Putty Posted June 22, 2011 Share Posted June 22, 2011 SubQMod: Huge fan of your work (old and new). Never knew you were the author of the "old" Jagulator. I'm very exited to see what you will bring to the community this time. Which approach are you taking with jagulator? Low or high level emulation? I have one tiny remark while your busy on the userinterface: There's quite a huge community (basicly everyone that uses a frontent) that runs emulators through commandline like this: "emu.exe -rom tempest.jag". Shamus: Is there another public svn repository for vj than the trunk of shamusworld? I would love to keep track on changes. From forum posts on your official forum I understand there's a lot going on but the trunk hasn't significantly changed for quite a while. Quote Link to comment Share on other sites More sharing options...
Shamus Posted June 22, 2011 Share Posted June 22, 2011 Shamus: Is there another public svn repository for vj than the trunk of shamusworld? I would love to keep track on changes. From forum posts on your official forum I understand there's a lot going on but the trunk hasn't significantly changed for quite a while. Since this thread is about Jagulator and I don't want to hijack this thread, I'm going to create a different thread to answer this. See you there. Quote Link to comment Share on other sites More sharing options...
SubQMod Posted June 23, 2011 Author Share Posted June 23, 2011 Here's what it's telling me.. This was with Alien vs Predator, but it did the same thing with Tempest 2000... Anyone else getting this error? It looks like you have the 'fullboot' option selected or it has not loaded the rom (in which case it will execute from the boot rom). Try entering 'fullboot 0' before loading the rom. Also, one bug which I have noticed is that when the rom does not load a pop-up is displayed saysing so, however, it does not get the main focus and can sit behind other windows. The new update I am working on with a gui interface resolves most rom loading issues. Hope to finish up some release code today for this. 2 Quote Link to comment Share on other sites More sharing options...
bidouiller Posted June 23, 2011 Share Posted June 23, 2011 and the fullscreen mode it's possible ? Quote Link to comment Share on other sites More sharing options...
Putty Posted June 23, 2011 Share Posted June 23, 2011 and the fullscreen mode it's possible ? No fullscreen or screen scaling possible. I'm in no way affiliated with Jagulator but i wouldn't be surprised if this will pop up in future releases. Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 23, 2011 Share Posted June 23, 2011 So I have a few .JAG files I tried on some older emu's - these dont work on the Jagulator - can these be converted to .bin or no? Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted June 23, 2011 Share Posted June 23, 2011 The new update I am working on with a gui interface resolves most rom loading issues. Hope to finish up some release code today for this. Saw the front page news & status page/photos updates on the site earlier, FE & slightly better compatibility for 2.0.2 later today? Quote Link to comment Share on other sites More sharing options...
SubQMod Posted June 23, 2011 Author Share Posted June 23, 2011 The new update I am working on with a gui interface resolves most rom loading issues. Hope to finish up some release code today for this. Saw the front page news & status page/photos updates on the site earlier, FE & slightly better compatibility for 2.0.2 later today? Thats the hope. Got two more little bits to implement then release 2.0.2 later tonight. Bear with me, still have to feed the kids and get them settled in bed first 2 Quote Link to comment Share on other sites More sharing options...
Shamus Posted June 23, 2011 Share Posted June 23, 2011 Thats the hope. Got two more little bits to implement then release 2.0.2 later tonight. Bear with me, still have to feed the kids and get them settled in bed first Family, schmamily. We want our bits! Quote Link to comment Share on other sites More sharing options...
SubQMod Posted June 23, 2011 Author Share Posted June 23, 2011 (edited) The family went hungry for you guys Release 2.0.2 is now available on the project website http://www.jagulator.com. Please read the notes on the latest post as there are a few setup changes to watch for... Enjoy and please feed back your requests, issues etc here or to one of the contact methods on the contact page of the website. Cheers P.S. Some people have asked the spec of my PC after seeing Jagulator running on YouTube. Well, its running Windows 7 (32-Bit), has an Intel E2200 @ 2.2Ghz with 2Gb Memory Installed. P.P.S. Edited June 23, 2011 by SubQMod 3 Quote Link to comment Share on other sites More sharing options...
Putty Posted June 23, 2011 Share Posted June 23, 2011 The family went hungry for you guys Release 2.0.2 is now available on the project website http://www.jagulator.com. Please read the notes on the latest post as there are a few setup changes to watch for... Enjoy and please feed back your requests, issues etc here or to one of the contact methods on the contact page of the website. Cheers Looks very nice. I do miss the console spam though . It makes it feel so 90's. Quote Link to comment Share on other sites More sharing options...
bidouiller Posted June 23, 2011 Share Posted June 23, 2011 I downloaded the new version. The user interface is much more fun even if the options are grayed parties. Also, I notice a bug because the video window does not close when I click the red cross. Strongly that you manage the full screen mode. Do not forget also the command line to launch a game such as switch-fs "full path to the game." -fs in full screen or otherwise in the last video mode set. I much prefer this new version. Very promising. in french j'ai téléchargé la nouvelle version. L'interface utilisateur est bien plus sympa même si les options sont en partis grisées. Par ailleurs, je remarque un bug car la fenêtre vidéo ne se ferme pas lorsque je clique sur la croix rouge. Vivement que tu gères le mode plein écran. N'oublies pas aussi dans la ligne de commande de pouvoir lancer un jeu avec comme switch par exemple -fs "chemin complet du jeu". -fs pour plein écran ou sinon dans le dernier mode vidéo paramétré. Je préfère largement cette nouvelle version. Très prometteur. Quote Link to comment Share on other sites More sharing options...
Putty Posted June 23, 2011 Share Posted June 23, 2011 I ran through the compatibility list and updated it. Not much changed(as you said) but I had a few games not in the original list that I added. http://www.megaupload.com/?d=B91RHCTG bug: Looks like you have some old loader code left when opening homebrew. I'm only able to play homebrew when the file name has no spaces. Hence I did not check their compatibility yet. feature: I noticed j64 file format is not in the open rom file filter so will not be shown unless I set the filter to *.* Quote Link to comment Share on other sites More sharing options...
SubQMod Posted June 24, 2011 Author Share Posted June 24, 2011 I ran through the compatibility list and updated it. Not much changed(as you said) but I had a few games not in the original list that I added. http://www.megaupload.com/?d=B91RHCTG bug: Looks like you have some old loader code left when opening homebrew. I'm only able to play homebrew when the file name has no spaces. Hence I did not check their compatibility yet. feature: I noticed j64 file format is not in the open rom file filter so will not be shown unless I set the filter to *.* Thanks for the feedback. Will check through the items you highlighted and have a look at the compat list shortly. Back to coding 1 Quote Link to comment Share on other sites More sharing options...
JohnnyAtari Posted June 24, 2011 Share Posted June 24, 2011 How about releasing the source. Quote Link to comment Share on other sites More sharing options...
SubQMod Posted June 26, 2011 Author Share Posted June 26, 2011 How about releasing the source. There are plans to go open source on the project. Part of the code cleanup I mentioned on the project page is with this aim in mind. 5 Quote Link to comment Share on other sites More sharing options...
bidouiller Posted June 27, 2011 Share Posted June 27, 2011 Hello SubQMod Have you planned in the development, adding the launch of a game by the command line and can go full screen Thank you for your answer. en français SubQMod bonjour As tu planifié dans le developpement, l'ajout du lancement d'un jeu par la ligne de commande et pouvoir passer en mode plein ecran Merci de ta réponse. Quote Link to comment Share on other sites More sharing options...
SubQMod Posted June 28, 2011 Author Share Posted June 28, 2011 Hello SubQMod Have you planned in the development, adding the launch of a game by the command line and can go full screen Thank you for your answer. en français SubQMod bonjour As tu planifié dans le developpement, l'ajout du lancement d'un jeu par la ligne de commande et pouvoir passer en mode plein ecran Merci de ta réponse. I'm using basic windowed SDL for now whilst I attempt to improve the backend and compatibility. Once it is more complete, like VJ, then I will probably move to a DirectX Windowed/FullScreen solution. 2 Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted July 1, 2011 Share Posted July 1, 2011 Hello SubQMod Have you planned in the development, adding the launch of a game by the command line and can go full screen Thank you for your answer. en français SubQMod bonjour As tu planifié dans le developpement, l'ajout du lancement d'un jeu par la ligne de commande et pouvoir passer en mode plein ecran Merci de ta réponse. I'm using basic windowed SDL for now whilst I attempt to improve the backend and compatibility. Once it is more complete, like VJ, then I will probably move to a DirectX Windowed/FullScreen solution. This is really cool!!!! Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted July 5, 2011 Share Posted July 5, 2011 Just here to bump this thread - there's been a couple of updates on subqmod's site Quote Link to comment Share on other sites More sharing options...
Putty Posted July 6, 2011 Share Posted July 6, 2011 another small update with screenshot was posted on www.jagulator.com Quote Link to comment Share on other sites More sharing options...
Putty Posted July 7, 2011 Share Posted July 7, 2011 SubQ I downloaded the source of 1.51 this week. Do you still write your code as clean and well commented as back then? Quote Link to comment Share on other sites More sharing options...
SubQMod Posted July 8, 2011 Author Share Posted July 8, 2011 SubQ I downloaded the source of 1.51 this week. Do you still write your code as clean and well commented as back then? yes, its still highly commented, which is why it probably takes so long to write... As an example of some of the code I am currently writing... mov edx, dword ptr jaguarMemory+A1_FLAGS // get a1 flags data ror edx, 16 // swap high and low words and edx, 0x001F7FFB // mask active bits mov eax, edx // copy flags data mov ebx, edx // copy flags data and eax, 0x00000003 // mask pitch value shr ebx, 3 // shift to pixel size mov [a1Pitch], eax // store pitch and ebx, 0x00000007 // mask pixel size mov [a1Depth], ebx // store pixel size 2 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted July 9, 2011 Share Posted July 9, 2011 Oh, Blitter emulation in assembler, nice ! Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted July 14, 2011 Share Posted July 14, 2011 Oh, Blitter emulation in assembler, nice ! Doing my usual BUMP to point you in the direction of subqmod's site - blitter rewrite progress report Quote Link to comment Share on other sites More sharing options...
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