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Sonny Rae

Homebrew Game Poem: Indentures at an Exhibition

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Hello everyone,

 

I would like to introduce myself. My name is Sonny Rae Tempest, and I have made a game poem for the Atari VCS. Done in machine language, and after many many many months of watching your forums (I can't possibly thank each and every one of you enough), I have finally finished it.

 

Basically it is an expression of my feelings toward my job. You can view all the pertinent details at my website, www.sonnyrae.com if you are interested.

 

I'm attaching the BIN and the ASM (as TXT, wouldn't let me upload .asm for some reason?). The PDF handbook, which you should read to understand the narrative, was too big to upload (2.5 MB), so you can view it here.

 

I hope you all enjoy it at least a little, and once again, thanks everyone!

 

-SRT

Screen+shot+2011-04-12+at+7.34.01+PM.png

Indentures at an Exhibition

Indentures.bin

Indentures.txt

Edited by Sonny Rae
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I think this is terrific. The visual aesthetic is great -- it reminds me of Hall of the Mountain King, and the color choices and proportions of the graphics look extremely polished even with such minimalist materials. Really impressive for a first effort on the VCS.

 

Even though you say in your website interview that you didn't tailor it for the VCS per se as much as you might've liked, I think the game is extremely "Atari", and reminds me of the cryptic weirdness of games like Swordquest and Raiders of the Lost Ark that have had such a long-lasting aesthetic impact on many of us, myself included. I fetched two screens' worth of drape, and now I'm leaving a window open in Stella so that I can take the Blake approach -- get paid (in about 45 minutes) without doing any more actual work. :D

 

Speaking of the interview, having Eliza be your interviewer was a genius idea! Was that your own inspiration, or have others done that before? Regardless, it's yet another way in which this whole project evokes the weird, hermetic world of early-1980s computing.

Edited by thegoldenband

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Thank you so much for the kind words!

 

As far as the Eliza interview goes, I decided on that as a last resort. I wanted to write some form of postmortem for the game, and at least give a little personal background for the audience. However, I couldn't find the time nor get myself motivated enough to write a nice, scholarly essay with impressive views on rhetoric or some let-me-conflict-with-this-other-scholar about narrative. After putting this off for a month, I decided to just let Eliza do what she does best and try to sculpt the conversation toward my project and my ego. While it was an original idea in the sense that I came up with it on my own, I'm sure that I'm not the first :)

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I'm attaching the BIN and the ASM (as TXT, wouldn't let me upload .asm for some reason?). The PDF handbook, which you should read to understand the narrative, was too big to upload (2.5 MB), so you can view it here.

You're right, the forum software won't let you upload files with the .ASM extension. A lot of people change the extension to .TXT as you did, but another option is to compress the source and object files together into a single .ZIP file. :)

 

Michael

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