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José Pereira

A Jaguar game with Parallax scrolling

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I too am enjoying the collaboration.

 

This: "If everyone does his part right, everything is ok." Is the problem. "right" means what people think it does, and a whole lot of that boils down to what THEY are capable of.

 

 

That's another point. Particular on the Atari this happens. Someone plans a piece of software. It looks all promising, and ends up in a half baked demo or a playable demo or an unfinished game... because the coder changed his mind due to some Antbone he has to jump over and decided to take a different result.

 

(goes back to watching a interesting game develop)

 

**The character scroll IS COOL, BTW.

 

The A8 has all to offer to make this game completed. Simonl still seems to be on a good way with it.

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Emkay, I would really like to see a lot more code from you. Would be nice to see "right" actually implemented, and I'll leave it at that.

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Emkay, I would really like to see a lot more code from you. Would be nice to see "right" actually implemented, and I'll leave it at that.

 

 

Yes. Let's finally end this with that useless phrase.

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Learned a few things reading this thread:

 

:thumbsup: Open development is interesting. It seems great for getting input from all kinds of people, giving you ideas and pointing you in directions you might not have considered otherwise.

 

:thumbsdown: Open development is crap. People won't STFU and let you get on with making your baby your way ;-)

 

Love the work that's being done here, looking forward to playing the finished game and seeing where it ends up.

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IMHO, best done in user blog, where the shit can be easily deleted.

 

If I do another project, that is EXACTLY how it will go. Life is too short otherwise.

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IMHO, best done in user blog, where the shit can be easily deleted.

 

If I do another project, that is EXACTLY how it will go. Life is too short otherwise.

 

 

Particular those needles posts that have nothing in common with the main thread.

It would help very much.

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Emkay, I would really like to see a lot more code from you. Would be nice to see "right" actually implemented, and I'll leave it at that.

 

I quite like 'code or GTFO' as a motto now I think about it :)

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Emkay, I would really like to see a lot more code from you. Would be nice to see "right" actually implemented, and I'll leave it at that.

 

I quite like 'code or GTFO' as a motto now I think about it :)

I mentioned something similar a while back, and got jumped on pretty hard for it. Glad to see I wasn't off base.

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I really wonder, if this community is able to keep a thread in line without someone is pushing wifey sidekicks in there.

 

It's still unbelievable that one cannot write objective content without someone felt pi**ed .

 

@CyranoJ

You'd better keep out of this behaviour, because this "thingy" is a little longer than this thread might point to. No need for collateral damage here as far as you're not involved.

 

Just a small explanation.

 

How is the music for Downfall made?

 

I guess, someone took a tracker and made the piece of MOD . Correct?

 

Now the Atari truth:

The only PC tool is RMT to make music for the A8. Everything would be ok. The problem with the tool is: It supports the A8's soundcapabilities not even to 50% . Many features missing, no digital support.

Now that I write this, I guess 50% of the A8 community is pi**ed again, just by mentioning it.

Ofcourse, everyone is spending his spare time on this, we'd have to live with it.... But they also disallow to dream of better tools.

 

On the other hand, people often found my experients, that showed a direction of possible sounds..... ermm.... not good.

So I had to explain it on and on....

 

All that the "Community" took out of this is "emkay cannot make music" ..... I'd bet, the C64 community would take "we have to make a full supporting tracker" out of this.

Actually, it's already there....

 

I also wonder about people doing stuff in their spare time "loving what they do" and mostly unfinished and loveless stuff approaches the reality. I wonder what they do with stuff they have to do and they don't love ....

 

Actually, I'm not a Coder. I liked programming the A8 back in the 80s, that's all. MY real life is dedicated to other stuff.

This means, I'd always like to help others optimising their project, but I don't code stuff.

 

 

 

 

 

 

 

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I promise these are my final words regarding this annoying sideline subject:

 

Now that I write this, I guess 50% of the A8 community is pi**ed again, just by mentioning it.

 

IMHO 50% is to optimistic.

 

Ofcourse, everyone is spending his spare time on this, we'd have to live with it.... But they also disallow to dream of better tools.

 

You can dream how long and how intense you like. The problem is that you put blame on the developer and this is not fair, justified, needless and counterproductive. You can be sure Raster got his reasons why the tool is this way. If you don't like it, don't use it.

 

All that the "Community" took out of this is "emkay cannot make music" ..... I'd bet, the C64 community would take "we have to make a full supporting tracker" out of this.

 

I don't care if you can or cannot make music. It's a fact anyway, that some people are able to produce nice sounds and music with RMT - indepent of its restrictions. Sounds for me like a useful tool and contrary to you, I find the situation with RMT better than without.

 

Cite from: http://www.atariage.com/forums/topic/116421-thanks-miker/page__p__1407667#entry1407667

 

"Raster would have done better, never to release RMT."

 

This way of thinking makes me still speechless.

 

 

I also wonder about people doing stuff in their spare time "loving what they do" and mostly unfinished and loveless stuff approaches the reality. I wonder what they do with stuff they have to do and they don't love ....

 

Can you imagine that life doesn't only consists in maxing out the abilities of an electronic device? Regarding your developing antetype "Sheddy": Space Harrier is a big effort. (Dot) - (Pause) - But I'm also glad that we have also developers, which are able to produce good and nice games with a higher output rate - maybe caused by making compromises. What's wrong with that? That the result doesn't get the biggest possible respect outside of the A8 world? What kind of complex is indicating this thinking? (BTW: The CBM guys already complaint about the memory requirements of SH - you wouldn't be able to convince them these days anyway. Like vice versa.)

 

 

Actually, I'm not a Coder. I liked programming the A8 back in the 80s, that's all.

 

At least you should then have a small anticipation that proposing is much, much more easier than doing. (Yes, I'm repeating myself.)

 

 

MY real life is dedicated to other stuff. This means, I'd always like to help others optimising their project, but I don't code stuff.

 

That would be ok if you only propose in a constructive way, but you try to force things and complain and this is definitely NOT OK.

Is your dedication making rules (and taking the fun away 'like a traffic sign') and complain when your rules are about to be broken?

 

I don't expect answers to my questions, but maybe you should answer these questions for yourself.

 

Peace on earth

Irgendwer

Edited by Irgendwer
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My (hopefully) last sidetrack too.

 

emkay once again starts a flame war and then claims victim status because he cops (rightfully) a barrage from multiple members.

Old saying "People in glass houses... " - he should know the rest.

 

I'm not alone, check the + Reputation on my post on the previous page of this very thread http://www.atariage.com/forums/topic/183817-a-jaguar-game-with-parallax-scrolling/page__view__findpost__p__2316219

 

 

Here's hoping that Simon has actually bothered to go through with this project and not shelved it for fear of criticism because the graphics aren't chunky or retro enough, or the music doesn't appeal to someone's tastes.

 

People around here should appreciate that others actually bother to still develop for the Atari, and hold onto the thought that a program, game or tool with some deficiencies is 1000% better than nothing at all, or lamenting something that could or should have been done.

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In real life, I say that everyone should be allowed to do whatever they like, as long as they do not hurt others in the process.

 

On here, I believe that everyone should be allowed to express themselves unless it is to attack others.

 

And for everyone that codes, people will express their views to you, but it is your choice as to whether you want to take up their views or not.

 

If you are expressing your views, maybe your view will be accepted, maybe it will not be.

 

No one persons views are more worthy than anyone elses, whether or not one person knows more than another technically, we all know what whether a game is good or bad in our own hearts.

 

For every person on here who is creating new content, whether that be software, games, music, graphics etc, you are keeping the world of Atari going, to thee I thank.

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The reputations at those nonsense posts filled by always the same persons , tells words.

 

And this is really my last word about it.

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My "last word on the sidetrack" is in really rather ON track:

 

I don't see the problem. Simon said, AFAIR, that he will release the source? If that is true, then let him do his things as he does.

After the release, someone else can use that code and try to add improvements. I bet we have guys who like to program games and I bet we have those guys who are really interested in optimizing WRT the capabilities of the Atari. One of the latter might pick the code and implement his ideas. And here comes the word to Emkay: THEN you can ask people to implement your ideas you can even, if you are really desperate, offer some money. It would be up to U to decide if it is worth 50 or 100 Euro that your ideas are at least tried out. Believe me, if I would not do what I like (coding Atari stuff) instead coding Android/iPhone-apps I would make more money. So just to give you a hint what spare-time is worth for a programmer. Further, there is the idea of "Bounties" where a couple of guys offer a coder/team money to code things. I would put 10 Euro down for a really spiced-up version of Downfall :)

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And this is really my last word about it.

 

Here's hoping you mean it this time.

 

Is this the new title of the game?

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Contributing to discussion of someone's else's project = good.

 

Whining like a little girl because you don't think everyone is paying enough attention to you = bad.

 

Risking pissing the coder off so he loses interest in the project = very bad.

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Hey, I just wanted to write a game, I didn't expect the Spanish inquisition :P

 

Progress is continuing, I will send to Fandal etc. for their archives when it's finished for PAL, an NTSC version (slightly letterboxed) will follow. Hopefully people will like it, if not what can I say, life's full of disappointments and if that's the worst one you have you're very lucky.

 

Synchronise watches, I'm going in :D

 

Cheers,

 

Simon

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Hey, I just wanted to write a game, I didn't expect the Spanish inquisition :P

 

 

Yeah. The fun is still going on .

 

 

 

Progress is continuing, I will send to Fandal etc. for their archives when it's finished for PAL, an NTSC version (slightly letterboxed) will follow. Hopefully people will like it, if not what can I say, life's full of disappointments and if that's the worst one you have you're very lucky.

 

Synchronise watches, I'm going in :D

 

Cheers,

 

Simon

 

Lets wait and see ;)

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a lot of pages without any Heaven reply... so here are my "2 cents"...

 

I am one of the coders who have a lot of unfinished projects. Miker and co are blaming me for that (;)) but you know what? I am self confident enough to say... I don't care... ;) same goes to MK... He onced pissed me off, too when trying to convince me doing stuff in this or that way... then one day I picked up the phone and we had a nice conf call over the phone... and since then... it went better with us two... he knows that I respect to a point his critics and points and some technical issues are not bad as he might explain here in written words but you know what? if he turns people upset in terms of do this or do that... simply ignore the tone or try to get the points burried deep in his words... but ignore the rest... life is to short to spend hours complaining here...

 

I am with Simon... if he says no, I will not do mode9 version then simply he is feking right... it is his spare time... and MK has to accept that.... and MK please do not complain about that...simply say "sad that there will be not a mode9 version" and that's it for god sake. same with mode7... ;)

 

so let's go back to the game and try to motivate Simon to finish the game... :)

 

ps. MK... again one story from me... if you would be a team member you definitly would get into trouble in RL esp. when developing games or any other art... believe me... if I was like you when co-producing one (released) PS2 game back in 2001 then you definitly would piss of the team... there is a thin line in motivating people and encouraging and demotivating a team...

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I am with Simon... if he says no, I will not do mode9 version then simply he is feking right... it is his spare time... and MK has to accept that.... and MK please do not complain about that...simply say "sad that there will be not a mode9 version" and that's it for god sake. same with mode7... ;)

 

?

No point for complaining. Simonl wrote, he wants to do the game as it is. Later he possibly will do a gr. 9 version, if time allows it.

 

No time, no gr.9 ;)

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Here's hoping that Simon has actually bothered to go through with this project and not shelved it for fear of criticism because the graphics aren't chunky or retro enough, or the music doesn't appeal to someone's tastes.

 

People around here should appreciate that others actually bother to still develop for the Atari, and hold onto the thought that a program, game or tool with some deficiencies is 1000% better than nothing at all, or lamenting something that could or should have been done.

 

This is why I wrote. I come here every day, interested in the Atari projects going on. I follow a few retro scenes, because I was there back then, and it's absolutely great, and a small miracle, that development is still going on. That it actually pushes the machines from time to time is the best. Really.

 

Regardless of what people think, the truth is, this stuff isn't easy. And people have the time they have, and the needs and wants they have. Pushing back on that is bad for everybody. IMHO, the rule should be "adding value", where tossing in on something could be a bit of code, as we saw with the GUI thread recently, or some encouragement or accolades for hard work, or nothing, because it doesn't add value, and life is too damn short otherwise.

 

So yeah, damn straight. My thoughts (last thoughts on this) too.

 

@simon: Have fun. That is what counts above all. Cheers, and it's looking great! PH :)

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