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Kjmann

Space Harrier Atari XLXE - Pre-Final Release

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The Non-linear Mixing option in Altirra emulates the compression effect in POKEY when volume levels rise too high. An experiment you can try is to start Atari BASIC, start a tone on channel 3 at volume 15, and then start channels 0-2 in volume-only mode at volume 15. The tone in channel 3 will become muted when channels 0-2 activate. Besides being an annoyance, this can be exploited for some non-linear effects.

 

For this reason, it's usually recommended that you limit both single channels and the sum of all channels below maximum volume. You should also always test complex sound effects on a real Atari as emulators still aren't that good at emulating the effects of the analog path.

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Sega might have something to say about selling unlicensed conversions of their copyrighted games so be careful.

Which is why they should release it in plain executable form, free, first... Then once every atari owner in the world already has a copy of it, SEGA can go "suck a nut" because there won't be any "profit potential" being gained...

 

Then whoever wants a nice custom box, manual, cart, etc. etc. etc.. can pay for THOSE things, once the game executable is undeniably in the public domain...

 

At which point someone will get a court order, illegal is illegal end of story. Best to ask them now ;)

 

PS why was the youtube video removed?

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Maybe a name change is in order then.

 

It's no big deal, IIRC you don't ever see the name inside the game other than the title screen.

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Maybe a name change is in order then.

 

It's no big deal, IIRC you don't ever see the name inside the game other than the title screen.

 

Does anyone know what the percentage is that a game must differ from another to avoid issues?

 

I seem to remember it was 15 or 20%

 

I know the percentage based on the code MUST be high but I believe graphics can be quoted in cases?

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I was just pointing out even if the entire Atari A8 community had downloaded it still doesn't become public domain or copyright exempt. Sega are still around today.

 

If Elite had licensed it for A8 conversion too then technically only Elite would have to give you their blessing.

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Possibly, but such an agreement would likely have some time constraints on it.

 

I just reckon go the name change - Bomb Jake doesn't seem to have attracted any negative attention, and a Harrier clone under different name selling units in the dozens probably wouldn't either.

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Possibly, but such an agreement would likely have some time constraints on it.

 

I just reckon go the name change - Bomb Jake doesn't seem to have attracted any negative attention, and a Harrier clone under different name selling units in the dozens probably wouldn't either.

 

Related to this, wasn't there talk / screens of a new (at the time) arcade and console update of Space Harrier a year or so ago.

 

Wonder what happened to that, looked very eye candy at the time :)

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Maybe a dumb question, but will this version have infinite continues for those of us who suck at Space Harrier? :) I always hated home versions of games that gave you 3 continues and that's it.

 

Tempest

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Ok some questions answered.....

 

1. a name change is not nessesary since the game will be offered for free on the net as a BIN file and we will be selling the cart for just the cost of materials.

 

2 the game is handled in the same was that the Sega Saturn/32X version worked. after your continues are used up you can start from the level following the last Bonus Round that you completed.

 

3. it's getting close. chris is just putting some spit and polish on it. =)

 

4. Look for the new Video in the next post......

Edited by kjmann

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Holy cow does this thing look awesome. I was impressed by the C-64 version when it was released, but this ports puts that one to shame, even with the C-64's better audio.

 

By the way, any plans to do a C-64 port? :D

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Chris, that looks bloody amazing..

 

You are a star....

 

If I'd seen that at the time I would have poo'ed my pants :)

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Graphically , everything is adapted nicely.

 

Huge and fluent zooming objects. Depth-Quantisation is correct.

And the background gets mighty by playing with the big colour palette, enhancing the depth of view and producing additional eye-candy.

 

From the playable demos we know, it fits aswell.

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Graphically , everything is adapted nicely.

 

Sorry to say that but the colors of the title screen look ... strange.

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I wouldn't say "strange".

 

It looks more like all the colours are sharing just one or two luma values. I think the Space Harrier logo especially could do with some tweaking in that area.

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I think the Space Harrier logo especially could do with some tweaking in that area.

 

 

Shhhh!!! It might get changed and we'll have to wait a bit longer again!! :)

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Here's a newer video showing the options Selections on the Title screen and the ability to continue from after the Bonus Round. =)

 

 

http://www.youtube.com/watch?v=nRoqrSTaimM

 

 

You've got a winner, there (and I am saying this comparing it to MAME, instead of "cheapo-built" C64 or other versions). Pretty impressive, indeed.

 

The music needs more "ooomph", more low-frequency effects (it sounds a bit thin), but I will try in my larger home-theater setup and see how it sounds there.

 

F.

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I think the Space Harrier logo especially could do with some tweaking in that area.

 

Perhaps, some of those famous g2f-artists from Poland would do better? :ponder:

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Sega and Famicom programmers in the 80s would have been floored by this. I think this will rival 16 bit versions like the Turbografx. Atari 8 bit rules the galaxy.

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