 2011 Share Posted April 22, 2011 Reminds me of the update premise for PacMan DX, looking good. Also, is that the same ship from project one?? Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted April 22, 2011 Share Posted April 22, 2011 Reminds me of the update premise for PacMan DX, looking good. Also, is that the same ship from project one?? Thanks. The ship in the space level is the same design as the P1 ship, but a new version with 64 rotations scaled from 128x128 originals to prevent them looking too pixelated. It won't look exactly the same in the final game, there's one or two reasons why it won't be suitable. Each world/theme will have a unique ship design, along with all other game elements. Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted April 23, 2011 Share Posted April 23, 2011 (edited) I can't wait to play this one, I like a good Asteroids game. Edited April 23, 2011 by walter_J64bit 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted April 23, 2011 Share Posted April 23, 2011 Now you're talking, that looks quite good. I second that notion. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 23, 2011 Share Posted April 23, 2011 Direct video capture (thanks to sh3 for uploading on YouTube) : http://www.youtube.com/watch?v=0WSPOrbZyvs Yeah, I suck at this one, too 5 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted April 24, 2011 Share Posted April 24, 2011 This is looking good. Reminds me of a game I played on the Macintosh, especially if it has weapon powerups. If so, looking forward to trying this game out. Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted April 25, 2011 Share Posted April 25, 2011 Does look rather shiny, really like the main menu screen and options and what not Didn't get chance to play it, but be good to have something else to play with my rotary Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 5, 2011 Author Share Posted July 5, 2011 Just re-read this thread. Those vids bring back some memories In case anyone missed it, you can follow the development of this via my blog here on AA. 3 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 6, 2011 Author Share Posted July 6, 2011 [Deleted - wrong thread! oops!] 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 6, 2011 Share Posted July 6, 2011 This looks pretty good. Just one question, why are the numbers so large? To me they seem obtrusive on the screen. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted July 6, 2011 Share Posted July 6, 2011 This looks pretty good. Just one question, why are the numbers so large? To me they seem obtrusive on the screen. That will be different in the final game, both size & appearance. They are CRY light maps, they blend with the game objects rather than obstruct them, but in that build they are too bright and too large. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 6, 2011 Share Posted July 6, 2011 This looks pretty good. Just one question, why are the numbers so large? To me they seem obtrusive on the screen. That will be different in the final game, both size & appearance. They are CRY light maps, they blend with the game objects rather than obstruct them, but in that build they are too bright and too large. Cool, thanks for the reply. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted July 6, 2011 Share Posted July 6, 2011 Cool, thanks for the reply. Thanks for the feedback - you're not the only person to dislike the numbers in that build, I think we all do Quote Link to comment Share on other sites More sharing options...
Clay Posted July 16, 2011 Share Posted July 16, 2011 Mighty quiet on Rebooteroids news. Whats happening? Still on target for a 2011 release? CJ's ramblings mentioned it is best with a rotary that has 72 clicks or more per revolution and uses Chaos Reins as a good example. Makes me wonder how this compares to other rotaries especially the new MK2 which I was leaning toward buying. Quote Link to comment Share on other sites More sharing options...
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