Rybags Posted July 28, 2011 Share Posted July 28, 2011 I don't see the point. The keyboard is always present, so to get the game you'd need Shift-F5 and F3 at the same time. It'd be just as easy to use the pulldown and lauch the ROM. I'd prefer the addition of more RAM configs, like Rambo/Compy 320K, and maybe smaller sizes like 24 and 32K. Quote Link to comment Share on other sites More sharing options...
phaeron Posted July 28, 2011 Author Share Posted July 28, 2011 Disk logging is now off by default in 2.00-test builds but is configurable: Altirra> lfl DISK off Disk activity DISKIMAGE off Disk image load details DS1305 off DS1305 real time clock accesses HOOKSIO off OS SIO hook messages IDE off IDE activity IDEERROR off IDE interface errors MODEM off Modem activity PCLINK off PCLink activity V3021 off V3021 real time clock accesses Altirra> lfe disk Enabled logging channel: DISK DISK: Reading vsec= 1 (1/1) (trk=0), psec= 0, chk=b7, rot=0.02 >> 0.83. DISK: Reading vsec= 2 (1/1) (trk=0), psec= 1, chk=3b, rot=1.28 >> 0.67. I might throw in XEGS support for the heck of it... it'd be a nice break from debugging HSCROL timing. Quote Link to comment Share on other sites More sharing options...
serj Posted July 28, 2011 Share Posted July 28, 2011 (edited) nice, I look forward to only, with one small amendment. whether it is possible to make support systems XEGS as a separate bios and not "other.rom"? let's say this: http://imageshack.us/photo/my-images/823/romsg.jpg/ Edited July 28, 2011 by serj Quote Link to comment Share on other sites More sharing options...
Kjmann Posted July 28, 2011 Share Posted July 28, 2011 A feature I would like to see is an ability to save the palette settings you make, as a file and be able to reload them when wanted. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted July 28, 2011 Share Posted July 28, 2011 And it is possible though somewhere to look as the machine is loaded and run real XEGS? Can be somewhere eat video with loading real XEGS, it would be interesting to me to look at differences from other systems. Avery, can will add support bios xegs, all the same altirra it is positioned as the high-precision emulator atari. Sergey, but what does the XEGS do that makes it different to existing hardware apart from have Missile command built in. Altirra already runs its carts, apart from some hardware changes that Avery has mentioned isn't it just a version of one of the already emulated machines in Altirra? Quote Link to comment Share on other sites More sharing options...
serj Posted July 28, 2011 Share Posted July 28, 2011 author decides to let himself. but this option would be more accurate (closer to the real atari). Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted July 28, 2011 Share Posted July 28, 2011 author decides to let himself. but this option would be more accurate (closer to the real atari). You know me Sergey, I'm always looking at requests from both sides, to me the XEGS just seemed like an XL / XE with Missile command built in, as we can already play that game and run an XE / XL it just sounded like a clump of extra work for a very little difference. But as always its down to Avery to do as he pleases, we merely supply the bugs and suggestions Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted August 12, 2011 Share Posted August 12, 2011 Just noticed another pause feature (apart from the autopause and the F8 key), i think i pressed the f11 key and it stopped (pressing the f11 key again resumes emulation, i think this is part of the debugger's breakpoint feature) Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted August 12, 2011 Share Posted August 12, 2011 Just noticed another pause feature (apart from the autopause and the F8 key), i think i pressed the f11 key and it stopped (pressing the f11 key again resumes emulation, i think this is part of the debugger's breakpoint feature) Have the riots left you bored Carmel? Quote Link to comment Share on other sites More sharing options...
phaeron Posted August 12, 2011 Author Share Posted August 12, 2011 F11 is single step in the debugger; it's not a pause button. Quote Link to comment Share on other sites More sharing options...
Tezz Posted August 26, 2011 Share Posted August 26, 2011 Is it possible in the input mappings to assign "turbo mode" to a button on my game controller? It's something that was useful to me previously with A800Win+ skipping through things when testing. Quote Link to comment Share on other sites More sharing options...
phaeron Posted August 26, 2011 Author Share Posted August 26, 2011 Is it possible in the input mappings to assign "turbo mode" to a button on my game controller? It's something that was useful to me previously with A800Win+ skipping through things when testing. Yes, you can. In Input > Input Mappings, create or edit an input mapping with a "Console" controller and map its Turbo trigger to a button. Use Normal as the mode if you only want turbo when the button is held down and Toggle if you want it to stick. Quote Link to comment Share on other sites More sharing options...
Tezz Posted August 26, 2011 Share Posted August 26, 2011 Yes, you can. In Input > Input Mappings, create or edit an input mapping with a "Console" controller and map its Turbo trigger to a button. Use Normal as the mode if you only want turbo when the button is held down and Toggle if you want it to stick.Great, thanks! I've set that now. Is it possible to assign pause also? Quote Link to comment Share on other sites More sharing options...
phaeron Posted August 27, 2011 Author Share Posted August 27, 2011 Yes, you can. In Input > Input Mappings, create or edit an input mapping with a "Console" controller and map its Turbo trigger to a button. Use Normal as the mode if you only want turbo when the button is held down and Toggle if you want it to stick.Great, thanks! I've set that now. Is it possible to assign pause also? Not currently -- the controllers aren't polled unless the simulation is running. Quote Link to comment Share on other sites More sharing options...
atx4us Posted August 27, 2011 Share Posted August 27, 2011 A feature I would like to see is an ability to save the palette settings you make, as a file and be able to reload them when wanted. Altirra 2.00-test31 can export color pallettes now. But, saved palettes can't be reloaded yet. I hope that's coming soon. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted August 27, 2011 Share Posted August 27, 2011 (edited) Can I just say I finally set up the automatic listing/label loading with MADS and the Altira debugger is just incredible. I couldn't have got these right-threaded binary trees debugged without it! Edited August 27, 2011 by flashjazzcat Quote Link to comment Share on other sites More sharing options...
Tezz Posted August 27, 2011 Share Posted August 27, 2011 Can I just say I finally set up the automatic listing/label loading with MADS and the Altira debugger is just incredible. I couldn't have got these right-threaded binary trees debugged without it! I must check that out tonight, that would be very helpful. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted August 27, 2011 Share Posted August 27, 2011 Can I just say I finally set up the automatic listing/label loading with MADS and the Altira debugger is just incredible. I couldn't have got these right-threaded binary trees debugged without it! I must check that out tonight, that would be very helpful. I had to fiddle on with the compiler options some in WUDSN to get the listing and label files to go into the H: folder I like to use as a target location: It's a very powerful setup, and integration between MADS, WUDSN and Altirra is excellent. Quote Link to comment Share on other sites More sharing options...
Tezz Posted August 27, 2011 Share Posted August 27, 2011 Thanks for that Jon. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted August 28, 2011 Share Posted August 28, 2011 This is what I've spent much of the day looking at: Quote Link to comment Share on other sites More sharing options...
snicklin Posted August 28, 2011 Share Posted August 28, 2011 This is what I've spent much of the day looking at: "This is what I've spent much of the day looking at:" - a screenshot of your screen? How boring! 1 Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted August 28, 2011 Share Posted August 28, 2011 "This is what I've spent much of the day looking at:" - a screenshot of your screen? How boring! Of course... it beats doing any work. Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted August 28, 2011 Share Posted August 28, 2011 "This is what I've spent much of the day looking at:" - a screenshot of your screen? How boring! Of course... it beats doing any work. Is this the famous GUI that you've been going on about (that's probably had more posts then the AvC thread) Quote Link to comment Share on other sites More sharing options...
popmilo Posted August 28, 2011 Share Posted August 28, 2011 ... I had to fiddle on with the compiler options some in WUDSN to get the listing and label files to go into the H: folder I like to use as a target location: ... It's a very powerful setup, and integration between MADS, WUDSN and Altirra is excellent. That looks really handy! Thanks for showing those settings. Now just to get to home dev machine and try it out I have some gtia code that begs for better debugging with Altirra ... Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted August 28, 2011 Share Posted August 28, 2011 (edited) Is this the famous GUI that you've been going on about (that's probably had more posts then the AvC thread) Yes - the very same. It's one of the most viewed topics on the forum, but by no means are all the posts mine. Thanks for showing those settings. Now just to get to home dev machine and try it out I have some gtia code that begs for better debugging with Altirra ... Most of my frustration getting this to work was down to forgetting to put a backslash between ${outputFolderPath} and ${outputFileNameWithoutExtension} in the WUDSN compiler options. It was difficult to break free of my usual "routine" using the monitor in Atari800Win, but now that I've succumbed to Altirra's way of doing things, I couldn't go back. The only thing I think I miss is a "Find string" facility in Altirra's disassembly (or perhaps more sensibly in the "Go to source code" window). Edited August 28, 2011 by flashjazzcat Quote Link to comment Share on other sites More sharing options...
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