Putty Posted July 14, 2011 Share Posted July 14, 2011 Progress seems to be pretty ok. Subq. If your prototyping this in c and the rewriting it to assember; are you keeping in both versions ? Id love to hear the performance difference from both ways? If your copying the functionality one on one then it might even be interesting in making the blitter code configurable. Might prove easier when debugging later on. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted July 14, 2011 Share Posted July 14, 2011 Interesting, I didn't know RGB24 and mixed mode were actually used in games ; I thought they limited to RGB16 and CRY16. Quote Link to comment Share on other sites More sharing options...
jaguar_fan Posted July 15, 2011 Share Posted July 15, 2011 Jagulator looks great so far. Great work, SubQMod! After watching a few Jagulator videos on YouTube it looks like there no sound yet. I hope this will be addressed at some point. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted July 15, 2011 Share Posted July 15, 2011 Just wondering if the goal for Jagulator is cycle accurate emulation, or high level simulation? Quote Link to comment Share on other sites More sharing options...
Putty Posted July 15, 2011 Share Posted July 15, 2011 My guess would be somewhere in between. Seeing how much brute computing power is needed for an emulator like bsnes i think its next to impossible to pull this off for jaguar at the moment. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted July 22, 2011 Share Posted July 22, 2011 haha, congrats SubQMod! (I have a little tool that tells me when you update your site ) Don't be thinking too much about Jagulator on your honeymoon Quote Link to comment Share on other sites More sharing options...
SubQMod Posted July 22, 2011 Author Share Posted July 22, 2011 haha, congrats SubQMod! (I have a little tool that tells me when you update your site ) Don't be thinking too much about Jagulator on your honeymoon Many thanks :) :) I'll try not to take the laptop....it'll be hard tho 2 Quote Link to comment Share on other sites More sharing options...
Master Phruby Posted July 23, 2011 Share Posted July 23, 2011 It runs fine for me. Too fast to actually play well though. Quote Link to comment Share on other sites More sharing options...
sevin0seven Posted July 25, 2011 Share Posted July 25, 2011 nice! can't wait to try it out. keep up the good work. Quote Link to comment Share on other sites More sharing options...
Jag_Slave Posted August 19, 2011 Share Posted August 19, 2011 Is this officially "finished" finished? I would like to hear more news! Quote Link to comment Share on other sites More sharing options...
sandroace Posted August 21, 2011 Share Posted August 21, 2011 Is this officially "finished" finished? I would like to hear more news! JULY 22, 2011 Update #1: I will be off the project for the next couple of weeks but not for bad reasons. I am due to be married on the 2nd August so have many things to organise and plan. The project will be back in action again after this event. Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 22, 2011 Share Posted August 22, 2011 My guess would be somewhere in between. Seeing how much brute computing power is needed for an emulator like bsnes i think its next to impossible to pull this off for jaguar at the moment. nah I dont agree. Kega Fusion is a fully mature 32x/genesis/segaCD emulator and it runs absolutely perfectly on my 5 year old pc. And that was one guy who also wrote his own codec for grabbing video etc. Its already fully mature and the guy apparently did it alone. I dont see any reason why the Jag emulators cant do the same. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted August 22, 2011 Share Posted August 22, 2011 I dont see any reason why the Jag emulators cant do the same. There you have it - the JagChris verdict - if your emulator doesn't run on a 5 year old PC you're doing it wrong! FYI JagChris, read the text below, understand the statements above in the context they were made: bsnes is an emulator that began development on 2004-10-14. The purpose of this emulator is a bit different from others: it focuses on accuracy, debugging functionality, and clean code. The emulator does not focus on things that would hinder accuracy. This includes speed and game-specific hacks for compatibility. As a result, the minimum system requirements for bsnes are very high. ... fully mature... already fully mature... Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 22, 2011 Share Posted August 22, 2011 (edited) I dont see any reason why the Jag emulators cant do the same. There you have it - the JagChris verdict - if your emulator doesn't run on a 5 year old PC you're doing it wrong! FYI JagChris, read the text below, understand the statements above in the context they were made: bsnes is an emulator that began development on 2004-10-14. The purpose of this emulator is a bit different from others: it focuses on accuracy, debugging functionality, and clean code. The emulator does not focus on things that would hinder accuracy. This includes speed and game-specific hacks for compatibility. As a result, the minimum system requirements for bsnes are very high. ... fully mature... already fully mature... Hell man I'm just going by what I'm seeing. Everything I get runs great on Kega Fusion. How would it be so different? If there is something I'm not getting I have no problem being enlightened. What do they mean by 'hinder accuracy?' As far as I can tell the Kega Fusion emulator runs the games the exact same as the Genesis/32x/Sega CD does. Is there something else its referring to as accurate? There are people using it to program for the 32x with. Maybe you're right. Maybe under there its a bunch of cobbled together hacks. If so they sure run well. Edited August 22, 2011 by JagChris Quote Link to comment Share on other sites More sharing options...
Putty Posted August 22, 2011 Share Posted August 22, 2011 Jagchris have a read here: http://byuu.org/bsnes/accuracy Kega is a great emulator but its just plainly impossible to even remotely be as accurate as bsnes. I think kega can be compared to for instance snes9x (except for the fact that kega emulates many systems and snes9x only emulates one). Read the article and you should be convinced that when it takes a fast pc to have enough accuracy to play all snes games without glitches (without game specific hacks) it will surely take more power for a jag emulator to do the same. Quote Link to comment Share on other sites More sharing options...
Putty Posted August 22, 2011 Share Posted August 22, 2011 Oh before i offend anyone thats involved with kega fusion: it is by faaaaaar the most accurate genesis emulator ever made to this date. Eventhough it is written in assember and thus (presumably) gaining a nice speedboost compared to c or c++ emulators i dont think its possible to pull off such accuracy as bsnes with a 5 year old system. And yes. I wish the kega author would try saturn or dreamcast. Saturn is pretty much covered by ssf but lately i noticed new ssf releases breaking more games than fixing them. Dc emulation is at about the same state that every emulator of that generation consoles is: it runs some games or even many games but its glitchy and unstable. I guess its just near impossible to emulate such a powerfull and complex system accurately at the moment. Quote Link to comment Share on other sites More sharing options...
akator Posted August 22, 2011 Share Posted August 22, 2011 If the current trend continues, a quantum computer will be required to emulate a PS2. Quote Link to comment Share on other sites More sharing options...
Putty Posted August 22, 2011 Share Posted August 22, 2011 (edited) Akator: as cool as that sounds i think youd have a better chance nitro cooling your pc and clocking it up to 8ghz like some guy did last week. All you need is a truck with liquid nitrogen and someone who will operate the cooling system while you play games The biggest issue atm is that emulating a system is not a task where multiple processor cores can be used efficiently. If only it were possible to do that then there would be no limit in emulation possibilities. I recently bought a pc for an arcade cabinet. With the budget i gave myself i could pick a quad core on 2.8 or a dual core on 3.4. I actually took the dual core because it was better for the job of emulation wheras for a normal desktop or gaming pc i would have picked the quad core without thinking twice Edited August 22, 2011 by Putty Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted August 26, 2011 Share Posted August 26, 2011 (edited) I guess i must be a thicko but I CAN'T see any download links (for the emulator) on the jagulator site, so perhaps subqmod could d/l the jagulator zip file on atariage Edited August 26, 2011 by carmel_andrews Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted August 26, 2011 Share Posted August 26, 2011 I guess i must be a thicko but I CAN'T see any download links (for the emulator) on the jagulator site, so perhaps subqmod could d/l the jagulator zip file on atariage I think 2.0.2 is the latest available, it's linked right at the bottom of the main page. Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted August 26, 2011 Share Posted August 26, 2011 (edited) I guess i must be a thicko but I CAN'T see any download links (for the emulator) on the jagulator site, so perhaps subqmod could d/l the jagulator zip file on atariage I think 2.0.2 is the latest available, it's linked right at the bottom of the main page. Oops, must have missed it or the text is too small Thankyou, friend of the north Edit... Just tried to run the proggie, keep getting 'failed to open jaguar boot rom' (I know mine work as I've just tried it with VJ and it works) Perhaps theres a bug in the emulator or do i set fullboot to zero or one Edited August 26, 2011 by carmel_andrews Quote Link to comment Share on other sites More sharing options...
Putty Posted September 2, 2011 Share Posted September 2, 2011 (edited) Subqmod hath thou survived thee wedding night? Edited September 2, 2011 by Putty 1 Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted September 2, 2011 Share Posted September 2, 2011 Still can't get the program to run... anyone able to help Quote Link to comment Share on other sites More sharing options...
Putty Posted September 3, 2011 Share Posted September 3, 2011 Fullboot should be zero. Not all games run as the emulator is still being developed. Speed is not correct and there is no sound. The only valid reason for using jagulator right now is curiousity Quote Link to comment Share on other sites More sharing options...
JagChris Posted October 1, 2011 Share Posted October 1, 2011 The Jagulators video output screen has trouble closing down when I tell it to. Actually it doesnt seem to ever want to close down at all. Quote Link to comment Share on other sites More sharing options...
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