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Unreleased game info for colecovision.dk

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I've been browsing through the unreleased games section of ten-four's CV web site, and I have some info I think should be added. I meant to send a private message to ten-four with the information below, but since I can't (I think his PM inbox may be full, but I'm not sure because of a stupid bug in the AA forum software) I decided to post it here. Perhaps other CV fans can pitch in? :)

 

- Destruction Derby: I know I've seen a screenshot of that game somewhere. Perhaps in a Coleco press kit. Maybe retroillucid could provide the screenshot?

 

- Dracula: Dale Wick made more than just graphics and a story for the game, he actually programmed a demo, which he personally showed me on his laptop (under emulation). The demo had multiple screens inside the mansion and also outside (in a cemetary) with items to pick up but no enemies. I don't think Dale made much progress with the game since.

 

- Phoenix: Someone should ask Scott Huggins for a screenshot. I'm sure he could provide one. :)

 

- Spectar: I'm surprised Scott Huggins' homebrew version is not mentionned...

 

- Lord of the Dungeon: I'm pretty sure the game released by CollectorVision doesn't look like the screenshot presented on the web site. ;)

 

- Steamroller: Someone could probably supply ten-four with a screenshot for that game.

 

- Moon Patrol: Eduardo Mello has shown an interest in porting the arcade game. He even made a demo in late 2010.

 

- Horse Racing: It would be nice to add a screenshot from else's homebrew version.

 

- Number Bumper: Doesn't a prototype ROM exist? If yes, a screenshot could probably be snapped from it.

 

- Side Trak: The web site says the game was reprogrammed by Michel Louvet. This is incorrect. I know the programmer's first name is Russ.

 

- Wild Western: It should be mentionned that the screenshots were taken from Eduardo Mello's April's Fool joke.

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I've been browsing through the unreleased games section of ten-four's CV web site, and I have some info I think should be added. I meant to send a private message to ten-four with the information below, but since I can't (I think his PM inbox may be full, but I'm not sure because of a stupid bug in the AA forum software) I decided to post it here. Perhaps other CV fans can pitch in? :)

 

- Destruction Derby: I know I've seen a screenshot of that game somewhere. Perhaps in a Coleco press kit. Maybe retroillucid could provide the screenshot?

 

- Dracula: Dale Wick made more than just graphics and a story for the game, he actually programmed a demo, which he personally showed me on his laptop (under emulation). The demo had multiple screens inside the mansion and also outside (in a cemetary) with items to pick up but no enemies. I don't think Dale made much progress with the game since.

 

- Phoenix: Someone should ask Scott Huggins for a screenshot. I'm sure he could provide one. :)

 

- Spectar: I'm surprised Scott Huggins' homebrew version is not mentionned...

 

- Lord of the Dungeon: I'm pretty sure the game released by CollectorVision doesn't look like the screenshot presented on the web site. ;)

 

- Steamroller: Someone could probably supply ten-four with a screenshot for that game.

 

- Moon Patrol: Eduardo Mello has shown an interest in porting the arcade game. He even made a demo in late 2010.

 

- Horse Racing: It would be nice to add a screenshot from else's homebrew version.

 

- Number Bumper: Doesn't a prototype ROM exist? If yes, a screenshot could probably be snapped from it.

 

- Side Trak: The web site says the game was reprogrammed by Michel Louvet. This is incorrect. I know the programmer's first name is Russ.

 

- Wild Western: It should be mentionned that the screenshots were taken from Eduardo Mello's April's Fool joke.

 

 

I am curious on why Eduardo is so interested in programming Moon Patrol. The unreleased version by Atarisoft seems to be a great game that plays well. Dig Dug would be a much better choice IMO...that game is a flickering piece of crap.

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I am curious on why Eduardo is so interested in programming Moon Patrol. The unreleased version by Atarisoft seems to be a great game that plays well. Dig Dug would be a much better choice IMO...that game is a flickering piece of crap.

Agreed, but Eduardo is simply interested in proving that he can do a better rendition of Moon Patrol ("better" as in closer to the arcade game). It is indeed a nice programming challenge for him, especially the smooth scrolling. :)

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While I love me some of the homebrew games, I'm kind of surprised some are included there. For the first half of the page, I got the impression it was intended to document the planned and found original 80's Colecovision titles and programming. To me, the homebrew works should have a separate page for references, not be mixed in with the snapshot of "what was and what was promised" during the original run.

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Perhaps other CV fans can pitch in? :)

 

- Destruction Derby: I know I've seen a screenshot of that game somewhere. Perhaps in a Coleco press kit. Maybe retroillucid could provide the screenshot?

 

 

Here is the Flyer (from ColecoVision Zone) and Retroillucid's mock-up pics he made available on here a month or two ago...

post-25956-0-06707600-1306768234_thumb.jpg

post-25956-0-57159100-1306768574_thumb.png

post-25956-0-83271100-1306768581_thumb.png

Edited by NIAD

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Perhaps other CV fans can pitch in? :)

 

- Steamroller: Someone could probably supply ten-four with a screenshot for that game.

 

Here are some screenies... I need to take some pics of my Intellivision Productions box and cart.

post-25956-0-24954100-1306768845_thumb.jpg

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post-25956-0-87366200-1306768859_thumb.png

post-25956-0-82480400-1306768866_thumb.png

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Perhaps other CV fans can pitch in? :)

 

- Number Bumper: Doesn't a prototype ROM exist? If yes, a screenshot could probably be snapped from it.

 

Ask and you shall receive... rom, box (homebrew creation?) and pics. Of course, everyone knows that TeleGames eventually released this game as Amazing Bumpman.

post-25956-0-76458900-1306769114_thumb.png

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Number Bumper (1984) (Sunrise Software).zip

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Wait, Opcode is making games again? When did that happen?

He never really stopped. If he wan't working on DKA and the SGM, he seems to have always been busy porting over MSX and SG-1000 games... to bad we can't clone him a couple hundred times! :P

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Wait, Opcode is making games again? When did that happen?

 

He never stopped, just decided to work more in private...after the unauthorized homebrew rom distribution fiasco.

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I'll post screenshot of Phoenix ;)

 

The Number Bumper box was made by me in 2007 for a friend....

 

Side Track is programmmed by Russ Kumro, not Michel Louvet

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Wait, Opcode is making games again? When did that happen?

Eduardo's been porting several SG-1000 and MSX games for Team Pixelboy over the last few months. Check the list in the "outsourced" section of the sidebar on the Team Pixelboy web site. Right now, he's working on porting Wonder Boy.

 

Aside from that, Eduardo recently made some impressive progress with Donkey Kong Arcade.

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Perhaps other CV fans can pitch in? :)

 

- Number Bumper: Doesn't a prototype ROM exist? If yes, a screenshot could probably be snapped from it.

 

Ask and you shall receive... rom, box (homebrew creation?) and pics. Of course, everyone knows that TeleGames eventually released this game as Amazing Bumpman.

Dude, you rock. :D

 

Thanks for all the material!

 

Now if only Ole can just drop by and pick all this stuff up for his web site... :ponder:

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Now if only Ole can just drop by and pick all this stuff up for his web site... :ponder:

 

You could add a section to your site Pixelboy with this information.

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Does anyone have scans or a .pdf for Number Bumper or Amazing Bumpman manual? I tried playing Amazing Bumpman one time and couldn't make sense of it.

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Here are some in game screenshots for Lord of the Dungeon, Number Bumper and Steamroller - straight from blueMSX. I have also added the flyer for Destruction Derby.

 

BTW - have you tried using his email addresses given here: http://www.colecovision.dk/contact.htm

post-5757-0-92570400-1306771955_thumb.png

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Destruction Derby 2nd Edition Unedited Small.zip

Edited by Ikrananka

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Hi. :)

 

And many thaks to you all.

 

I was not expecting it, and yes, there are really long way to go.

 

I've been thinking whether I should attribute some of the many unreleased games in the "unreleased" section, or should i let them be in my homebrew section where they belong.

 

EDIT: typos.

Edited by ten-four

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I've been thinking whether I should attribute some of the many unreleased games in the "unreleased" section, or should i let them be in my homebrew section where they belong.

I think they belong in both unreleased and homebrew sections. Historically, if a game was announced (in press kits or some other media) but never released, then this fact should be documented on your web site. Likewise, if a homebrewer took it upon himself to create a real game which was previously vaporware, then there should be a clear mention of it on your site, because the ColecoVision world of the present is just as important as the ColecoVision world of 25+ years ago.

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Does anyone have scans or a .pdf for Number Bumper or Amazing Bumpman manual? I tried playing Amazing Bumpman one time and couldn't make sense of it.

Ask and you shall receive :D ! A manual was never produced by Sunrise Software for Number Bumper in a releaseable form (that I know of), they probably just passed on the proto rom and raw instructions to TeleGames.

Amazing Bumpman.pdf

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I think unreleased games and homebrew games should be separate. A game may share the same name, but that doesn't mean it's made the same way as a developer back in the day would have made it (for example compare Atari's prototype Pac-Man to Eduardo's Pac-Man)

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I agree with Phredreeke, I think homebrew and unreleased (or corporate) games should be completely separate. Some of the finest games available are homebrews, IMO. But for historical purposes, and to keep things in context, I feel they shouldn't overlap.

 

There's something to be said for the idea that the homebrew versions of previous announced corporate titles aren't necessarily the same game that the original developers would have produced. Pac Man is great example, as mentioned above. Donkey Kong will likely be another. There is also quite a bit of speculation involved when creating a game from a vaporware announcement-- just look at the ongoing "Horse Racing" development. Even the ports from other systems aren't exactly fair game to leave the homebrew arena in my book, as who knows what an 80's publisher may have introduced (or not been able to introduce) - extra levels, intermissions, mega carts, etc- to make a title stand out on the system.

 

With the tools and advancements today, it's apples and oranges to me. And I like both fruits. :)

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I agree with Phredreeke, I think homebrew and unreleased (or corporate) games should be completely separate. Some of the finest games available are homebrews, IMO. But for historical purposes, and to keep things in context, I feel they shouldn't overlap.

Can you define what you mean by "overlap"? Having one section of a web site for unreleased CV games and one section for homebrews is something we pretty much can all agree on. But that doesn't mean there shouldn't be cross-references. Take Spectar, for example. Shouldn't there be a mention in the homebrew entry that the game was originally an unreleased game? Likewise, shouldn't there be a mention in the unreleased entry for Spectar that Scott Huggins did a homebrew version of the game? People who visit the web site will certainly want to know these kinds of facts, no matter which section (unreleased or homebrew) they browse through first.

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I agree with Phredreeke, I think homebrew and unreleased (or corporate) games should be completely separate. Some of the finest games available are homebrews, IMO. But for historical purposes, and to keep things in context, I feel they shouldn't overlap.

Can you define what you mean by "overlap"? Having one section of a web site for unreleased CV games and one section for homebrews is something we pretty much can all agree on. But that doesn't mean there shouldn't be cross-references. Take Spectar, for example. Shouldn't there be a mention in the homebrew entry that the game was originally an unreleased game? Likewise, shouldn't there be a mention in the unreleased entry for Spectar that Scott Huggins did a homebrew version of the game? People who visit the web site will certainly want to know these kinds of facts, no matter which section (unreleased or homebrew) they browse through first.

 

I second this

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Can you define what you mean by "overlap"? Having one section of a web site for unreleased CV games and one section for homebrews is something we pretty much can all agree on. But that doesn't mean there shouldn't be cross-references. Take Spectar, for example. Shouldn't there be a mention in the homebrew entry that the game was originally an unreleased game? Likewise, shouldn't there be a mention in the unreleased entry for Spectar that Scott Huggins did a homebrew version of the game? People who visit the web site will certainly want to know these kinds of facts, no matter which section (unreleased or homebrew) they browse through first.

 

Very well said! +1

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