Jump to content
bfg.gamepassion

Commando return

Recommended Posts

WOW! :lust:

 

Keep up the great work and looking forward to watching this game develop further over the coming weeks/months.

Share this post


Link to post
Share on other sites

may be u will work to GUN SMOKE after Commando ???

the NES version was too easy to complete, I would like to play a Colecovision version with implemented difficulty .....

Share this post


Link to post
Share on other sites

Hi,

 

i've received and atarimax sd Coleco Cartridge, and i've try Commando Return on real hardware (after discovering that one of my ColecoVision didn't recognize paddle anymore ... :( :( and another problem with the power that cause trouble in video display).

 

Since that i've decided to officially stand by this game. Why ? :

 

- First, the game colour make eyes bleeding ...

- There's not enough different object, it's look like the spectrum version

- I've the glitch bug on the real hardware (but need to try another fix)

- and the worst ... the game is not fun ... I've tryed all the game i've coded and Commando make me ... don't know how to explain that, i haven't got a good feeling ... (Bomb'n blast is the best ! :) :) buy it ! :) :) and Ozam wars is a real cool challenge for scoring !!)

 

So i've asked myself, must i continue this game during month and see that it didn't pleased me ?, or must i try to do something "simplier" but much more fun (original arcade game or adaptation more "compatible" to the Coleco). I've decided to follow the second solution and keep the aim to reproduce/understand/fix the scrolling "glitch" bug.

 

Thank for reading.

Share this post


Link to post
Share on other sites

Well, that's too bad about Commando Return... it looks like a good 2D graphics engine, so hopefully that will be of use for you in a future project.

Share this post


Link to post
Share on other sites

- There's not enough different object, it's look like the spectrum version

 

Maybe a pixel artist could help you with that?

 

- I've the glitch bug on the real hardware (but need to try another fix)

 

What is the glitch bug?

 

- and the worst ... the game is not fun ... I've tryed all the game i've coded and Commando make me ... don't know how to explain that, i haven't got a good feeling ...

 

Maybe some beta testing by other people and their feedback could help you with ideas?

Share this post


Link to post
Share on other sites

So i've asked myself, must i continue this game during month and see that it didn't pleased me ?, or must i try to do something "simplier" but much more fun (original arcade game or adaptation more "compatible" to the Coleco). I've decided to follow the second solution and keep the aim to reproduce/understand/fix the scrolling "glitch" bug.

So what you're saying is that you're going to recycle your vertical scrolling engine into another game? It's true that Commando may have been a little too ambitious for 32K...

 

I think Jack the Giant Killer would be a good candidate. Or perhaps a Gauntlet clone with vertical scrolling only. I see lots of possibilities. :)

Share this post


Link to post
Share on other sites

So i've asked myself, must i continue this game during month and see that it didn't pleased me ?, or must i try to do something "simplier" but much more fun (original arcade game or adaptation more "compatible" to the Coleco). I've decided to follow the second solution and keep the aim to reproduce/understand/fix the scrolling "glitch" bug.

So what you're saying is that you're going to recycle your vertical scrolling engine into another game? It's true that Commando may have been a little too ambitious for 32K...

 

I think Jack the Giant Killer would be a good candidate. Or perhaps a Gauntlet clone with vertical scrolling only. I see lots of possibilities. :)

 

Not exactly, i say that i want to fix that f#?!ing glitch bug. Maybe it's because my nmi routine is too long, maybe it's a bug of the put_frame routine, or a logical bug, or maybe using the new Daniel's toolchain may correct the problem (who know ...). Correcting the problem interrested me a lot. Maybe i'll put a sample source code to have advices from other coders.

 

In the same time, i think i'll do a simplier arcade adaptation to code (the box is already done :) :) ). Then, certainly returning more zen, and recoding from scratch this game ;)

Share this post


Link to post
Share on other sites

I looking foward to see your new game! ;)

 

It is pity for Commando , may be one day i'ill give a try to Commando too. Mainly because Daniel's Music is so good that deserve to be used in a game.

 

I think the problem with commando , is that to be fun you MUST have a smooth scrolling or no scrolling at all.

 

32k is not the problem i think. It is limitating ok but not a real problem.

Share this post


Link to post
Share on other sites

I think i'll do a simplier arcade adaptation to code (the box is already done :) :) ).

 

I think this game you have in mind, could be on from J-F's treasure chest... :)

Share this post


Link to post
Share on other sites

I think i'll do a simplier arcade adaptation to code (the box is already done :) :) ).

 

I think this game you have in mind, could be on from J-F's treasure chest... :)

 

 

That's quite possible ;)

Share this post


Link to post
Share on other sites

So, it's about one month i haven't writen a single line of code, until now ... I've take back the Commando source code, and corrected the scrolling bug in ... 10 minutes !!! How can i haven't see that simple bug before, i don't know. That don't make this version of Commando a good game, but, my scrolling routine finally work well :D

  • Like 1

Share this post


Link to post
Share on other sites

So, it's about one month i haven't writen a single line of code, until now ... I've take back the Commando source code, and corrected the scrolling bug in ... 10 minutes !!! How can i haven't see that simple bug before, i don't know. That don't make this version of Commando a good game, but, my scrolling routine finally work well :D

 

:( :( :( The bug is back ... Damned !!!

 

Edit : I've tried to put the refresh scrolling routine out of the nmi(), for the moment no more glitch ... But not sure, must beta test more to see ...

Edited by bfg.gamepassion

Share this post


Link to post
Share on other sites

Does your compiler honour the volatile keyword? If so, then you could do something like :-

 

volatile unsigned char gNmiExecuted=0;

void NmiHandler(void)
   {

   if (!gNmiExecuted) // Check for reentrant NMI.
       {
       gNmiExecuted=1;

       // Acknowledge NMI (if required).

       // Do some stuff!

       gNmiExecuted=0;
       }
   else
       {
       // Acknowledge NMI (if required).
       // Change background colour or something visual.
       }
   }

 

Then if the background colour changes you know your NMI took too long. There is a slight window where there could be a race condition.

Share this post


Link to post
Share on other sites

Edit : I've tried to put the refresh scrolling routine out of the nmi(), for the moment no more glitch ... But not sure, must beta test more to see ...

Yeah, putting big screen-refresh routines inside the NMI function is rarely a good idea...

Share this post


Link to post
Share on other sites

excellent work

 

et by the way ça fait plusieurs pages où je vois des mots en français on est combien dans le coin qui parlent français coudonc ?

Share this post


Link to post
Share on other sites

excellent work

 

et by the way ça fait plusieurs pages où je vois des mots en français on est combien dans le coin qui parlent français coudonc ?

 

newcoleco, youki, bfg.gamepassion, retroillucid, and of course, moi. :)

 

Did I forget anyone? I know a few others, but they don't frequent these forums anymore.

Edited by Pixelboy

Share this post


Link to post
Share on other sites

excellent work

 

et by the way ça fait plusieurs pages où je vois des mots en français on est combien dans le coin qui parlent français coudonc ?

 

newcoleco, youki, bfg.gamepassion, retroillucid, and of course, moi. :)

 

Did I forget anyone? I know a few others, but they don't frequent these forums anymore.

 

luciferhalo , rayxamber and some others

Share this post


Link to post
Share on other sites

You can Google it for a rough translation, Yurkie-- but I think he was just noticing some French in the forums and asking who all speaks the language. Vous êtes bienvenu. :)

Share this post


Link to post
Share on other sites

that's exactly what i was asking i was seeing many ppl speaking french (few words here and there) which is kind of unusual for an intenet forum so i asked who around speaks french oi know some people around are from montreal sourrounding area or quebec city but i was wondering about people who actually can speak fluent french on the forum

only someone who can read the question asked in french can answer which in fact answer the question by itself

Edited by harlock76

Share this post


Link to post
Share on other sites

excellent work

 

et by the way ça fait plusieurs pages où je vois des mots en français on est combien dans le coin qui parlent français coudonc ?

 

newcoleco, youki, bfg.gamepassion, retroillucid, and of course, moi. :)

 

Did I forget anyone? I know a few others, but they don't frequent these forums anymore.

 

luciferhalo , rayxamber and some others

 

crapahute also.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...