+Faicuai #26 Posted May 19, 2011 (edited) deleted [duplicated again] Edited May 19, 2011 by Faicuai Quote Share this post Link to post Share on other sites
+Faicuai #27 Posted May 19, 2011 (edited) Deleted (accidentally posted twice). Edited May 19, 2011 by Faicuai Quote Share this post Link to post Share on other sites
José Pereira #28 Posted May 19, 2011 Man are you sleeping with your Head over the Keyboard? Quote Share this post Link to post Share on other sites
+Faicuai #29 Posted May 19, 2011 Man are you sleeping with your Head over the Keyboard? ...My apologies. Please, pardon a few bugs on my experimental A800/XL web-browser. Quote Share this post Link to post Share on other sites
Kr0tki #30 Posted May 19, 2011 Are you sure? I thought that it did... I always used Atari800WinPlus and thought logically that if PMs. are 2Hi-resolution pixels/colour clock, each PM pixel is 1colour clock (the PFs. are just Backgr. Gfxs.). Like this they will will be considered 1pixel not two Hi-Resol. pixels. But in your case you are using the PMs as an underlay for hires graphics. So the graphics produced still contains half-colour-clock pixels, only colured differently by the underlying PMs. I tried one time Games like Head over Heels, Amaroute and Molecule Man in Altirra and the Image was all a mess... Not what I remember of them from the Magazines in the past... Not bad, they look awfull, totally a mess, cannot distinguish anything on screen. They actually look that awful on a real NTSC computer connected to a TV through composite video. Mind you, these games were developed in Europe and, according to Atarimania, only one of them was later rereleased in the US. Quote Share this post Link to post Share on other sites
José Pereira #31 Posted May 19, 2011 Are the Artifactings the same with the same pixel design/dither/... but only changes the colours according to if it is CTIA/GTIA/T.V. displays? (Like one Green/Pink OR Blue/Brown OR Red/Green) Quote Share this post Link to post Share on other sites
Kr0tki #32 Posted May 19, 2011 Artifact colours are also dependent on the colours of the graphics that creates them. Quote Share this post Link to post Share on other sites