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Who likes game like the way of exploding fist?

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Is there CV owner fan of game like "the way of exploding fist" or "International Karaté" ?

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I am not familiar with those titles, but if they are fighting games...they would not be of interest to me.

 

I am not a fighting game fan.

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The backdrops (scenery) was a lot more impressive than the gameplay of International Karate.

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The only fighting game I've ever really enjoyed was Street Fighter II. Over-the-top moves are always more fun for me than the more "realistic" martial arts. I'd love to have a game like that on the CV. :)

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Well, Way of The Exploding Fist (WOTEF) was a game I thoroughly enjoyed playing on my Commodore 64 when I was a kid. I'm not typically a fan of fighting games but I enjoyed the simplicity and fun that WOTHF combined. In my opinion WOTEF combined a decent number of fighting moves (but not too many as to be complicated making it very accessible for the casual gamer) with fun gameplay and very well produced animation. I never played IK but I know that many seem to view it as superior to WOTEF.

Edited by Ikrananka

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No thanks

hate fighting games...

anyway these games better on more "modern" consoles where more buttons/movements.

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Personally i hate fighting game since SF2 .

 

and i really LOVE fighting game like Ik and Fist ... the nirvana being IK+ , the best fighting game ever made!. You don't need lot of button for a fighting game , only one and 8 direction is perfectly enough.

 

I think that's a kind of game that is missing on Colecovision . Thanks to opcode we have Yie ar Kung Fu , but for me Yie ar Kung fu is something closer to SF2 than a Internationnal Karaté or Way of Exploding Fist. Not realistic enough.

 

If some of you can read French, i wrote few time ago an article that show VS fighting game evolution from end of 70's to Street Fighter 2 time . And you will see that SF2 was not inovative...

 

http://www.atomicfe.com/archeogamers/site/article/article_sf2.htm

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I for myself don't like 'modern' fighting games. But I for sure love The Way Of The Exploding Fist that I used to play on my Amstrad CPC6128 (sorry Youki, no C64 ;) ) and IK+ on my Atari 520ST was terrific !! :lust:

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Personally i hate fighting game since SF2.

It's like you and I were born to disagree about eveything. :P

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No lot of people here seems interrested by this kind of game... :sad:

 

But just in case...have a look here

 

http://www.atariage.com/forums/topic/184408-the-way-of-exploding-foot/

I was about to put up a link to your other thread myself. I think your game is mighty impressive, considering the limitations of the CV. :)

 

What is the more impressive is considering the limitation of the programmer! :ponder:

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No lot of people here seems interrested by this kind of game... :sad:

 

But just in case...have a look here

 

http://www.atariage.com/forums/topic/184408-the-way-of-exploding-foot/

I was about to put up a link to your other thread myself. I think your game is mighty impressive, considering the limitations of the CV. :)

 

What is the more impressive is considering the limitation of the programmer! :ponder:

 

Don't even talk about the graphist :ponder:

 

But I must say, the music rocks :love:

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No lot of people here seems interrested by this kind of game... :sad:

 

But just in case...have a look here

 

http://www.atariage.com/forums/topic/184408-the-way-of-exploding-foot/

I was about to put up a link to your other thread myself. I think your game is mighty impressive, considering the limitations of the CV. :)

 

What is the more impressive is considering the limitation of the programmer! :ponder:

:lol:

 

Anyone who can pull off a decent clone of Ghosts'n Goblins on the CV is worth my respect! :D

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ok

vous le savez bien, je n'aime pas les jeux de ce genre ( surtout parce que les commandes/les mouvements trop limitees sur la ColecoVision ) mais si le jeu sera un jour a la vente, ok, je l'achete.

Vive la Colecovision et vive la France et le Canada de langue francaise, donc, ou la Colecovision, nee' aux USA, s'est transfere'.

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as everyone seems to speak french here...

 

If you are interrested, i have been interviewed about that game , you can read it here :

 

http://www.gamopat.com/article-interview-youki-developpeur-coleco-78759281.html

Nuance : La musique que j'ai composée pour ce jeu ColecoVision est inspirée de la musique du jeu IK composée par Rob Hubbard et non une copie. Pourquoi? Le but était de composé une mélodie ayant un son similaire tout en évitant de prendre trop d'espace mémoire. Le principal défi pour moi était de produire une mélodie intéressante à écouter malgré les répétitions (répéter une séquence de notes au lieu de joueur plusieurs séquences encombrantes en mémoire) et malgré que chaque note ait un effet sonore typique des chiptunes qui demande plus de nuances et donc d'espace mémoire qu'un simple bip. Le résultat est plutôt réussi. Pour ce qui est des effets sonores de coups "dans le vide" et "touché", j'ai tout encodé à la main en essayant d'établir une correspondance entre les sons digitalisés du jeu IK et ce que je pouvais faire en variant le volume et la nuance du bruit (noise)... ceci a évité d'encoder des sons digitalisés qui prennent beaucoup trop de place dans ce genre de projet. Bref, j'ai optimisé au mieux et espère que vous apprécierez le résultat une fois le jeu disponible.

 

In english... err... I think it's better if you just listen the music and imagine what I've said in french.

 

MP3 : cv_ik.mp3

Edited by newcoleco

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as everyone seems to speak french here...

 

If you are interrested, i have been interviewed about that game , you can read it here :

 

http://www.gamopat.com/article-interview-youki-developpeur-coleco-78759281.html

Nuance : La musique que j'ai composée pour ce jeu ColecoVision est inspirée de la musique du jeu IK composée par Rob Hubbard et non une copie. Pourquoi? Le but était de composé une mélodie ayant un son similaire tout en évitant de prendre trop d'espace mémoire. Le principal défi pour moi était de produire une mélodie intéressante à écouter malgré les répétitions (répéter une séquence de notes au lieu de joueur plusieurs séquences encombrantes en mémoire) et malgré que chaque note ait un effet sonore typique des chiptunes qui demande plus de nuances et donc d'espace mémoire qu'un simple bip. Le résultat est plutôt réussi. Pour ce qui est des effets sonores de coups "dans le vide" et "touché", j'ai tout encodé à la main en essayant d'établir une correspondance entre les sons digitalisés du jeu IK et ce que je pouvais faire en variant le volume et la nuance du bruit (noise)... ceci a évité d'encoder des sons digitalisés qui prennent beaucoup trop de place dans ce genre de projet. Bref, j'ai optimisé au mieux et espère que vous apprécierez le résultat une fois le jeu disponible.

 

In english... err... I think it's better if you just listen the music and imagine what I've said in french.

 

MP3 : cv_ik.mp3

 

C'est bien pour cela que j'ai parlé d'"Adaptation" et pas de "portage" ou "copie". :) Sinon effectivement j'ai dit Ik+ au lieu de Ik... mais bon la musique de IK+ est deja une adaptation de la musique d'Ik...

 

Enfin peut importe l'important c'est que la musique est superbe. Et les effets sonores sont au top. Je ne pouvais esperer mieux.

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