xxl #26 Posted June 20, 2011 if You want do panel for this game, please read: >>>for panel you can use P0,P1,P2,P3,M0,M1 mutlicolor PM, Missiles - 5th Player >>And in Hands Lines? >the same. --- >Don't want to get into your work but this is making me thinking, thinking and now you're saying that M2,M3 and P3 are used? for hands line do not use M2 & M3 Quote Share this post Link to post Share on other sites
emkay #27 Posted June 20, 2011 Nice stuff. Seeing this running faster as on the Speccy is prizeless Just one thing. Isn't the night supposed to be black? Or make it all green, just like Night-vision-goggles Heaven is the darkest, enemies are the brightest objects (because they use lights. Trees darker than the enemies. Even the border could act on the day and night cycle. Till now, "night" look like some fog appeares Quote Share this post Link to post Share on other sites
emkay #28 Posted June 20, 2011 (edited) Just for speed comparision.... http://www.youtube.com/watch?v=8F-MWmKkHpU http://www.youtube.com/watch?v=MeeAWZSVIZE Edited June 20, 2011 by emkay Quote Share this post Link to post Share on other sites
xxl #29 Posted June 20, 2011 (edited) black? green? Edited June 20, 2011 by xxl Quote Share this post Link to post Share on other sites
emkay #30 Posted June 20, 2011 black? green? Let the player chose by pressing key "G" turn night vision on/off. Really, the whole screen could act on that. Having the green screen in the blue border is somehow disturbing Quote Share this post Link to post Share on other sites
+AtariNerd #31 Posted June 20, 2011 Just for speed comparision.... http://www.youtube.com/watch?v=8F-MWmKkHpU http://www.youtube.com/watch?v=MeeAWZSVIZE Not only the sense of speed, but the viewing distance and, in turn, sense of depth is much greater on the A8 port... Quote Share this post Link to post Share on other sites
JamesD #32 Posted June 21, 2011 Anything has to be better than the sound on the original. ARGH! Quote Share this post Link to post Share on other sites
José Pereira #33 Posted June 21, 2011 (edited) Not much time, but have some time this afternoon: And the G2F Files: dcpanel g2f_32wide 2nd try.zip (if someone can save '.xex' I'll appreciate, no Windows XP on these days) XXL please see if these coloures Panel PMs not affect the Moving and the Trees. (that cell with a little light green are there to simulate a Tree... Luminances graduation according to Emkay suggestion) I got colour14 more Darkest Luminances for Night. For Day maybe the same colour with Lighest ones... But it can have other colour... Edited June 21, 2011 by José Pereira Quote Share this post Link to post Share on other sites
emkay #34 Posted June 21, 2011 I'd say the Board has to look like the game itself. Also the "Driver" has to fit to the colours of the gamescreen. It looks odd when colours change there. Some added luminance could help better imho. Quote Share this post Link to post Share on other sites
José Pereira #35 Posted June 22, 2011 I'd say the Board has to look like the game itself. Also the "Driver" has to fit to the colours of the gamescreen. It looks odd when colours change there. Some added luminance could help better imho. I disagree. You get a totally Mono looking Game. In Playing Area you probably can't do more than using Luminances of the same colour but at least we can have the Panel and Motor other colours, I think... Let's wait for what XXL says. Quote Share this post Link to post Share on other sites
Jacques #36 Posted June 22, 2011 (edited) I'd say the Board has to look like the game itself. Also the "Driver" has to fit to the colours of the gamescreen. It looks odd when colours change there. I couldn't disagree more We want colours! Edited June 22, 2011 by Jacques Quote Share this post Link to post Share on other sites
+therealbountybob #37 Posted June 22, 2011 Looks good I've not played the original game but was just thinking that I hope the game has sections where you have to follow a path - more like a driving game forcing you to keep moving, rather than just stay still unless you have to move (like encounter between levels). If not may be this could be added to give variety? If you need any play testing put me down Quote Share this post Link to post Share on other sites
Mclaneinc #38 Posted June 22, 2011 Can't say I was a huge fan of the Speccy original, played it a few times, I was pretty rubbish at it to be honest and I hate colour clash, just makes the screen look so ugly. Saying that, there were some goodies on the machine... In search of a good game you must be prepared to play all the machines out there, fan boys miss out on so many great titles... Quote Share this post Link to post Share on other sites
emkay #39 Posted June 22, 2011 I'd say the Board has to look like the game itself. Also the "Driver" has to fit to the colours of the gamescreen. It looks odd when colours change there. I couldn't disagree more We want colours! Then go back to the 70s and tell the chipdesigner that there exist more than NTSC TV in the world It's according to the original to have the driver sitting in the board range and being a part of the game. It's still up to XXL how it will get finally. Quote Share this post Link to post Share on other sites
emkay #40 Posted June 22, 2011 I disagree. You get a totally Mono looking Game. In Playing Area you probably can't do more than using Luminances of the same colour but at least we can have the Panel and Motor other colours, I think... Let's wait for what XXL says. "Mono looking game" ? It's hires with all it's limitations. And to use some colours that don't fit together, doesn't make the game looking better A good solution could be to use the board of my proposal and to make a shape for the vessel. Quote Share this post Link to post Share on other sites
xxl #41 Posted June 23, 2011 colors are not necessarily a change for the better Quote Share this post Link to post Share on other sites
Bryan #43 Posted June 24, 2011 That looks pretty good. Quote Share this post Link to post Share on other sites
+AtariNerd #45 Posted June 24, 2011 (edited) The way the tops of the gloves change to show directional change, appearing as if the glow of the weapon fire is highlighting them as they move closer to the front of the turret, gives it a nice effect. And it makes sense that the riders apparel would reflect the colors of the surroundings, even if we can't see those colors necessarily in those surroundings...Very nice. Edited June 24, 2011 by AtariNerd Quote Share this post Link to post Share on other sites
Heaven/TQA #46 Posted June 24, 2011 it is so fluent compared to Speccy version... Quote Share this post Link to post Share on other sites
Jacques #47 Posted June 24, 2011 And looking much better than 100% mono version Quote Share this post Link to post Share on other sites
Irgendwer #48 Posted June 24, 2011 (edited) If you like to abstain from a colour graphic set, but include some colors in highres anyway, you could also apply the PAL-mixing scheme which I applied here: http://www.atariage.com/forums/topic/34916-graph2fnt/page__st__725__p__1786016#entry1786016 A quick (incomplete) mockup how this could look (note: stripes are not visible on PAL and colouring is exposed also on skipped lines (more intense)). Sorry, no time for the driver now. dc.g2f.zip Edited June 24, 2011 by Irgendwer Quote Share this post Link to post Share on other sites
Rybags #49 Posted June 24, 2011 Is it even necessary to do the whole thing in hires ? The treetops from about 1 character up from horizon level could be multicolour without loss of detail. In fact the whole game aside from status area could probably be done in multicolour - the only real loss of detail would be in some of the enemies. Quote Share this post Link to post Share on other sites
emkay #50 Posted June 24, 2011 Is it even necessary to do the whole thing in hires ? The treetops from about 1 character up from horizon level could be multicolour without loss of detail. In fact the whole game aside from status area could probably be done in multicolour - the only real loss of detail would be in some of the enemies. Ofcourse hires is needed. You have a more precise movement with it. Quote Share this post Link to post Share on other sites