retroillucid #1 Posted April 25, 2011 Title say it all... What you think about the ColecoVision Homebrew Scene? What would you like to see? What are we missing? What would be nice? Which idea(s) can you propose? Thanks for participating to this discussion Quote Share this post Link to post Share on other sites
fiddlepaddle #2 Posted April 25, 2011 I'd like to see someone who is a college professor in computer science teach a course on how to program games for the colecovision where the final grade requires each student to write a complete game and post the rom on Atariage for review and grading. That way we would get 30 new games every semester (well, maybe 24, assuming a 20% drop out rate). Quote Share this post Link to post Share on other sites
lucifershalo #3 Posted April 25, 2011 First, I want to say that I enjoy most of the homebrews being released but what I would really like is less conversions of other computers and more conversions of arcade (or arcade like) games that never been ported on the CV like Ghost N Zombies or arcade style like Smurf Challenge or Ghostblaster or Frantic (that unfortunately his creator Scott Huggins never finished) I enjoy the computer conversions but I have a MSX and a SEGA SG3000 so I can buy those games if I want to.... Quote Share this post Link to post Share on other sites
ten-four #4 Posted April 25, 2011 Hi. I think the CV. homebew scene have never been better. Many of the games have a good quality and many a good gameplay. (I am glad to see Lock 'n' Chase once it becomes available). I'm always looking for games that are close to those games that existed in the arcades. (Wizard Of Wor - New Rally X - Pengo) a.m.m. I have a large list of games on my wishlist, but what we need for our CV. is a Pinball game like Roller ball. Also i would like to see Daniel's hack of Matt patrol (Moon Patrol) in a cartridge format. But otherwise I just wait for the long list of games that CollectorVision, OpCode and Team Pixelboy have to submit in the future. Quote Share this post Link to post Share on other sites
Jordiway73 #5 Posted April 25, 2011 Here are some games i would like to see,Phoenix,Donkey Kong 3, I know opcode is working on Galaga,PENGO,Double Dragon Quote Share this post Link to post Share on other sites
Pixelboy #6 Posted April 25, 2011 What you think about the ColecoVision Homebrew Scene? I think it's a great thing to be able to release games in cart format and being able to offer them to ColecoVision fans. What would you like to see? Aside from my own releases and those of CollectorVision and Opcode Games, I would like to more "unreleased" games. We've had Spectar, and the upcoming Side Trak, it would be nice to see others like Rip Cord, Skiing and Wild Western become reality as well. What are we missing? BasicVision. I think it would get more people interested in CV programming, which means more CV games in the future. What would be nice? It would be nice if you could release Burn Rubber, J-F. Which idea(s) can you propose? I'm busy enough as it is, I'll leave that question to others. Quote Share this post Link to post Share on other sites
youki #7 Posted April 25, 2011 What you think about the ColecoVision Homebrew Scene? Too much port from MSX and SG1000. What would you like to see? Less port from MSX and SG1000 , more game developped specifically for the colecovision. What are we missing? Original games What would be nice? High quality Original games Which idea(s) can you propose? That all publishers group their effort to create one "big" label specialised in Colecovision Publishing (and why not other old consoles...) and create something more "professionnal" in the way production and sells are managed. It could reduce publishing time , reduce cost (and so reduce selling price) and increase overall quality. And that they do not publish under that "label" game that does not meet quality criteria. Quote Share this post Link to post Share on other sites
Yurkie #8 Posted April 25, 2011 (edited) I would really like to see Rip Cord, Wild Western and Horse Racing....also Missile Command and Tempest for use with Roller Controller Cooperation between CollectorVision and Team Pixelboy to get multiple boxes printed at the same time and scheduled release dates for games would be a huge plus. Then neither publisher would have to put as much money up front and there wouldn't be a glut of games all at once. As an example Team Pixelboy has like 6 games planned for release and CollectorVision has 4 games. Talk it over and get all 10 boxes printed at the same time, split the cost. Work together on release dates. 2 months a part would be good. With 10 games that covers a span of almost 2 years with a new game for fans every other month. Choose the game that is done and beta tested and put a solid date for release on it. Let's say Wednesday June 1st as an example. That would give you a little over 2 months to get the first game ready and 4 months to get the one after that ready. If you guys think it needs to be every month for a few months in a row do that. Point being if you have a definite release date for the next game, the day that one went on sale you could announce the next game and it's release date. Homebrew CIBs should be a flat $45 shipped. That means CollectorVision ($60 is too much) needs to drop price and Team Pixelboy needs to raise price. I don't see a anything wrong with making some money on producing games, I know it is a lot of work. Better yet you guys could put your heads together and join forces and become one publisher. Just some ideas. Edited April 25, 2011 by Yurkie Quote Share this post Link to post Share on other sites
+Ransom #9 Posted April 25, 2011 What you think about the ColecoVision Homebrew Scene? I'm glad to have newly produced games to choose from, but I rarely buy them because most of the gaming concepts ported from MSX don't interest me. What would you like to see? Ports of great but lesser-known arcade games from the late 70s/early-to-mid 80s that weren't on the popular consoles of the time: Amazing Maze Battle City Domino Man Electric Yo-Yo Lasso Motos NATO Defense New Rally X No Man's Land Pooyan Tank Battalion Targ Timber Zoo Keeper Zzyzzyxx I'd also love to see some original games for the CV. Thanks for asking! (BTW, I only buy CIB games, so the more of those that can be produced the better. ) Quote Share this post Link to post Share on other sites
Yurkie #10 Posted April 25, 2011 What you think about the ColecoVision Homebrew Scene? I'm glad to have newly produced games to choose from, but I rarely buy them because most of the gaming concepts ported from MSX don't interest me. What would you like to see? Ports of great but lesser-known arcade games from the late 70s/early-to-mid 80s that weren't on the popular consoles of the time: Amazing Maze Battle City Domino Man Electric Yo-Yo Lasso Motos NATO Defense New Rally X No Man's Land Pooyan Tank Battalion Targ Timber Zoo Keeper Zzyzzyxx I'd also love to see some original games for the CV. Thanks for asking! (BTW, I only buy CIB games, so the more of those that can be produced the better. ) Pooyan is available from CollectorVision. Send retroillucid a message I am sure he would love to sell you a copy. Quote Share this post Link to post Share on other sites
youki #11 Posted April 25, 2011 Pooyan is available from CollectorVision. Send retroillucid a message I am sure he would love to sell you a copy. He said : the gaming concepts ported from MSX don't interest me. Quote Share this post Link to post Share on other sites
+Ransom #12 Posted April 25, 2011 Did you miss the "most of" part of that statement, youki? But, yeah, I'd forgotten that Pooyan was ported. It's even on my list of things to buy. I was just putting together a quick list of the arcade games I like the most that I don't have for a home console and that I don't know exist. I apologize for the error and any distress it may have caused anyone. Quote Share this post Link to post Share on other sites
tz101 #13 Posted April 25, 2011 I read today that Pac Man Collection is now out for CV. Is this true, and where can I get a copy? Quote Share this post Link to post Share on other sites
+GroovyBee #14 Posted April 25, 2011 I read today that Pac Man Collection is now out for CV. Is this true, and where can I get a copy? Came out in 2008 :- http://www.opcodegames.com/pacman.php 1 Quote Share this post Link to post Share on other sites
tz101 #15 Posted April 25, 2011 Thank for the link. Quote Share this post Link to post Share on other sites
newcoleco #16 Posted April 25, 2011 I keep my idea of doing mostly original exclusive titles for the ColecoVision. I let others do ports; I don't like getting pressure while it's supposed to be a hobby, not a job. Anyway, I've published a YT video not so long ago asking essentialy which game they might want for the ColecoVision without naming anything. The direct link here is where viewers posted their suggestions : http://www.youtube.com/all_comments?v=d6ZscWGrzDU Note : I've guessed right 2 of these suggestions so far : Outrun and Doom (yes, someone suggested Doom for the ColecoVision, good luck) Quote Share this post Link to post Share on other sites
newcoleco #17 Posted April 26, 2011 (edited) Elaborated answers from my perspective to these questions. What you think about the ColecoVision Homebrew Scene? What would you like to see? What are we missing? What would be nice? Which idea(s) can you propose? #1 : CV homebrew scene is no more like the hobby I've started about 10 years ago. Pretty much no tools and information available, no emulator either... took more than a year to really start programming CV homebrew games. Only 2 programmers back in 1996 really helped me getting involved into the CV homebrew scene : John Dondzila and Marcel deKogel. Today, there is a lot of programmers-experts, tools and documentations, it's a charm in comparaison to make new CV games. And with all the hardware-maniacs involved we can only hope for the best soon; we have more specialized PCBs, even costum carts, controllers and module(s). The homebrew scene is growing obviously and my prediction made in the past 2 years about a decline of interest and support infront of all these games available year after year didn't occurs hopefully. #2 : A publisher point of view is (no surprise) : proposing "big hits" in order to satisfy the demand. As a programmer, it's great to offer "big hits" because they sell well, but there is more than arcade games that sell well, just think of Zelda... gamers didn't asked for it but they loved it. My view is : it's a game console, not an arcade cabinet, we can do a lot more than games that looks pretty but aimed to end quickly, to get money. If we keep proposing arcade ports and no more original titles, the expectations will be always toward arcade titles, nothing else; if it's what you want, good for you, but I want a more complete experience for the ColecoVision, proposing more styles and more original and exclusive titles. #3 : As a programmer, I've always looked forward for even more programmers so we can get more people involved into CV homebrew projects and get even more possibilities and expertise. As a CV fan, I think part of what is missing can be described as the unreleased games I've expected to exist, including those from the silver-grey ColecoVision catalog. The other part is what can be made now for the ultimate gaming experience, but still ColecoVision. The laser-disc and voice module projects, Dragon's Lair, there is a lot of unreleased stuff that might be interesting to have now. Where is the thread about the CV light-gun? Of course, producing any hardware in a not much quantity is a lot of money and fans might not be interested to get these for a "too high price". So, the software solution, more cheap projects, can add what is missing, like a role playing game perhaps? #4 : As a CV fan, it will be nice to get a ColecoVision console replacement or a clone if you want, like the Dina 2-in-1, also named Personal Arcade at one time I think. Something not far from 100% compatible in order to play commercial and homebrew games, that can use the various controllers including the steering wheel and trackball modules... something that might be used in order to keep playing these games without an emulator on my computer or thinking that it might be the last time my console works. As a homebrewer, I want this hobby to continue, and so the support from CV fans is the key. More CV fans getting our homebrew titles should lead to less production cost in average and also add the potential to offer even more. #5 : My idea is to make my own titles, to make original games; it's a personal choice and I think it's a good complement to the gaming experience the ColecoVision game system can offer. But if you mean ideas of games to make, and from the publisher's point of view, going with what does well on other computers and consoles of that period of time (or not) is a "safe bet" for an "idea". But a real idea is to imagine something, so an idea could be as extreme as an "indie game" or an "exclusive title", you know the projects you'll normally not think of at first because of a high risk to not sell well... but it doesn't need to be extreme to be an idea for are looking for. What I would like to see more is real 2 players games, not just turned based or waiting that the other player die... you know, games that could be fun to play as a competition and/or a cooperation... a great title for a gaming expo event. If you are looking for something more... suggestion of games, go see my other message about comments I've got when asking on Youtube what my viewers might consider to get if it was available for the ColecoVision. A prediction... the year 2012 should be the year of more elaborated games that takes more time to develop and also new 3D perspective games (not only) for the ColecoVision. Edited April 26, 2011 by newcoleco Quote Share this post Link to post Share on other sites
ApolloBoy #18 Posted April 26, 2011 What you think about the ColecoVision Homebrew Scene? Too much port from MSX and SG1000. And that's a problem how? Many of the games that have been brought over to the CV so far are actually fairly hard to find. For example, I just got Pixelboy's (or rather, Eduardo's) port of Gulkave, which seems to be as rare as hen's teeth for both the MSX and SG-1000; I've never seen the originals for sale. I'd like to see plenty more original games too, but I don't see the porting of SG-1000 and MSX games as a problem. Keep in mind that by porting these games, Pixelboy, Opcode and CollectorVision are exposing them to a larger audience who never got to experience the originals. Quote Share this post Link to post Share on other sites
retroillucid #19 Posted April 26, 2011 What you think about the ColecoVision Homebrew Scene? Too much port from MSX and SG1000. And that's a problem how? Many of the games that have been brought over to the CV so far are actually fairly hard to find. For example, I just got Pixelboy's (or rather, Eduardo's) port of Gulkave, which seems to be as rare as hen's teeth for both the MSX and SG-1000; I've never seen the originals for sale. I'd like to see plenty more original games too, but I don't see the porting of SG-1000 and MSX games as a problem. Keep in mind that by porting these games, Pixelboy, Opcode and CollectorVision are exposing them to a larger audience who never got to experience the originals. Yep, that's mostly true in North America since (I'm pretty sure) many people never ever touch a MSX in their entire life (Count me in) .... I discovered MSX in early 2000 by doing some research on CV since both machine share the same hardware I think those MSX / SG-1000 ports are mainly aimed to North America Since MSX was very popular in Europe... not in America... That said, I would love to see Penguin Adventure ported to CV, I consider this game one of the best MSX game .... I think Eduardo was going to port it someday I think we should just port the best MSX / SG-1000 games and that's it I'm up for more original games, and I'm truly going this way, I've some original games that should get release... later... Quote Share this post Link to post Share on other sites
retroillucid #20 Posted April 26, 2011 What would be nice? It would be nice if you could release Burn Rubber, J-F. Yeah for sure! I'll need to talk with you since I'm now using another box template (wich is the same as original CV boxes) This should be release somewhere this Summmer Damn!, How much time I should say years it took to release that game!? ... but hey! it worth the wait at least Quote Share this post Link to post Share on other sites
youki #21 Posted April 26, 2011 What I would like to see more is real 2 players games, not just turned based or waiting that the other player die... you know, games that could be fun to play as a competition and/or a cooperation... a great title for a gaming expo event. Your wishes will be fulfill very soon... And that's a problem how? Many of the games that have been brought over to the CV so far are actually fairly hard to find. For example, I just got Pixelboy's (or rather, Eduardo's) port of Gulkave, which seems to be as rare as hen's teeth for both the MSX and SG-1000; the problem is , that for europeans it is not very interresting. It relativly easy to find a MSX computer+ the game cartridge for less money than the homebrew port. (a little bit harder for SG1000 , but personnaly i own a Sega SC3000 (computer version of SG1000) and i manage to find most of games i want (not necesseray in europe). Even for Americans , it is relativly easy to find MSX and games nowadays. With internet you can order thing everywhere in the word quite easly. Due to shipping it is a little bit more expansive but not lot in fact. Once you got the machine (the most expansive part to ship) , shipping cost for games are not so high. In Addition, i think Commercial game released for MSX and SG1000 AND THAT CAN BE PORTED TO COLECO are not so good. Mainly because developped under commercial constraint and restricted time line. Nowaday if you remake that games as homebrew you can do lot better. Because you have better tool, more time, less constraints. Take Pooyan for instance , it is already a quite average game for MSX , still fun to play however, but you could do lot better if you had remade it from scratch. I would like to see on colecovision games that could have been released in 85-86 if the console was still on the market in a last attempt to compete with the NES. A little like what happened for Atari 2600. if you compare first games and last games you wonder if it is the same console... Just my opinion! Quote Share this post Link to post Share on other sites
ozma wars #22 Posted April 26, 2011 I hate 2600. Graphics so poor. It was poor also in 1982 and 1983. Despite that 2600 still have so many arcade games that have never been translated to newer systems...what about Vanguard for Colecovision ? Juno First : my MSX version is terrible, much more better the homebrew version on the 2600. What about a Colecovision version ? and why not a RESCUE ON FRACTALUS 2 for Colecovision with some more options ? or PIT STOP " so that I can play it with my daughters ? Quote Share this post Link to post Share on other sites
youki #23 Posted April 26, 2011 or PIT STOP " so that I can play it with my daughters ? I guess you are speaking about PITSTOP 2 . Because PITSTOP 1 already exists for colecovision. But a adaptation of PITSTOP 2 (inspired of the C64 version) on colecovision would be fantastic indeed. And playable with wheel!! Quote Share this post Link to post Share on other sites
ozma wars #24 Posted April 26, 2011 I hate 2600. Graphics so poor. It was poor also in 1982 and 1983. Despite that 2600 still have so many arcade games that have never been translated to newer systems...what about Vanguard for Colecovision ? Juno First : my MSX version is terrible, much more better the homebrew version on the 2600. What about a Colecovision version ? and why not a RESCUE ON FRACTALUS 2 for Colecovision with some more options ? or PIT STOP " so that I can play it with my daughters ? ops..I intended PitStop2 as per C64 version Quote Share this post Link to post Share on other sites
retroillucid #25 Posted April 26, 2011 About more original games.... Someone from the MSX scene contacted me, he want me to publish his original msx game that he will port on colecovision... Needless to say that I gladly accept More about this soon... Quote Share this post Link to post Share on other sites